On Tue, Sep 06, 2011 at 09:38:19PM +0200, Ingo Ruhnke wrote: > The goal of this change is to reduce annoyance in some puzzles that > expect precise bomber timing and to simply have a more responsive > game, it's always more fun when stuff happens when you click on it. > This also removes the need for the blocker->bomber combination when > one wants to have a precise explosion, which I never liked much to > begin with, as it's repetitive and not very clever.
First of all: thanks for working on Pingus. On the bomber issue, making it more easy might actually spoil the fun for some. It's been a while since I played and maybe this has been tried before but how about doing this: - one click: sets the bomber in countdown mode - double click a bomber (or another click to a bomber with the 'bomber' ability): make it explode inmediately This would be a way to keep the "old style" behaviour while allowing for users to still have control. > Can anybody think of any negative consequences that would have for > puzzles? Or any other reason to keep a countdown? Hopefully the bombing countdown when selecting the "nuclear bomb" button will not get removed. It is fun and helps vent frustation :) Call me crazy, but having them explode in random places with the countdown above their heads was actually fun to watch! Regards Javier
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