Cool , I'll check it out and get back to you Regards Cameron Barratt On 22 Jan 2017 19:00, <pingus-devel-requ...@nongnu.org> wrote:
> Send Pingus-Devel mailing list submissions to > pingus-devel@nongnu.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.nongnu.org/mailman/listinfo/pingus-devel > or, via email, send a message with subject or body 'help' to > pingus-devel-requ...@nongnu.org > > You can reach the person managing the list at > pingus-devel-ow...@nongnu.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Pingus-Devel digest..." > > > Today's Topics: > > 1. Re: A new level with reflective lighting (Joshua M Dye) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 22 Jan 2017 08:02:36 -0800 > From: Joshua M Dye <josh.jpeng...@gmail.com> > To: pingus-devel@nongnu.org > Subject: Re: [Pingus-Devel] A new level with reflective lighting > Message-ID: <39c8d485-8fc3-46d5-b29d-be4f426a8...@gmail.com> > Content-Type: text/plain; charset="utf-8" > > Progress is stalled on Pingus. If I sill had git access, I would add you > to the project, but that didn't seem to get transferred from Google Code. > It might be worth it to fork pingus > > On January 20, 2017 7:12:11 PM PST, tl...@hushmail.com wrote: > >Since I haven't received any response from my previous e-mail, I > >thought it might help if you were able to view a couple new levels (I > >just completed). You might note, how the reflective lighting truly > >enhances the game and is attractive to younger players. Simply play it > >through the editor - I'd suggest not changing anything until you've > >seen it in the play mode. > > > >I think it's obvious (by viewing in the editor) how the reflective > >lighting is created and the difference between it and the standard > >view of Pingus levels. I have created a level set of approx. 40 games, > >all of which use the reflective lighting. Please notify me should you > >wish a copy of both the level set file and the individual levels. > > > >I used a Linux (Mint 18) PC to create the reflective lighting games > >and have even tested them on a lower resolution monitor. Could use > >some help with beta testing and visual testing for any errors. > >However, all the games with reflective lighting have been played (with > >positive feedback) by my 4 grandchildren and their friends. Of course, > >they use the levelsets option at Pingus startup so they don't worry > >about the editor. > > > >I would appreciate any feedback. > > > >Respectfully > >Mac > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: <http://lists.nongnu.org/archive/html/pingus-devel/ > attachments/20170122/2a25f30f/attachment.html> > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > Pingus-Devel mailing list > Pingus-Devel@nongnu.org > https://lists.nongnu.org/mailman/listinfo/pingus-devel > > > ------------------------------ > > End of Pingus-Devel Digest, Vol 119, Issue 6 > ******************************************** >
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