Hi to all,
i think that this could be a better option (and maybe requiring less effort
than the Java ME porting), but i see it as a difficult thing and i have no idea
on how many thing shoul be modified (nor experience with Android, but what I've
seen/read is very interesting).
But the refactoring of AWT specific code could be useful also for other things
... so this could be a stariting point for a future realese in my opinion. And
on this, are we sure that only some Graphics classes needs to be modified, and
not some others (missing features in some Android classes, Threading handling
in a different way, etc) ?
For example, last year i wrote to Greg if we could think to integrate other
graphics backend, like those for OpenGL (and here i get the Nichlas answer to
this thread), like JOGL ( https://jogl.dev.java.net/ ) or lwjgl (
http://www.lwjgl.org/ ).
Also these are not simple things, but for the future ... ok, ok these are
others experiments, but without trying who can say it's wrong or not ?
What do you think ?
Sandro