This is an automated email from the git hooks/post-receive script. smcv pushed a change to annotated tag 1.42d in repository iortcw.
at 61d5437 (tag) tagging bf6027c4857f1f2bc54f39f01459532bbeeebdba (commit) tagged by MAN-AT-ARMS on Sat Dec 26 09:27:07 2015 -0500 - Log ----------------------------------------------------------------- 1.42d Alexandre Detiste (1): typos: sucessfully -> successfully Donny (27): All: Rend2: Align qgl.h with OpenGL1 version Rend2: Use signed value in case value goes below 0 All: Fix buffer overflow in CL_CheckForResend All: Add mingw prefix for cygwin32 and mingw32 All: Don't use UNIX memmove with MSVC All: SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't All: Use memmove instead of strcpy in Info_RemoveKey_Big (like in Info_RemoveKey) All: Fix CG_WaterLevel() checks All: Apply greyscaling to fog blocks All: Don't fog 3D crosshair sprite All: Fix Windows file list extension check All: Remove unused fpucw from snapvector.asm All: Fix ignoring last light grid point on each axis All: Backport ignoring values outside lightgrid All: Fix range checks for numBorders in CM_AddFacetBevels All: Make more vm_x86 macros use braces All: Don't segfault in FS_CreatePath when there are no path seperators All: Rend2: Remove logically dead code in R_CheckFBO All: Only unlock AL source if needed and print developer message All: Remove unused define MAC_EVENT_PUMP_MSEC All: Maybe fix old MSYS when there is an empty for loop All: Fix not swapping buffers because out of cmd buffer space All: Fix crash from reading past end of tr.refdef.drawSurfs All: Fix reserved size for swap buffer command being too small on x86_64 All: Add Ludwig Nussel's ARMv7 VM support All: Enable Freetype support by default All: Change the defaults for use of curl Donny Springer (2): SP: Add ability to use system SDL2 and OpenAL libs on OSX All: Fix copying the libraries to build dir on OSX M4N4T4RMS (4): All: Attempt to fix svn versioning on newer subversion clients All: Attempt to fix versioning on a top-level checkout All: Attempt 2 to fix versioning on a top-level checkout All: Revert r631 m4n4t4...@gmail.com (274): All: Move SDL 2.0.1 branch to trunk SP: Update the mac build scripts with new naming convention All: Bump default com_hunkmegs to 256 MP: Only touch legacy dll for pure check All: Rend2: Dont call va each frame in GLSL_VertexAttribPointers All: Fix SCR_UpdateScreen crash from VOIP MP: Fix cgame key binds staying bound while in console All: Rend2: Fix non-HDR map surface over brighting MP: Properly handle vm_* cvars / Always extract dlls from mp_bin so they can be found All: Fix flamethrower stream sound (Still missing when using vanilla MP cgame) All: Update the readme's All: Rename the SDL2 libraries so that x86 and x64 can coexist in the same directory All: Rename the included 32bit SDL2 dll All: Update the win64 SDL libs to use the new dll name (SDL264.dll) All: Make the AL version of AddLoopingSound closer to Base version All: Change to full volume for AddRealLoopingSound (not used) in AL MP: Add stub for FS_Delete (not used in MP) All: Fix stuttering in non-local looping sounds All: Fix indentation issue in Makefiles MP: Missed one line in last commit All: Remove check for Windows versions in make copyfiles MP: Use Punkbuster MD5 implementation for cl_guid / Rename autogenerated key to avoid confusion MP: Add the Punkbuster implementation of MD5 MP: Remove the console print of CD key / clean up some stuff uncrustify shifted MP: Only calculate cl_guid on startup when using Punkbuster MD5 MP: Use upper-case for Punkbuster cl_guid like vanilla client All: Don't play all 'local' sounds at full volume All: Check for buffer overflow for rail/lightning surfaces All: Update opusfile to 0.5 All: Change the OpenAL driver and device cvars to CVAR_ROM / Add the reference OpenAL dll's for windows All: Fix check for jpeg_mem_ to work with libjpeg-turbo All: Re-allow setting OpenAL input device / Fix fallback driver code All: Revert r507 MP: Set cl_guid to NO_GUID when no cdkey is present like vanilla client MP: Add ability for server to load a map-specific config on map load All: Don't restart the renderer in SV_SpawnServer All: Don't use zip target in Makefile unless BUILD_ARCHIVE define is set All: Don't clear screen during CA_LOADING and CA_PRIMED MP: Add gender specific obituaries for self kills All: When cross compiling on mingw32, make sure it finds a CC All: Add vorbis 1.3.4 support (Still disabled by default) All: Clear referenced paks when disconnecting All: Fix sending pk3 download error messages to clients All: Add support for clang 3.4 MP: Fix a warning when compiling with clang All: Rend2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps All: Update curl to 7.35.0 All: Rend2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1 All: Rend2: Remove and force r_softOverbright All: Fix colored name padding and allow IPv6 address to fit in output of 'status' command All: Remove references to alDopplerVelocity SP: Don't check AI for connection status (Fix phone jack icon issue) All: Fix native trap_BotMutateGoalFuzzyLogic All: Rend2: Minor GLSL shader improvements All: Rend2: Add normalScale and parallaxDepth stage keywords and helper cvars All: Rend2: Update the README All: Rend2: Remove 'Cheat' label from r_forcesun in README All: Rend2: Set default normal/specular in RE_RegisterShaderFromImage All: Update SDL libraries and headers to 2.0.2 All: Rend2: Don't wash out HDR vertex light surfaces All: Some various renderer cleanups (See notes) All: Parse q3map_sunExt in OpenGL1 renderer All: Don't mix sfx with NULL soundData / DMA 44kHz needs more memory for sound buffers All: Rend2: Set cap on ambient and direct light All: Change default value of s_alDopplerSpeed MP: Fix multi_flagpoleAnimsInline size All: Bunch of comment fixes All: Don't crash when fail to create SDL window All: Add fallback to default if setting SDL_GL_ACCELERATED_VISUAL fails All: Fix warning from last commit All: update SDL to version 2.0.3 All: Rend2: Parallax corrected cubemap (cheaper trick) All: Fix ctrl+key codes for edit fields All: Partially revert r540 (Causes crash with higher com_soundMegs settings) All: Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3 All: Rend2: Use areamask and leaf cluster for PVS when VIS is missing SP: Remove shader fix for incorrectly lit flags (Fixed in r526) All: Remove unused extern qboolean charSet All: Remove -falign-loops and -falign-jumps from Makefiles All: Fix building QVM's when cross-compiling with Cygwin All: Rework last commit to support Cygwin64 All: Use correct path seperator for Windows All: Rend2: Remove sRGB support, replace with gamma cvars All: Change default value of r_overBrightBits to 0 All: Rend2: Update rend2-readme.txt Add tag for 1.42a release / Bump trunk version to 1.42b Add 1.42a folder to tags MP: Undo last several commits...not changing gameplay aspects in this project MP: Look for QVM first when vm_xxx is set to 2 All: Fix OpenAL fallback driver for Win64 All: Remove redundant failure mesage when unable to load OpenAL driver SP: Revert change to g_mover in r408 (Fix freezing spirits on end map) All: Make R_LerpTag return qfalse if MDR tag does not exist All: Rend2: Use the same size for sun/moon as OpenGL1 renderer SP: Use same autogenerated key name as MP All: Fix download loop when loading 'media-only' mods from pure servers All: Disable key repeat if key catcher is 0 Rend2: Don't use memset with non-zero value to fill ints Fix potential buffer overflow in PS_ReadPrimitive All: Fix unchecked buffer size issues in l_script.c and l_precomp.c All: Fix max bans range check in SV_AddBanToList All: Rend2: Have Rend2 "map $lightmap" check for NULL tr.lightmaps too All: Fix potential buffer overflow caused by long tcMod args All: Fix OOB access in CM_EdgePlaneNum All: Fix potential OOB in Windows Dedicated TTY CON_Show All: Rend2: Reimplement MD3 tangent space calculation All: Fix an invalid null deref check in the slider code SP: Remove embarrassingly bad sounding spirit_loop sound duplication SP: fix comment in cg_players All: Use OpenAL-Soft by default on OSX instead of Apple's implementation Clean up some old / incorrect docs Add doc with building instructions Reimplement cl_avidemo command (screenshot method) for backward compatibility All: Uncrustify cl_avi.c All: Revert commit r405...Pretty much unusable All: Rend2: Don't try to dlight surfaces that had all dlights culled All: Fix link to Cygwin setup in build instructions SP: Fix crash when using pmove_fixed 1 All: Fix building with curl on SPARC All: Fix SkipRestOfLine going past end of string All: Make r_fullscreen a latched cvar like vanilla All: Fix USE_SVN define in Makefile (for version string) All: Fix / clean up console output of scripting events All: Remove unused array joy_pressed All: Remove unused cvar in_joystickDebug SP: Regenerate g_func_decs.h and g_funcs.h (Used for save games) MP: Remove unused AddMaxLivesIP and ClearMaxLivesIP / Remove extra whitespaces Don't draw client console buffer past top of screen / Restore drawing a cut off client console line SP: Remove extracthuns binary (Added in error) MP: Fix g_doWarmup (Backport from Coop) All: Fix fast-math optimize flag for MinGW build (Found by DevHC) All: Make external library linking nicer All: Fix compiling on Linux Mint All: Fix building with curl on Linux PPC All: Rend2: Replace R_MipMapsRGB() with faster version All: Align the master server defines closer to ioq3 All: Rend2: Don't load external GLSL files by default All: Don't use -mwindows with Clang on Windows All: Restore statically linked libraries for MingW build All: Guard against out-of-bounds jump table targets All: Rend2: Add fourth cascade for sun shadows and adjust sun shadow cvar defaults All: Rend2: Remove R_MipMap and R_MipMap2 / Fix gamma conversion in R_MipMapsRGB All: Rend2: Fix a GLSL compile error on old hardware with r_shadowFilter 0 SP: Implement talk anims when using OpenAL All: Bump maximum number of AL sources MP: Don't cut off voice chats in OpenAL SP: Add cvar to adjust talk animations in OpenAL MP: Fix team swapping in stopwatch gametype when there is no warmup MP: Fix compiler warning from last commit All: Fix S_ClearSoundBuffer All: Only print allocated AL source count on init All: Call S_AL_ClearSoundBuffer from S_AL_StopAllSounds like in Base sound All: Fix assorted warnings All: Some OSX related "fixes" All: Update opusfile to 0.6 All: Update libogg to 1.3.2 All: Fix binding KP_NUMLOCK All: Get clipboard data from SDL All: Fox some libvorbis warnings All: Fix libvorbis warning from last commit All: Remove unused functions from null_main.c and null_input.c All: Fix incorrect strncat usage in CL_ServerInfoPacket All: Fix incorrect rgbGen const reading uninitialized memory All: Rend2: Remove a numIboIndexes=0 that is not read from tr_bsp.c All: Don't scale cinematic time by timescale twice All: Add ColorIndexForNumber macro replacing '& 0x07' All: scroll/caps/num lock keys send KEYUP event when key is released All: Port COM_ParseExt fixes to CommaParse All: Use ColorIndexForNumber in Con_DrawSolidConsole Rend2: Fix some shader stages remaining visible through fog volumes All: Makefile: Add the SDL and OpenAL libs when using BUILD_ARCHIVE on Windows and Mac All: Fix a few more warnings All: Fix some clang warnings MP: Fix a bunch of stuff flagged by clang analyzer SP: Restore cl_cgame (Committed in error) All: Fix some line endings MP: Restore final parse for movespeed in bg_animation (Unused) SP: Fix a bunch of stuff flagged by clang analyzer MP: Fix typo in bg_animation All: Miscellaneous shader fixes SP: Fix building / loading QVMs (Still not fully working) All: Add some missing QVM defines Don't build QVMs by default SP: Use correct function return type for FS_ReadFile in splines.cpp All: Fix 'Context Menu' and 'Windows' key bindings All: A little whitespace cleanup MP: Fix the searchlights on mp_dam (splines) SP: Align BASE_CFLAGS in Makefile with MP's / Fix a compiler warning All: Realign q_shared.h and q_splineshared.h All: Don't add duplicate resolutions to r_availableModes MP: Fix team swapping in stopwatch mode All: Don't print the 'entered the game' messages to console All: Use correct type for thinktime All: Add function for clearing global shader instead of duplicating the code All: Rend2: Update readme / Don't segfault if r_ext_multitexture is disabled All: Revert r705 All: Fix crash when glConfig.extensions_string is too large All: Revert the CFLAGS changes in Makefile SP: Revert the CFLAGS changes in Makefile All: Fix copying of OpenAL lib into build directory on Win64 All: Rend2: Better BSP surface merging All: Rend2: VBO cleanup / Vertex array object support / Reduce redundant GL calls All: Rend2: Fix invalid texture parameter All: Rend2: Interleave vertex data for static MD3s All: Rend2: Fix missing surfaces with r_mergeMultidraws 2 All: Rend2: Bit of multidraw optimization All: Rend2: Fix corrupt models All: Rend2: Speed up tonemap shader All: Rend2: Change normal/tangent vertex encoding All: Fix pid file ignoring user set fs_homepath All: Always use GL_Cull to change cull state All: Rend2: Support half floats for texcoords and vertex colors All: Clear window buffer when it's created All: Rend2: Remove lightmap support from generic glsl shader All: Rend2: Add support for parallax occlusion mapping All: Rend2: Bit more parallax optimization All: Correct a few OpenGL variable types All: Remove unfinished OpenGL display list code All: Don't set fog image border color All: Fix stencil shadows not drawing if has 500 or more vertexes All: Rend2: Fix wall marks All: Rend2: Ensure tess VAO is bound before using it All: Tag 1.42b release / Bump version in trunk All: Change version to 1.42c All: Rend2: Some culling fixes All: Rend2: Fix face culling All: Fix saving/loading glyph 255 in RegisterFont All: Fix negative glyph index in text functions All: Fix teamleader name field being too short SP: Change ofs from int to size_t in g_save All: Fix reading 4 byte UTF-8 text input All: Fix compile error with ml64 assembler All: Include stdint.h instead of inttypes.h in libmumblelink.c All: Fix case where interval overflows All: Fix cg.intermissionStarted only being enabled at first intermission All: Stop LCC from warning about null pointer conversion to function pointer All: Ensure that mbstowcs does not overflow its buffer All: Various LCC fixes All: Set float rounding mode on non-Windows platforms All: Fix possible string buffer overflows in cgame and ui All: Fix parsing bots in arena info with trailing spaces (unused) All: Remove logically dead code from UI_GetServerStatusInfo All: Make Window_Paint check if w is NULL before dereference All: Fix handling too many characters or aliases in ui (unused) All: Fix off-by-one range checks in ui_main All: Fix crash in MSVC x64 qsnapvectorsse All: Move Event processor call down below the mouse checks All: Add arrow key support for win32 console All: Inform how many shader stages the max is in the warning message All: Fix compiling lcc using mingw under cygwin (ioquake3 version) All: Some random cleanup and merges in sys SP: Fix off by one error message in SP pak checks SP: Set default name to WolfPlayer (it gets set to this anyway when loading default.cfg) SP: Handle the pak checks for the French version without a seperate build SP: Make sp_pak4 checksum unsigned (currently unchecked) All: Fix incorrect strncpy in S_AL_StartBackgroundTrack SP: Fix Raspberry Pi build to work with SDL2 SP: Fix unused variable warning from last commit All: Fix saving window position on exit MP: Fix Raspberry Pi build to work with SDL2 / Some cleanup MP: Remove old README for VideoCore stuff MP: Remove duplicate tr_bloom.c file All: Revert some of the OpenGL ES changes All: Fix some optimization warnings when building with clang All: Fix compiler warnings about use of abs SP: Fix camera loading for all platforms and compilers SP: Fix fade in on cameras SP: Add new functions to g_funcs.h and g_func_decs.h SP: A little more argument cleanup in cg_servercmds.c All: Fix AAS_Reachability_Grapple's sky surface check All: Rend2: Remove unused function prototype from tr_fbo.c All: Set bsp_trace_t::surface.flags to surfaceFlags in server and game SP: Fix AICast_ScriptAction_FireAtTarget All: Don't run vid_restart during window resize MAN-AT-ARMS (145): Add .gitignore and GIT versioning Remove old ESDIR define from SP Makefile All: Remove old ESDIR from Makefiles All: Forgot to actually add .gitignore file to previous commit All: Remove USE_SVN define from Makefiles All: Fix the GIT versioning Create README.md All: Rend2: Fix culling again All: Fix Com_RandomBytes weak-random case All: Docs update All: Fix crosshair drawing not clearing color SP: Fix attacker icon being default image if attacker left (Unused) All: Rend2: Fix shadow cubemap size All: Fix return values in nested system calls from QVMs All: Add a comment about non-functional bot code SP: Only define abstracted Q_vsnprintf for _MSC_VER in g_funcs.h and g_func_decs.h All: Remove duplicated compiler flags from Mac build scripts All: Use the RB_CHECKOVERFLOW macro in tr_animation.c MP: Add ability to use system SDL2 and OpenAL libs on OSX SP: Adjust string size for icon All: Use pkg-config for a system libjpeg if available (libjpeg-turbo has it) All: Add cg_fixedAspect cvar to maintain aspect in widescreen modes: All: Add internal FreeType 2.5.5 source and headers MP: Fix typo in MP pak check All: Fix warning / Clean up tr_font.c All: Horizontal scroll should not cause K_MWHEELDOWN key press All: Commit new gram.c / gram.y All: Remove some unneeded / unsupported compiler optimizations All: Add mingw64 (msys2) platform support All: Don't crash if more than 128 modes are available All: Sort tr_image_*.c filenames in Makefile All: Check SDL_GetNumDisplayModes return value for errors All: Remove check for cg_recordSPDemoName.string array address (Unused) All: Remove unused function WRITE_1BYTES from cl_avi.c All: Make cinematic times be int like CL_ScaledMilliseconds All: Add support for Aarch64 architecture and GNU/Hurd platform All: Fix alloc size for default skin and single shader skin All: Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified (unused) All: Remove logically dead code from CL_GetServerStatus All: Fix handling too many teams in UI ( Unused ) Merge pull request #2 from smcv/generic-arch All: build: if tput fails, fall back to a reasonable text width All: SDL_Init zero check All: Merge a bunch of SDL PR's by Pan7 All: Merge a couple more SDL PR's from Pan7 All: qcurl_multi_add_handle error check All: Merge Pan7's curl warnings All: Fix (unused) watertype checks in PM_WaterMove All: Fix additional watertype operators All: Fix Cvar_Unset not notifying cvar_modifiedFlags All: Ensure reads from /dev/urandom are unbuffered All: Some curl fixes from timangus All: Fix glyph width calculation in Text_Paint_Limit All: Add Steam's install folder to search path All: Fix typos and whitespace All: Use correct array size for facets in cm_patch.c All: Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc All: Don't add fs_steampath unless defined All: Some more Steam path merges All: Whitespace consistency All: Fix crash with curl All: Fix compiling on Windows without Steam path/appid Merge pull request #6 from a-detiste/master All: Fix check for empty rconpassword in CL_Rcon_f All: Bump version number to 1.42d to avoid confusion with Knightmare's build SP: Add checksum warning for non-official sp_pak4.pk3 SP: Add pk3 hash check for Spanish version (ES) SP: Update checksum for French version of sp_pak3.pk3 SP: Add checksums for Italian version SP: Initial commit for fixed aspect HUD (Based on ZTM's flexible HUD mod) SP: Add wide HUD option to cg_fixedAspect cvar / Some cleanup SP: Fix flip-flopped positioning in CG_DrawPickupItem All: Fix handling of language.cfg files (if present) MP: Add fixed aspect HUD / SP: Some cleanup All: Fix a couple of item placements SP: Merge knightmare's g_episode cvar loading fix SP: Add cvar cg_oldWolfUI to enable use of old Quake style HUD SP: Clean up some unused stuff All: Rend2: Implement refEntity_t fadeStartTime and fadeEndTime All: Fix a couple of warnings when compiling for OpenGLES MP: Don't clear sound buffer on reads/writes SP: Some fixes with old UI code SP : Fix typo in Makefile All: Some more Makefile consolidation and cleanup All: Fix whitespace consistency in previous commit All: Fix vm_armv7l object for dedicated in Makefile All: Don't fog the 2D items in OpenGL1 All: Consolidate architechture CFLAGS in Makefile All: Add internal x86/x64 SDL libs for Linux & Linux cross-compiling / Some Makefile cleanup All: Fix building with external opus/opusfile All: Fix upper right placement MP: Add client cvar cl_showPing All: Fix typo in sv_bot All: Update openal-soft headers and libs to 1.17.0 All: Remove unused libSDL2.a / libSDL264.a from repository All: Use slightly different OpenAL build for OSX SP: Add aspect corrected UI to cg_fixedAspect MP: Initial fixed aspect stuff for UI / Placement fixes All: Some more placement and visual fixes All: Add missing 4:3 case / reticle scaling for sniper / FG42 All: Add aspect corrected binocs SP: Cvar the aspect incorrect case for binocs back in All: Access Steam 32-bit registry key from 64-bit Windows correctly All: Rend2: Automatically load textures with a _s suffix as specular All: Add German checksums / Fix pak checks All: Rend2: Remove some rendering options for simplicity SP: Fix warning about German checksums being unsigned MP: Fix cinematics and some scaling issues All: Some clean up Merge apsect correct branch 'flexible_hud' into 'master' SP: Give a few more seconds for sound fadeout at end of mission All: Print the names of any missing pk3 files MP: Add option to build update server MP: Remove the 'light dedicated' code All: Rend2: Add option in code for alternate overbright method All: Rend2: Add r_glossIsRoughness All: Rend2: Parse radius entries from misc_cubemap entities All: Rend2: Use correct sunlight color for sunlight specular All: Update lightall_fp.glsl All: Rend2: Change default value of r_baseGloss All: Update internal zlib to 1.2.8 / minizip to 1.1 All: Only link against internal SDL libs when cross-compiling on Linux All: Fix the defines for OSX in minizip All: Fix scaling for cinematics when using cg_fixedAspect All: Remove unused menu item hacks All: Add changed cvar docs for reference All: Add list of iortcw command changes for reference All: Rend2: Switch to RGTC from LATC for normal maps All: Rend2: Some tr_image.c cleanup All: Fix some compiler warnings SP: Fix loading cutscene autosaves SP: Fix loading start and end cutscene autosaves (Broken in 2e3c5fd) MP: Fix downloading from an update server All: Make jpeg loading errors non-fatal All: Rend2: Sync tr_image_*.c files with OpenGL1 All: Use 2 digit hour:minute display for last server refresh time MP: Pillarbox map loading screen when using cg_fixedAspect on widescreens All: Fix error handling in RE_SaveJPGToBuffer() All: Rend2: Add cvar r_cgenVertexLit All: Rend2: Increase MAX_DRAWN_PSHADOWS to 32 Update README Fix some minor markdown issues in README MP: Center limbo view instead of stretching when using fixed aspect MP: Fix displaying HUD in limbo menu when using cg_fixedAspect 2 (wide) All: 1.42d release options and finalizing Simon McVittie (3): Makefile: confine $(LIB) to the one platform that needs it, namely irix64 build: canonicalize all ARM variants to "arm", matching q_platform.h build: define ARCH_STRING in Makefile on Linux and other GNU platforms SmileTheory (1): All: Make RB_SurfaceAnim() use glIndex_t for correct index size. zturtle...@gmail.com (21): MP: Fix control point flag model animations in CGame QVM Fix Game VM's trap_GetTag crashing when CGame is a QVM All: Fix CL_GetTag QVM tagname buffer length MP: Fix pure argument for FS_FindVM MP: Print what pk3 dll is being loaded from MP: Explicitly allow linux i386 and other native libs to be used on pure server MP: if vm_xxx 0 don't load cgame qvm on pure servers MP: Don't load unzipped dlls from homepath MP: Remove unused variable mpsppakfilestring MP: Fix falling back to unpure QVM All: Make R_LerpTag for IQM model return tag index or -1 if tag is not found All: Make R_LerpTag for MDR use startIndex and return tag index SP: Fix displaying GL extensions overflowing 'lines' in ui_main.c All: Remove trailing text after last GL extension in UI All: Fix func_bats to work with Tequila's fast move case unsetting SVF_NOCLIENT SP: Fix demo playback crashing if starts on last map loaded by server MP: Remove legacy TODO for using CM_ClearMap, it is used All: Fix MDS LOD using frontend data in backend code Rend2: Add support for wolf fog to shaders that use adjustColorsForFog All: Set fog mode using GLES too (and fix a typo) MP: Restore setting bsptrace->ent in server's BotImport_Trace Zack Middleton (11): Rend2: Fog brush models (fixes spikes in crypt1) Rend2: Fix player on fire effect SP: Fix server time when loading or quick-loading save game MP: Remove commented unused var for save game in SV_Map_f All: Fix writing route cache on 64 bit and big endian system MP: Port SP improvements to AAS_ReadRouteCache All: Unify MP/SP checking route cache CRCs only if little endian MP: Change route cache version back to 12 MP: Add customShader support on brushmodels to Rend2 Rend2: Fix textures being white in Garand scope view All: Fix ammo memset to zero nate....@gmail.com (8): Deleted g_vehicles.h as it's unused.. Created VS13 solution for logic only to support any Windows modders out there, as well so I can dive in and drop few lines at times. 32 or 64 builds are available and working (tested). It's only for logic so maintenance is minimal - I'll drop an eye from time to time to update it if needed.. Client enhancements, added following features: Client enhancement, feature added: Ported shake camera (on explosions..) from NQ mod as default came shaking makes me dizzy.. - Pushed warmup Objective prints little lower Added +vstr command so players can customize various commands without resolving to scripts. Fixed browser scrolling with mouse wheel..Hovering over scroll bar and spinning the wheel on the mouse will now scroll as it was suppose to. ----------------------------------------------------------------------- This annotated tag includes the following new commits: new 7af580f All: Move SDL 2.0.1 branch to trunk new 85a8f78 SP: Update the mac build scripts with new naming convention new 81d3a4d All: Bump default com_hunkmegs to 256 new 62fadc4 MP: Only touch legacy dll for pure check new 9fed949 All: Rend2: Dont call va each frame in GLSL_VertexAttribPointers new 0b49c4d All: Fix SCR_UpdateScreen crash from VOIP new 310fed3 MP: Fix cgame key binds staying bound while in console new 5eeab8d All: Rend2: Fix non-HDR map surface over brighting new 1811d3f MP: Properly handle vm_* cvars / Always extract dlls from mp_bin so they can be found new 2254bc6 All: Fix flamethrower stream sound (Still missing when using vanilla MP cgame) new b65ae5d All: Update the readme's new de879bf All: Rename the SDL2 libraries so that x86 and x64 can coexist in the same directory new 830a2cb All: Rename the included 32bit SDL2 dll new 2f46cb4 All: Update the win64 SDL libs to use the new dll name (SDL264.dll) new 1147f7a All: Make the AL version of AddLoopingSound closer to Base version new 594d44e All: Change to full volume for AddRealLoopingSound (not used) in AL new 47a1152 MP: Add stub for FS_Delete (not used in MP) new e9549aa All: Fix stuttering in non-local looping sounds new 1dfad37 All: Fix indentation issue in Makefiles new 8b787af MP: Missed one line in last commit new 1e2cc90 All: Remove check for Windows versions in make copyfiles new 79137ec MP: Use Punkbuster MD5 implementation for cl_guid / Rename autogenerated key to avoid confusion new 1aa3306 MP: Add the Punkbuster implementation of MD5 new 5ab5797 MP: Remove the console print of CD key / clean up some stuff uncrustify shifted new 450a83b MP: Only calculate cl_guid on startup when using Punkbuster MD5 new ee12f94 MP: Use upper-case for Punkbuster cl_guid like vanilla client new ca79516 All: Don't play all 'local' sounds at full volume new 03cb290 All: Check for buffer overflow for rail/lightning surfaces new 7101f80 All: Update opusfile to 0.5 new 4fd0b1c All: Change the OpenAL driver and device cvars to CVAR_ROM / Add the reference OpenAL dll's for windows new 79967c1 All: Fix check for jpeg_mem_ to work with libjpeg-turbo new 7a3f820 All: Re-allow setting OpenAL input device / Fix fallback driver code new 35fd158 All: Revert r507 new 2770901 MP: Set cl_guid to NO_GUID when no cdkey is present like vanilla client new 9a70228 MP: Add ability for server to load a map-specific config on map load new 3503e5c All: Don't restart the renderer in SV_SpawnServer new eb3d821 All: Don't use zip target in Makefile unless BUILD_ARCHIVE define is set new 6f53efb All: Don't clear screen during CA_LOADING and CA_PRIMED new 640d13f MP: Add gender specific obituaries for self kills new 6793031 All: When cross compiling on mingw32, make sure it finds a CC new bf54555 All: Add vorbis 1.3.4 support (Still disabled by default) new 6654b64 All: Clear referenced paks when disconnecting new 3a6b770 All: Fix sending pk3 download error messages to clients new 97d0d96 All: Add support for clang 3.4 new f4afead MP: Fix a warning when compiling with clang new 109689a All: Rend2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps new b8d03f5 All: Update curl to 7.35.0 new bffea3e All: Rend2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1 new 724d1f7 All: Rend2: Remove and force r_softOverbright new 438b979 All: Fix colored name padding and allow IPv6 address to fit in output of 'status' command new 9d961a6 All: Remove references to alDopplerVelocity new 0cb77f0 SP: Don't check AI for connection status (Fix phone jack icon issue) new b5a3663 All: Fix native trap_BotMutateGoalFuzzyLogic new 588b86f All: Rend2: Minor GLSL shader improvements new 52047c1 All: Rend2: Add normalScale and parallaxDepth stage keywords and helper cvars new 1afa4c3 All: Rend2: Update the README new 8d3ee48 All: Rend2: Remove 'Cheat' label from r_forcesun in README new 3a8b3df All: Rend2: Set default normal/specular in RE_RegisterShaderFromImage new 5683b60 All: Update SDL libraries and headers to 2.0.2 new 7ad9fe9 All: Rend2: Don't wash out HDR vertex light surfaces new 5ec86cb All: Some various renderer cleanups (See notes) new 7c90b7d All: Parse q3map_sunExt in OpenGL1 renderer new 85e4037 All: Don't mix sfx with NULL soundData / DMA 44kHz needs more memory for sound buffers new 26f1a72 All: Rend2: Set cap on ambient and direct light new 0af5af6 All: Change default value of s_alDopplerSpeed new fd64248 MP: Fix control point flag model animations in CGame QVM new 31200f5 MP: Fix multi_flagpoleAnimsInline size new 158f112 All: Bunch of comment fixes new 35bb7d2 All: Don't crash when fail to create SDL window new abd29c4 All: Add fallback to default if setting SDL_GL_ACCELERATED_VISUAL fails new 410ccfa All: Fix warning from last commit new fb34311 All: update SDL to version 2.0.3 new 00d2b86 All: Rend2: Parallax corrected cubemap (cheaper trick) new 34b03de All: Fix ctrl+key codes for edit fields new 64fb386 All: Partially revert r540 (Causes crash with higher com_soundMegs settings) new f916cd1 All: Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3 new 536b582 All: Rend2: Use areamask and leaf cluster for PVS when VIS is missing new c94bdd3 SP: Remove shader fix for incorrectly lit flags (Fixed in r526) new b842ae7 All: Remove unused extern qboolean charSet new 8065534 All: Remove -falign-loops and -falign-jumps from Makefiles new 34ac3a3 All: Fix building QVM's when cross-compiling with Cygwin new 633e351 All: Rework last commit to support Cygwin64 new 0953275 All: Use correct path seperator for Windows new c53c848 All: Rend2: Remove sRGB support, replace with gamma cvars new 97eae63 All: Change default value of r_overBrightBits to 0 new 03f067f All: Rend2: Update rend2-readme.txt new e37e5c1 Add tag for 1.42a release / Bump trunk version to 1.42b new 128c70e Add 1.42a folder to tags new 662cba0 Fix Game VM's trap_GetTag crashing when CGame is a QVM new 5027afa All: Fix CL_GetTag QVM tagname buffer length new b74667a Deleted g_vehicles.h as it's unused.. new 4f6eb7b Created VS13 solution for logic only to support any Windows modders out there, as well so I can dive in and drop few lines at times. 32 or 64 builds are available and working (tested). It's only for logic so maintenance is minimal - I'll drop an eye from time to time to update it if needed.. new 76900c3 Client enhancements, added following features: - cg_crosshairPulse - cg_drawWeaponIconFlash - cg_bloodDamageBlend - cg_bloodFlash - cg_muzzleFlash - cg_complaintPopUp new 7ecb1b5 Client enhancement, feature added: - cg_noAmmoAutoSwitch new 37d5b2f Ported shake camera (on explosions..) from NQ mod as default came shaking makes me dizzy.. new 4dab8b2 - Pushed warmup Objective prints little lower - Added fancy Warmup print in corner as in OSP.. new 408efe1 Added +vstr command so players can customize various commands without resolving to scripts. new aa0e810 Fixed browser scrolling with mouse wheel..Hovering over scroll bar and spinning the wheel on the mouse will now scroll as it was suppose to. new 52d76f7 MP: Undo last several commits...not changing gameplay aspects in this project new 2a905ca MP: Fix pure argument for FS_FindVM new 733a206 MP: Look for QVM first when vm_xxx is set to 2 new e85f576 MP: Print what pk3 dll is being loaded from new c415632 MP: Explicitly allow linux i386 and other native libs to be used on pure server new 5f7dc41 MP: if vm_xxx 0 don't load cgame qvm on pure servers new 16a7af1 MP: Don't load unzipped dlls from homepath new 731068e MP: Remove unused variable mpsppakfilestring new 04dc041 MP: Fix falling back to unpure QVM new 1d83b1c All: Fix OpenAL fallback driver for Win64 new c0667b4 All: Remove redundant failure mesage when unable to load OpenAL driver new 1d9a07f SP: Revert change to g_mover in r408 (Fix freezing spirits on end map) new ea00cf3 All: Make R_LerpTag return qfalse if MDR tag does not exist new ccbad51 All: Make R_LerpTag for IQM model return tag index or -1 if tag is not found new a4d2d85 All: Make R_LerpTag for MDR use startIndex and return tag index new b825d02 All: Rend2: Use the same size for sun/moon as OpenGL1 renderer new f5b8acf SP: Use same autogenerated key name as MP new 6a72eea All: Fix download loop when loading 'media-only' mods from pure servers new c8f6eb2 All: Disable key repeat if key catcher is 0 new 68b8dce Rend2: Don't use memset with non-zero value to fill ints new 40ec4c5 Fix potential buffer overflow in PS_ReadPrimitive new 1ba3705 All: Fix unchecked buffer size issues in l_script.c and l_precomp.c new 25213db All: Fix max bans range check in SV_AddBanToList new ffa7d94 All: Rend2: Have Rend2 "map $lightmap" check for NULL tr.lightmaps too new 52ab0e7 All: Fix potential buffer overflow caused by long tcMod args new 23d4545 All: Fix OOB access in CM_EdgePlaneNum new f6da407 All: Fix potential OOB in Windows Dedicated TTY CON_Show new a0b5f69 All: Rend2: Reimplement MD3 tangent space calculation new f1e81bb All: Fix an invalid null deref check in the slider code new ba4083b SP: Fix displaying GL extensions overflowing 'lines' in ui_main.c new 2536fd2 All: Remove trailing text after last GL extension in UI new 25a7fd8 All: Fix func_bats to work with Tequila's fast move case unsetting SVF_NOCLIENT new b3b2f2b SP: Remove embarrassingly bad sounding spirit_loop sound duplication new 84eed89 SP: fix comment in cg_players new 1a44a9a All: Use OpenAL-Soft by default on OSX instead of Apple's implementation new e76dcf6 SP: Fix demo playback crashing if starts on last map loaded by server new 766aaf4 MP: Remove legacy TODO for using CM_ClearMap, it is used new b17617a Clean up some old / incorrect docs new 210982f Add doc with building instructions new b55e35e Reimplement cl_avidemo command (screenshot method) for backward compatibility new 39eacb6 All: Uncrustify cl_avi.c new 1629e08 All: Revert commit r405...Pretty much unusable new d05f240 All: Rend2: Don't try to dlight surfaces that had all dlights culled new 1f7ffb6 All: Fix link to Cygwin setup in build instructions new ffb768c SP: Fix crash when using pmove_fixed 1 new d08731d All: Fix building with curl on SPARC new e85f760 All: Fix SkipRestOfLine going past end of string new 81e16e8 All: Make r_fullscreen a latched cvar like vanilla new 112b013 All: Fix USE_SVN define in Makefile (for version string) new 2deb294 All: Attempt to fix svn versioning on newer subversion clients new 6d9a4e8 All: Attempt to fix versioning on a top-level checkout new 3a7426e All: Attempt 2 to fix versioning on a top-level checkout new 7c35d4d All: Revert r631 new 1599fff All: Fix / clean up console output of scripting events new f46a3b1 All: Remove unused array joy_pressed new 3bab8a5 All: Remove unused cvar in_joystickDebug new ecfe9f1 SP: Regenerate g_func_decs.h and g_funcs.h (Used for save games) new fc58d3b MP: Remove unused AddMaxLivesIP and ClearMaxLivesIP / Remove extra whitespaces new edf95db Don't draw client console buffer past top of screen / Restore drawing a cut off client console line new 6f45362 SP: Remove extracthuns binary (Added in error) new 68f77ad MP: Fix g_doWarmup (Backport from Coop) new 411d7dc All: Fix fast-math optimize flag for MinGW build (Found by DevHC) new a08c923 All: Make external library linking nicer new 38113db All: Fix compiling on Linux Mint new 7543688 All: Fix building with curl on Linux PPC new f149cf0 All: Rend2: Replace R_MipMapsRGB() with faster version new ea0c9c6 All: Align the master server defines closer to ioq3 new 3ee5004 All: Rend2: Don't load external GLSL files by default new 96e1f94 All: Don't use -mwindows with Clang on Windows new fb65f98 All: Restore statically linked libraries for MingW build new 930877a All: Fix MDS LOD using frontend data in backend code new a24de78 All: Guard against out-of-bounds jump table targets new d17523d All: Rend2: Add fourth cascade for sun shadows and adjust sun shadow cvar defaults new ae43922 All: Rend2: Remove R_MipMap and R_MipMap2 / Fix gamma conversion in R_MipMapsRGB new dd7ea13 All: Rend2: Fix a GLSL compile error on old hardware with r_shadowFilter 0 new ac4dcdf SP: Implement talk anims when using OpenAL new f93996b All: Bump maximum number of AL sources new 66cfcf9 MP: Don't cut off voice chats in OpenAL new 9b26b0d SP: Add cvar to adjust talk animations in OpenAL new 92ef021 MP: Fix team swapping in stopwatch gametype when there is no warmup new 75fd680 MP: Fix compiler warning from last commit new 0396838 All: Fix S_ClearSoundBuffer new 368add9 All: Only print allocated AL source count on init new 8bc1928 All: Call S_AL_ClearSoundBuffer from S_AL_StopAllSounds like in Base sound new a4a2c81 All: Fix assorted warnings new f0effe8 All: Some OSX related "fixes" new 9fd43cf All: Update opusfile to 0.6 new 5be611a All: Update libogg to 1.3.2 new 1e3fca2 All: Fix binding KP_NUMLOCK new 020d33d All: Get clipboard data from SDL new 09a8efb All: Fox some libvorbis warnings new 722a963 All: Fix libvorbis warning from last commit new 1f3ecf1 All: Remove unused functions from null_main.c and null_input.c new 0d4de9d All: Fix incorrect strncat usage in CL_ServerInfoPacket new ec14d7f All: Fix incorrect rgbGen const reading uninitialized memory new 985df00 All: Rend2: Remove a numIboIndexes=0 that is not read from tr_bsp.c new b2d5e3d All: Don't scale cinematic time by timescale twice new b11e62b All: Add ColorIndexForNumber macro replacing '& 0x07' new a0bfd10 All: scroll/caps/num lock keys send KEYUP event when key is released new 0ea335e All: Port COM_ParseExt fixes to CommaParse new 7660e94 All: Use ColorIndexForNumber in Con_DrawSolidConsole new 56a4620 Rend2: Fix some shader stages remaining visible through fog volumes new 417640a Rend2: Add support for wolf fog to shaders that use adjustColorsForFog new 1b98e3d All: Makefile: Add the SDL and OpenAL libs when using BUILD_ARCHIVE on Windows and Mac new 059a5cd All: Fix a few more warnings new d49d4be All: Fix some clang warnings new 54bcfe3 MP: Fix a bunch of stuff flagged by clang analyzer new 794b137 SP: Restore cl_cgame (Committed in error) new 70036ac All: Fix some line endings new 66d60e2 MP: Restore final parse for movespeed in bg_animation (Unused) new b1b283f SP: Fix a bunch of stuff flagged by clang analyzer new 34b16bc MP: Fix typo in bg_animation new 3db59f0 All: Miscellaneous shader fixes new e1dd82b SP: Fix building / loading QVMs (Still not fully working) new 9fd3eef All: Add some missing QVM defines new 62179db Don't build QVMs by default new 3fc4828 SP: Use correct function return type for FS_ReadFile in splines.cpp new 8af8e9b All: Fix 'Context Menu' and 'Windows' key bindings new d9f6cd5 All: A little whitespace cleanup new dd868e8 MP: Fix the searchlights on mp_dam (splines) new a189741 SP: Align BASE_CFLAGS in Makefile with MP's / Fix a compiler warning new 9045651 All: Realign q_shared.h and q_splineshared.h new d70b249 All: Don't add duplicate resolutions to r_availableModes new 203bdd8 MP: Fix team swapping in stopwatch mode new d15e455 All: Don't print the 'entered the game' messages to console new 8018fab All: Use correct type for thinktime new acd0b9b All: Add function for clearing global shader instead of duplicating the code new 4135c22 All: Rend2: Update readme / Don't segfault if r_ext_multitexture is disabled new b1ae5f6 All: Revert r705 new f7b8d15 All: Fix crash when glConfig.extensions_string is too large new 880c8b0 All: Revert the CFLAGS changes in Makefile new 0bd7974 SP: Revert the CFLAGS changes in Makefile new 3c0330a All: Fix copying of OpenAL lib into build directory on Win64 new f993d35 All: Rend2: Better BSP surface merging new 3ef5eb4 All: Rend2: VBO cleanup / Vertex array object support / Reduce redundant GL calls new 4e059f7 All: Rend2: Fix invalid texture parameter new e4e517b All: Rend2: Interleave vertex data for static MD3s new 0ffa776 All: Rend2: Fix missing surfaces with r_mergeMultidraws 2 new 788c536 All: Rend2: Bit of multidraw optimization new b38bf35 All: Rend2: Fix corrupt models new a1c7583 All: Rend2: Speed up tonemap shader new 9706832 All: Rend2: Change normal/tangent vertex encoding new 18c3b98 All: Fix pid file ignoring user set fs_homepath new 7508d9b All: Always use GL_Cull to change cull state new 62de750 All: Rend2: Support half floats for texcoords and vertex colors new 8ff484b All: Clear window buffer when it's created new 6b79c3b All: Rend2: Remove lightmap support from generic glsl shader new d3b70df All: Rend2: Add support for parallax occlusion mapping new f943abf All: Rend2: Bit more parallax optimization new 3eddd70 All: Set fog mode using GLES too (and fix a typo) new f4997de All: Correct a few OpenGL variable types new 4b0ad2c All: Remove unfinished OpenGL display list code new 840c7d4 All: Don't set fog image border color new 79f989a All: Fix stencil shadows not drawing if has 500 or more vertexes new 5b08d18 All: Rend2: Fix wall marks new c21d5d2 All: Rend2: Ensure tess VAO is bound before using it new f76e211 All: Tag 1.42b release / Bump version in trunk new 4286106 All: Change version to 1.42c new c528501 All: Rend2: Some culling fixes new da010ca All: Rend2: Fix face culling new 7f2f6b6 All: Fix saving/loading glyph 255 in RegisterFont new 5752a54 All: Fix negative glyph index in text functions new 2af875c All: Fix teamleader name field being too short new 678fc22 SP: Change ofs from int to size_t in g_save new 9b75bcc All: Fix reading 4 byte UTF-8 text input new ac84448 All: Fix compile error with ml64 assembler new 717cc6e All: Include stdint.h instead of inttypes.h in libmumblelink.c new 349454d All: Fix case where interval overflows new dc4cb2c All: Fix cg.intermissionStarted only being enabled at first intermission new df4aba5 All: Stop LCC from warning about null pointer conversion to function pointer new d1735b2 All: Ensure that mbstowcs does not overflow its buffer new 5dec733 All: Various LCC fixes new 5f92af2 All: Set float rounding mode on non-Windows platforms new 2128a8f All: Fix possible string buffer overflows in cgame and ui new dc9c179 All: Fix parsing bots in arena info with trailing spaces (unused) new f5e1d0a All: Remove logically dead code from UI_GetServerStatusInfo new 4a9d5ae All: Make Window_Paint check if w is NULL before dereference new a3b64a4 All: Fix handling too many characters or aliases in ui (unused) new 6bb9ffd All: Fix off-by-one range checks in ui_main new 775097d All: Fix crash in MSVC x64 qsnapvectorsse new 8f6fef4 All: Move Event processor call down below the mouse checks new 0034951 All: Add arrow key support for win32 console new 105f33e All: Inform how many shader stages the max is in the warning message new 4b57254 All: Fix compiling lcc using mingw under cygwin (ioquake3 version) new d0c849b All: Some random cleanup and merges in sys new ade5c82 SP: Fix off by one error message in SP pak checks new c1907ea SP: Set default name to WolfPlayer (it gets set to this anyway when loading default.cfg) new 37af115 SP: Handle the pak checks for the French version without a seperate build new 107baf3 SP: Make sp_pak4 checksum unsigned (currently unchecked) new 48db99a All: Fix incorrect strncpy in S_AL_StartBackgroundTrack new 89db06e SP: Fix Raspberry Pi build to work with SDL2 new 5aa8b1b SP: Fix unused variable warning from last commit new 3ca55c3 All: Fix saving window position on exit new 99758a4 MP: Fix Raspberry Pi build to work with SDL2 / Some cleanup new 222d849 MP: Remove old README for VideoCore stuff new 8696b26 MP: Remove duplicate tr_bloom.c file new 12d030f All: Revert some of the OpenGL ES changes new 2a9a529 All: Fix some optimization warnings when building with clang new 3a90cd3 All: Fix compiler warnings about use of abs new bc69747 SP: Fix camera loading for all platforms and compilers new 27c2437 SP: Fix fade in on cameras new 520a830 SP: Add new functions to g_funcs.h and g_func_decs.h new 9b463a5 SP: A little more argument cleanup in cg_servercmds.c new 747497f All: Fix AAS_Reachability_Grapple's sky surface check new 0f070fd All: Rend2: Remove unused function prototype from tr_fbo.c new f2ed666 All: Set bsp_trace_t::surface.flags to surfaceFlags in server and game new ddcb6e1 MP: Restore setting bsptrace->ent in server's BotImport_Trace new 91859f7 SP: Fix AICast_ScriptAction_FireAtTarget new 1583923 All: Don't run vid_restart during window resize new 343ba8e Add .gitignore and GIT versioning new c43c0d6 Remove old ESDIR define from SP Makefile new b64354f All: Remove old ESDIR from Makefiles new d10e1db All: Forgot to actually add .gitignore file to previous commit new 3839717 All: Remove USE_SVN define from Makefiles new ece10a2 All: Fix the GIT versioning new 19473f9 Create README.md new 7c443a7 All: Rend2: Fix culling again new ec33181 All: Make RB_SurfaceAnim() use glIndex_t for correct index size. This fixes buggy MDS model rendering on OpenGLES. new 1c76a90 All: Fix Com_RandomBytes weak-random case new 1b13177 All: Docs update new 81a5d2c All: Rend2: Align qgl.h with OpenGL1 version new ecd1b54 All: Fix crosshair drawing not clearing color new e01245c SP: Fix attacker icon being default image if attacker left (Unused) new 9fbb7ad All: Rend2: Fix shadow cubemap size new c60a5f8 All: Fix return values in nested system calls from QVMs new c3c9450 All: Add a comment about non-functional bot code new 7c44c27 SP: Only define abstracted Q_vsnprintf for _MSC_VER in g_funcs.h and g_func_decs.h new 9d31e0e All: Remove duplicated compiler flags from Mac build scripts new b450d80 All: Use the RB_CHECKOVERFLOW macro in tr_animation.c new b75c9bb SP: Add ability to use system SDL2 and OpenAL libs on OSX new 52b3dba MP: Add ability to use system SDL2 and OpenAL libs on OSX new 779d00d All: Fix copying the libraries to build dir on OSX new cec395a SP: Adjust string size for icon new 3b2d788 Rend2: Use signed value in case value goes below 0 new baa7425 All: Use pkg-config for a system libjpeg if available (libjpeg-turbo has it) new c60f99d All: Add cg_fixedAspect cvar to maintain aspect in widescreen modes: Based on Knightmare's RTCW-SP new b56dfc3 All: Add internal FreeType 2.5.5 source and headers new 4ebb47c MP: Fix typo in MP pak check new c06460b All: Fix warning / Clean up tr_font.c new 89b226d Rend2: Fog brush models (fixes spikes in crypt1) new a3a0a23 Rend2: Fix player on fire effect new 487f713 All: Horizontal scroll should not cause K_MWHEELDOWN key press new 2d74c41 All: Commit new gram.c / gram.y new 61e2139 All: Remove some unneeded / unsupported compiler optimizations new 3c828a6 All: Add mingw64 (msys2) platform support new 41605e1 All: Don't crash if more than 128 modes are available new c2ce868 All: Sort tr_image_*.c filenames in Makefile new 2116392 All: Fix buffer overflow in CL_CheckForResend new cd26550 All: Add mingw prefix for cygwin32 and mingw32 new b510d76 All: Don't use UNIX memmove with MSVC new 1ca3e00 All: SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't new 3998e13 All: Use memmove instead of strcpy in Info_RemoveKey_Big (like in Info_RemoveKey) new 6f1531c All: Check SDL_GetNumDisplayModes return value for errors new 9a699f2 All: Remove check for cg_recordSPDemoName.string array address (Unused) new de486ae All: Remove unused function WRITE_1BYTES from cl_avi.c new 6edd6e1 All: Make cinematic times be int like CL_ScaledMilliseconds new 648addc All: Add support for Aarch64 architecture and GNU/Hurd platform new dfbbf3d All: Fix CG_WaterLevel() checks new e182813 All: Apply greyscaling to fog blocks new d6d620c All: Don't fog 3D crosshair sprite new 01a49b8 All: Fix Windows file list extension check new c33031d All: Remove unused fpucw from snapvector.asm new b73a090 All: Fix ignoring last light grid point on each axis new 4009313 All: Backport ignoring values outside lightgrid new 6dc89fe All: Fix range checks for numBorders in CM_AddFacetBevels new 1c88e92 All: Make more vm_x86 macros use braces new 3089f83 All: Don't segfault in FS_CreatePath when there are no path seperators new 5079d19 All: Rend2: Remove logically dead code in R_CheckFBO new 67d4700 All: Fix alloc size for default skin and single shader skin new 359912d All: Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified (unused) new dee9cd8 All: Remove logically dead code from CL_GetServerStatus new c41188e Makefile: confine $(LIB) to the one platform that needs it, namely irix64 new 280e54e build: canonicalize all ARM variants to "arm", matching q_platform.h new 47dff9d build: define ARCH_STRING in Makefile on Linux and other GNU platforms new 3fc9cf7 All: Fix handling too many teams in UI ( Unused ) new 13ea9c3 Merge pull request #2 from smcv/generic-arch new 60c054d All: build: if tput fails, fall back to a reasonable text width new e076101 All: SDL_Init zero check new df0af03 All: Merge a bunch of SDL PR's by Pan7 new 9946dd8 All: Merge a couple more SDL PR's from Pan7 new 0b2536d All: qcurl_multi_add_handle error check new 90b7055 SP: Fix server time when loading or quick-loading save game new 2914532 MP: Remove commented unused var for save game in SV_Map_f new f5b5c6b All: Merge Pan7's curl warnings new dfc6377 All: Fix writing route cache on 64 bit and big endian system new 7acf827 MP: Port SP improvements to AAS_ReadRouteCache new c8d86da All: Unify MP/SP checking route cache CRCs only if little endian new 6d910ee MP: Change route cache version back to 12 new b1de9b3 All: Fix (unused) watertype checks in PM_WaterMove new 587dacb All: Fix additional watertype operators new 14fbe5c All: Only unlock AL source if needed and print developer message new 9250781 MP: Add customShader support on brushmodels to Rend2 new 8dedeea All: Fix Cvar_Unset not notifying cvar_modifiedFlags new 43e76dd All: Ensure reads from /dev/urandom are unbuffered new 7e4c60c All: Some curl fixes from timangus new db1dacf All: Fix glyph width calculation in Text_Paint_Limit new 9b531cd All: Add Steam's install folder to search path new dcfc811 All: Fix typos and whitespace new 8f465ce All: Use correct array size for facets in cm_patch.c new 8f91861 All: Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc new e4e9797 All: Don't add fs_steampath unless defined new 4d684f9 All: Some more Steam path merges new c97fac9 All: Whitespace consistency new 8828966 All: Fix crash with curl new 8922e3b All: Fix compiling on Windows without Steam path/appid new f99a9b2 typos: sucessfully -> successfully new 6a9f774 Merge pull request #6 from a-detiste/master new cb1f455 All: Fix check for empty rconpassword in CL_Rcon_f new 3f09552 All: Bump version number to 1.42d to avoid confusion with Knightmare's build new 33abf65 SP: Add checksum warning for non-official sp_pak4.pk3 new ffe2f58 Rend2: Fix textures being white in Garand scope view new fe2af09 All: Remove unused define MAC_EVENT_PUMP_MSEC new 801f4a0 All: Maybe fix old MSYS when there is an empty for loop new 880e67a All: Fix not swapping buffers because out of cmd buffer space new e478e31 All: Fix crash from reading past end of tr.refdef.drawSurfs new c6570fc All: Fix reserved size for swap buffer command being too small on x86_64 new 2ce8b61 SP: Add pk3 hash check for Spanish version (ES) new 203f8d2 SP: Update checksum for French version of sp_pak3.pk3 new 8e77d80 SP: Add checksums for Italian version new 2d97b71 SP: Initial commit for fixed aspect HUD (Based on ZTM's flexible HUD mod) new eb95dff SP: Add wide HUD option to cg_fixedAspect cvar / Some cleanup new be82871 SP: Fix flip-flopped positioning in CG_DrawPickupItem new a461a79 All: Fix handling of language.cfg files (if present) new 4c2a29a MP: Add fixed aspect HUD / SP: Some cleanup new 5ba26b2 All: Fix a couple of item placements new 8ed65ca SP: Merge knightmare's g_episode cvar loading fix new fb87948 SP: Add cvar cg_oldWolfUI to enable use of old Quake style HUD new 79c9283 SP: Clean up some unused stuff new 22ede07 All: Rend2: Implement refEntity_t fadeStartTime and fadeEndTime new bb2014f All: Fix a couple of warnings when compiling for OpenGLES new 4ef2918 MP: Don't clear sound buffer on reads/writes new 2f57260 SP: Some fixes with old UI code new 001a7e0 All: Add Ludwig Nussel's ARMv7 VM support new 7db2a5a All: Enable Freetype support by default new 583fb34 All: Change the defaults for use of curl new 0e858d9 SP : Fix typo in Makefile new 6468628 All: Some more Makefile consolidation and cleanup new 0d60fe6 All: Fix whitespace consistency in previous commit new 2fc6bf2 All: Fix vm_armv7l object for dedicated in Makefile new 84cdc1a All: Don't fog the 2D items in OpenGL1 new 77188b1 All: Consolidate architechture CFLAGS in Makefile new 599b64f All: Add internal x86/x64 SDL libs for Linux & Linux cross-compiling / Some Makefile cleanup new 96d0edd All: Fix building with external opus/opusfile new b42b39c All: Fix upper right placement new 811adce MP: Add client cvar cl_showPing new e57586a All: Fix typo in sv_bot new 04c668d All: Update openal-soft headers and libs to 1.17.0 new 913661e All: Remove unused libSDL2.a / libSDL264.a from repository new e5fad90 All: Use slightly different OpenAL build for OSX new 79f79da SP: Add aspect corrected UI to cg_fixedAspect new 0588254 All: Fix ammo memset to zero new cd010c9 MP: Initial fixed aspect stuff for UI / Placement fixes SP: Move ui_fixedAspect cvar declaration new 21c4a1f All: Some more placement and visual fixes new 4f6ccf0 All: Add missing 4:3 case / reticle scaling for sniper / FG42 new becaaf5 All: Add aspect corrected binocs new 0d4b832 SP: Cvar the aspect incorrect case for binocs back in new 3b22540 All: Access Steam 32-bit registry key from 64-bit Windows correctly new a9b7f4d All: Rend2: Automatically load textures with a _s suffix as specular new 695092a All: Add German checksums / Fix pak checks new f7c1447 All: Rend2: Remove some rendering options for simplicity GLSL modified slightly to fix incorrect looking speculars new cf5d811 SP: Fix warning about German checksums being unsigned new 5206fd5 MP: Fix cinematics and some scaling issues new 7c05199 All: Some clean up new 9bedf9a Merge apsect correct branch 'flexible_hud' into 'master' cg_fixedAspect 0 ( Off - Default ) cg_fixedAspect 1 ( 4:3 Style HUD/UI ) cg_fixedAspect 2 ( Widescreen HUD/UI ) new d397a95 SP: Give a few more seconds for sound fadeout at end of mission new afcb933 All: Print the names of any missing pk3 files new 19a4aef MP: Add option to build update server new b48acf1 MP: Remove the 'light dedicated' code new d210625 All: Rend2: Add option in code for alternate overbright method new ecfdf31 All: Rend2: Add r_glossIsRoughness new 4ccfb49 All: Rend2: Parse radius entries from misc_cubemap entities new b7cea7d All: Rend2: Use correct sunlight color for sunlight specular new 1e2b250 All: Update lightall_fp.glsl new a4eb850 All: Rend2: Change default value of r_baseGloss new c92c008 All: Update internal zlib to 1.2.8 / minizip to 1.1 - Move minizip out of qcommon - Adds large file support new 0af5a8b All: Only link against internal SDL libs when cross-compiling on Linux new ab6b457 All: Fix the defines for OSX in minizip new 7529771 All: Fix scaling for cinematics when using cg_fixedAspect new 0d636da All: Remove unused menu item hacks new 926deb7 All: Add changed cvar docs for reference new 86e2453 All: Add list of iortcw command changes for reference new e72efe2 All: Rend2: Switch to RGTC from LATC for normal maps Also added a RGTC compressor as a workaround on Intel graphics new 703d27b All: Rend2: Some tr_image.c cleanup new a75866f All: Fix some compiler warnings new 2e3c5fd SP: Fix loading cutscene autosaves new 7b8e2c1 SP: Fix loading start and end cutscene autosaves (Broken in 2e3c5fd) new 488923d MP: Fix downloading from an update server new fd56996 All: Make jpeg loading errors non-fatal new 9688ed7 All: Rend2: Sync tr_image_*.c files with OpenGL1 new d02d965 All: Use 2 digit hour:minute display for last server refresh time new 561f1da MP: Pillarbox map loading screen when using cg_fixedAspect on widescreens new 9ef70a2 All: Fix error handling in RE_SaveJPGToBuffer() new dd628c4 All: Rend2: Add cvar r_cgenVertexLit Default is On, Closer matches OpenGL1 behavior new 4e49ab4 All: Rend2: Increase MAX_DRAWN_PSHADOWS to 32 new 55fd080 Update README new c1e0101 Fix some minor markdown issues in README new 96df21c MP: Center limbo view instead of stretching when using fixed aspect new 9116dad MP: Fix displaying HUD in limbo menu when using cg_fixedAspect 2 (wide) new bf6027c All: 1.42d release options and finalizing The 497 revisions listed above as "new" are entirely new to this repository and will be described in separate emails. The revisions listed as "adds" were already present in the repository and have only been added to this reference. -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git _______________________________________________ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits