This is an automated email from the git hooks/post-receive script. smcv pushed a commit to annotated tag 1.42d in repository iortcw.
commit ffe2f588bbb6b5926e057402ca7e0910745da856 Author: Zack Middleton <zturtle...@gmail.com> Date: Fri Oct 16 06:59:19 2015 -0500 Rend2: Fix textures being white in Garand scope view Make lightmaps white not texture diffuse. --- MP/code/rend2/tr_shade.c | 4 ++-- SP/code/rend2/tr_shade.c | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/MP/code/rend2/tr_shade.c b/MP/code/rend2/tr_shade.c index c9bc81c..6aeb285 100644 --- a/MP/code/rend2/tr_shade.c +++ b/MP/code/rend2/tr_shade.c @@ -117,7 +117,7 @@ static void R_BindAnimatedImageToTMU( textureBundle_t *bundle, int tmu ) { if ( bundle->numImageAnimations <= 1 ) { if ( bundle->isLightmap && ( backEnd.refdef.rdflags & RDF_SNOOPERVIEW ) ) { - GL_BindToTMU( tr.whiteImage, 0 ); + GL_BindToTMU( tr.whiteImage, tmu ); } else { GL_BindToTMU( bundle->image[0], tmu); } @@ -135,7 +135,7 @@ static void R_BindAnimatedImageToTMU( textureBundle_t *bundle, int tmu ) { index %= bundle->numImageAnimations; if ( bundle->isLightmap && ( backEnd.refdef.rdflags & RDF_SNOOPERVIEW ) ) { - GL_BindToTMU( tr.whiteImage, 0 ); + GL_BindToTMU( tr.whiteImage, tmu ); } else { GL_BindToTMU( bundle->image[ index ], tmu ); } diff --git a/SP/code/rend2/tr_shade.c b/SP/code/rend2/tr_shade.c index ed8a489..21b8c07 100644 --- a/SP/code/rend2/tr_shade.c +++ b/SP/code/rend2/tr_shade.c @@ -110,7 +110,7 @@ static void R_BindAnimatedImageToTMU( textureBundle_t *bundle, int tmu ) { if ( bundle->numImageAnimations <= 1 ) { if ( bundle->isLightmap && ( backEnd.refdef.rdflags & RDF_SNOOPERVIEW ) ) { - GL_BindToTMU( tr.whiteImage, 0 ); + GL_BindToTMU( tr.whiteImage, tmu ); } else { GL_BindToTMU( bundle->image[0], tmu); } @@ -128,7 +128,7 @@ static void R_BindAnimatedImageToTMU( textureBundle_t *bundle, int tmu ) { index %= bundle->numImageAnimations; if ( bundle->isLightmap && ( backEnd.refdef.rdflags & RDF_SNOOPERVIEW ) ) { - GL_BindToTMU( tr.whiteImage, 0 ); + GL_BindToTMU( tr.whiteImage, tmu ); } else { GL_BindToTMU( bundle->image[ index ], tmu ); } -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git _______________________________________________ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits