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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit fb879487253ecbb703bc1c9df6491cdb32fb563a
Author: MAN-AT-ARMS <m4n4t4...@gmail.com>
Date:   Fri Nov 13 20:23:17 2015 -0500

    SP: Add cvar cg_oldWolfUI to enable use of old Quake style HUD
---
 SP/code/cgame/cg_draw.c  | 141 ++++++++++++++++++++++++++++++++---------------
 SP/code/cgame/cg_local.h |   2 +
 SP/code/cgame/cg_main.c  |   4 ++
 3 files changed, 104 insertions(+), 43 deletions(-)

diff --git a/SP/code/cgame/cg_draw.c b/SP/code/cgame/cg_draw.c
index 3d3046f..b99eb44 100644
--- a/SP/code/cgame/cg_draw.c
+++ b/SP/code/cgame/cg_draw.c
@@ -244,7 +244,6 @@ void CG_Text_Paint( float x, float y, int font, float 
scale, vec4_t color, const
 
 
 
-#ifdef OLDWOLFUI
 static void CG_DrawField( int x, int y, int width, int value ) {
        char num[16], *ptr;
        int l;
@@ -300,7 +299,6 @@ static void CG_DrawField( int x, int y, int width, int 
value ) {
                l--;
        }
 }
-#endif  // #ifdef OLDWOLFUI
 
 /*
 ================
@@ -351,6 +349,7 @@ void CG_Draw3DModel( float x, float y, float w, float h, 
qhandle_t model, qhandl
        trap_R_RenderScene( &refdef );
 }
 
+
 /*
 ================
 CG_DrawHead
@@ -470,7 +469,6 @@ CG_DrawStatusBarHead
 
 ================
 */
-#ifdef OLDWOLFUI
 static void CG_DrawStatusBarHead( float x ) {
        vec3_t angles;
        float size, stretch;
@@ -478,6 +476,10 @@ static void CG_DrawStatusBarHead( float x ) {
 
        VectorClear( angles );
 
+       if ( cg_fixedAspect.integer ) {
+               CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
+       }
+
        if ( cg.damageTime && cg.time - cg.damageTime < DAMAGE_TIME ) {
                frac = (float)( cg.time - cg.damageTime ) / DAMAGE_TIME;
                size = ICON_SIZE * 1.25 * ( 1.5 - frac * 0.5 );
@@ -519,9 +521,8 @@ static void CG_DrawStatusBarHead( float x ) {
        angles[PITCH] = cg.headStartPitch + ( cg.headEndPitch - 
cg.headStartPitch ) * frac;
 
        CG_DrawHead( x, 480 - size, size, size,
-                                cg.snap->ps.clientNum, angles );
+                       cg.snap->ps.clientNum, angles );
 }
-#endif  // #ifdef OLDWOLFUI
 
 /*
 ==============
@@ -529,7 +530,6 @@ CG_DrawStatusBarKeys
 IT_KEY (this makes this routine easier to find in files...) (SA)
 ==============
 */
-#ifdef OLDWOLFUI
 static void CG_DrawStatusBarKeys() {
        int i;
        float y = 0;    // start height is
@@ -568,7 +568,6 @@ static void CG_DrawStatusBarKeys() {
                }
        }
 }
-#endif  // #ifdef OLDWOLFUI
 
 /*
 ================
@@ -576,11 +575,9 @@ CG_DrawStatusBarFlag
 
 ================
 */
-#ifdef OLDWOLFUI
 static void CG_DrawStatusBarFlag( float x, int team ) {
        CG_DrawFlagModel( x, 480 - ICON_SIZE, ICON_SIZE, ICON_SIZE, team );
 }
-#endif  // #ifdef OLDWOFLUI
 
 /*
 ================
@@ -632,7 +629,6 @@ CG_DrawStatusBar
 
 ================
 */
-#ifdef OLDWOLFUI
 static void CG_DrawStatusBar( void ) {
        int color;
        centity_t   *cent;
@@ -641,6 +637,7 @@ static void CG_DrawStatusBar( void ) {
        vec4_t hcolor;
        vec3_t angles;
 //     vec3_t          origin;
+
        static float colors[4][4] = {
 //             { 0.2, 1.0, 0.2, 1.0 } , { 1.0, 0.2, 0.2, 1.0 }, {0.5, 0.5, 
0.5, 1} };
                { 1, 0.69, 0, 1.0 },        // normal
@@ -660,16 +657,28 @@ static void CG_DrawStatusBar( void ) {
                hcolor[2] = 0;
                hcolor[3] = 0.33;
                trap_R_SetColor( hcolor );
-               CG_DrawPic( 0, 420, 640, 60, cgs.media.teamStatusBar );
-               trap_R_SetColor( NULL );
+               if ( cg_fixedAspect.integer ) {
+                       CG_SetScreenPlacement(PLACE_STRETCH, 
CG_GetScreenVerticalPlacement());
+                       CG_DrawPic( 0, 420, 640, 60, cgs.media.teamStatusBar );
+                       CG_PopScreenPlacement();
+               } else {
+                       CG_DrawPic( 0, 420, 640, 60, cgs.media.teamStatusBar );
+                       trap_R_SetColor( NULL );
+               }
        } else if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
                hcolor[0] = 0;
                hcolor[1] = 0;
                hcolor[2] = 1;
                hcolor[3] = 0.33;
                trap_R_SetColor( hcolor );
-               CG_DrawPic( 0, 420, 640, 60, cgs.media.teamStatusBar );
-               trap_R_SetColor( NULL );
+               if ( cg_fixedAspect.integer ) {
+                       CG_SetScreenPlacement(PLACE_STRETCH, 
CG_GetScreenVerticalPlacement());
+                       CG_DrawPic( 0, 420, 640, 60, cgs.media.teamStatusBar );
+                       CG_PopScreenPlacement();
+               } else {
+                       CG_DrawPic( 0, 420, 640, 60, cgs.media.teamStatusBar );
+                       trap_R_SetColor( NULL );
+               }
        }
 
        cent = &cg_entities[cg.snap->ps.clientNum];
@@ -687,12 +696,21 @@ static void CG_DrawStatusBar( void ) {
                origin[2] = 0;
                angles[YAW] = 90 + 20 * sin( cg.time / 1000.0 );;
 //----(SA) Wolf statusbar change
-               CG_Draw3DModel( CHAR_WIDTH*3 + TEXT_ICON_SPACE, STATUSBARHEIGHT 
-20, ICON_SIZE, ICON_SIZE,
-                                          cg_weapons[ 
cent->currentState.weapon ].ammoModel, 0, origin, angles );
+               if ( cg_fixedAspect.integer ) {
+                       CG_Draw3DModel( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 
480-iconSize, iconSize, iconSize,
+                                       cg_weapons[ cent->currentState.weapon 
].ammoModel, 0, origin, angles );
+               } else {
+                       CG_Draw3DModel( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 
STATUSBARHEIGHT -20, ICON_SIZE, ICON_SIZE,
+                                       cg_weapons[ cent->currentState.weapon 
].ammoModel, 0, origin, angles );
+               }
 //----(SA) end
        }
 */
-       //CG_DrawStatusBarHead( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE );
+
+       
+       if ( cg_drawStatusHead.integer ) {
+               CG_DrawStatusBarHead( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE );
+       }
 
        CG_DrawStatusBarKeys();
 
@@ -710,11 +728,17 @@ static void CG_DrawStatusBar( void ) {
                origin[2] = -10;
                angles[YAW] = ( cg.time & 2047 ) * 360 / 2048.0;
 //----(SA) Wolf statusbar change
-//             CG_Draw3DModel( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 
STATUSBARHEIGHT -20, ICON_SIZE, ICON_SIZE,
-//                                        cgs.media.armorModel, 0, origin, 
angles );
+               if ( cg_fixedAspect.integer ) {
+                       CG_Draw3DModel( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 
480 - iconSize, iconSize, iconSize,
+                                       cgs.media.armorModel, 0, origin, angles 
);
+               } else {
+                       CG_Draw3DModel( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 
STATUSBARHEIGHT -20, ICON_SIZE, ICON_SIZE,
+                                       cgs.media.armorModel, 0, origin, angles 
);
+               }
 //----(SA) end
        }
 */
+
        //
        // ammo
        //
@@ -723,12 +747,20 @@ static void CG_DrawStatusBar( void ) {
                float scale,halfScale;
                float wideOffset;
 
+               if ( cg_fixedAspect.integer == 2 ) {
+                       CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
+               } else {
+                       CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
+               }
+
                value = ps->ammo[BG_FindAmmoForWeapon( 
cent->currentState.weapon )];
                inclip = ps->ammoclip[BG_FindClipForWeapon( 
cent->currentState.weapon )];
 
                if ( value > -1 ) {
-                       if ( ( cg.predictedPlayerState.weaponstate == 
WEAPON_FIRING || cg.predictedPlayerState.weaponstate == WEAPON_FIRINGALT )
-                                && cg.predictedPlayerState.weaponTime > 100 ) {
+                       if ( cg.predictedPlayerState.weapon == WP_KNIFE ) {
+                               color = 3; 
+                       } else if ( ( cg.predictedPlayerState.weaponstate == 
WEAPON_FIRING || cg.predictedPlayerState.weaponstate == WEAPON_FIRINGALT )
+                                       && cg.predictedPlayerState.weaponTime > 
100 ) {
                                // draw as dark grey when reloading
                                color = 2;  // dark grey
                        } else {
@@ -819,6 +851,12 @@ static void CG_DrawStatusBar( void ) {
                }
        }
 
+       if ( cg_fixedAspect.integer == 2 ) {
+               CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
+       } else {
+               CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
+       }
+
        //
        // health
        //
@@ -870,7 +908,7 @@ static void CG_DrawStatusBar( void ) {
        }
 }
 // END JOSEPH
-#endif  // #ifdef OLDWOLFUI
+
 /*
 
===========================================================================================
 
@@ -879,13 +917,14 @@ static void CG_DrawStatusBar( void ) {
 
===========================================================================================
 */
 
+#define UPPERRIGHT_X 500
+
 /*
 ================
 CG_DrawAttacker
 
 ================
 */
-#ifdef OLDWOLFUI
 static float CG_DrawAttacker( float y ) {
        int t;
        float size;
@@ -923,18 +962,16 @@ static float CG_DrawAttacker( float y ) {
        angles[PITCH] = 0;
        angles[YAW] = 180;
        angles[ROLL] = 0;
-       CG_DrawHead( 640 - size, y, size, size, clientNum, angles );
+       CG_DrawHead( UPPERRIGHT_X - size, y, size, size, clientNum, angles );
 
        info = CG_ConfigString( CS_PLAYERS + clientNum );
        name = Info_ValueForKey(  info, "n" );
        y += size;
-       CG_DrawBigString( 640 - ( Q_PrintStrlen( name ) * BIGCHAR_WIDTH ), y, 
name, 0.5 );
+       CG_DrawBigString( UPPERRIGHT_X - ( Q_PrintStrlen( name ) * 
BIGCHAR_WIDTH ), y, name, 0.5 );
 
        return y + BIGCHAR_HEIGHT + 2;
 }
-#endif  // #ifdef OLDWOLFUI
 
-#define UPPERRIGHT_X 500
 /*
 ==================
 CG_DrawSnapshot
@@ -1218,9 +1255,11 @@ static void CG_DrawUpperRight(stereoFrame_t stereoFrame) 
{
                CG_DrawTimer( y );
        }
 // (SA) disabling drawattacker for the time being
-//     if ( cg_drawAttacker.integer ) {
-//             y = CG_DrawAttacker( y );
-//     }
+       if ( cg_oldWolfUI.integer ) {
+               if ( cg_drawAttacker.integer ) {
+                       y = CG_DrawAttacker( y );
+               }
+       }
 //----(SA)     end
 }
 
@@ -1239,7 +1278,6 @@ CG_DrawScores
 Draw the small two score display
 =================
 */
-#ifdef OLDWOLFUI
 static float CG_DrawScores( float y ) {
        const char  *s;
        int s1, s2, score;
@@ -1364,14 +1402,12 @@ static float CG_DrawScores( float y ) {
 
        return y - 8;
 }
-#endif  // #ifdef OLDWOLFUI
 
 /*
 ================
 CG_DrawPowerups
 ================
 */
-#ifdef OLDWOLFUI
 static float CG_DrawPowerups( float y ) {
        int sorted[MAX_POWERUPS];
        int sortedTime[MAX_POWERUPS];
@@ -1464,7 +1500,6 @@ static float CG_DrawPowerups( float y ) {
 
        return y;
 }
-#endif  // #ifdef OLDWOLFUI
 
 
 /*
@@ -1473,16 +1508,18 @@ CG_DrawLowerRight
 
 =====================
 */
-#ifdef OLDWOLFUI
 static void CG_DrawLowerRight( void ) {
        float y;
 
        y = 480 - ICON_SIZE;
 
+       if ( cg_fixedAspect.integer ) {
+               CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
+       }
+
        y = CG_DrawScores( y );
        y = CG_DrawPowerups( y );
 }
-#endif  // #ifdef OLDWOLFUI
 
 
//===========================================================================================
 
@@ -1635,6 +1672,12 @@ void CG_DrawHoldableItem_old( void ) {
                return;
        }
 
+       if ( cg_fixedAspect.integer == 2 ) {
+               CG_SetScreenPlacement(PLACE_RIGHT, PLACE_CENTER);
+       } else if ( cg_fixedAspect.integer == 1 ) {
+               CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+       }
+
        value   = cg.predictedPlayerState.holdable[cg.holdableSelect];
 
        if ( value ) {
@@ -1651,16 +1694,16 @@ void CG_DrawHoldableItem_old( void ) {
                        //----(SA)      trying smaller text
                        //----(SA)      and off to the right side of the HUD
 //                     CG_DrawPic( 100, (SCREEN_HEIGHT-ICON_SIZE)-8, 
ICON_SIZE/2, ICON_SIZE, cg_items[item - bg_itemlist].icons[2-(value-1)] );
-                       CG_DrawPic( 606, 366, 24, 48, cg_items[item - 
bg_itemlist].icons[2 - ( value - 1 )] );
+                       CG_DrawPic( 606, 366, 24, 24, cg_items[item - 
bg_itemlist].icons[2 - ( value - 1 )] );
 
                } else {
 //                     CG_DrawPic( 100, (SCREEN_HEIGHT-ICON_SIZE)-8, 
ICON_SIZE/2, ICON_SIZE, cg_items[item - bg_itemlist].icons[0] );
-                       CG_DrawPic( 606, 366, 24, 48, cg_items[item - 
bg_itemlist].icons[0] );
+                       CG_DrawPic( 606, 366, 24, 24, cg_items[item - 
bg_itemlist].icons[0] );
 
                }
 
                // draw the selection box so it's not just floating in space
-               CG_DrawPic( 606 - 4, 366 - 4, 32, 56, cgs.media.selectShader );
+               CG_DrawPic( 606 - 4, 366 - 4, 32, 32, cgs.media.selectShader );
        }
 }
 /*
@@ -3011,6 +3054,10 @@ static void CG_DrawAmmoWarning( void ) {
                return;
        }
 
+       if ( cg_fixedAspect.integer ) {
+               CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
+       }
+
        if ( cg.lowAmmoWarning == 2 ) {
                s = "OUT OF AMMO";
        } else {
@@ -3691,11 +3738,16 @@ static void CG_Draw2D(stereoFrame_t stereoFrame) {
                                        CG_SetScreenPlacement(PLACE_CENTER, 
PLACE_BOTTOM);
                                }
 
-                               Menu_PaintAll();
-                               CG_DrawTimedMenus();
+                               if ( !cg_oldWolfUI.integer ) {
+                                       Menu_PaintAll();
+                                       CG_DrawTimedMenus();
+                               }
                        }
 
-//                     CG_DrawStatusBar();
+                       if ( cg_oldWolfUI.integer ) {
+                               CG_DrawStatusBar();
+                               CG_DrawHoldableItem_old();
+                       }
                        CG_DrawAmmoWarning();
                        CG_DrawDynamiteStatus();
                        CG_DrawCrosshairNames();
@@ -3717,7 +3769,10 @@ static void CG_Draw2D(stereoFrame_t stereoFrame) {
                CG_DrawUpperRight(stereoFrame);
        }
 
-//     CG_DrawLowerRight();
+       if ( cg_oldWolfUI.integer ) {
+               CG_DrawLowerRight();
+       }
+
        if ( !CG_DrawFollow() ) {
                CG_DrawWarmup();
        }
diff --git a/SP/code/cgame/cg_local.h b/SP/code/cgame/cg_local.h
index dc9135f..eff3f82 100644
--- a/SP/code/cgame/cg_local.h
+++ b/SP/code/cgame/cg_local.h
@@ -1683,6 +1683,8 @@ extern vmCvar_t cg_ignore;
 extern vmCvar_t cg_simpleItems;
 extern vmCvar_t cg_fov;
 extern vmCvar_t cg_fixedAspect;
+extern vmCvar_t cg_oldWolfUI;
+extern vmCvar_t cg_drawStatusHead;
 extern vmCvar_t cg_zoomFov;
 extern vmCvar_t cg_zoomDefaultBinoc;
 extern vmCvar_t cg_zoomDefaultSniper;
diff --git a/SP/code/cgame/cg_main.c b/SP/code/cgame/cg_main.c
index f7b07d5..e1d8b62 100644
--- a/SP/code/cgame/cg_main.c
+++ b/SP/code/cgame/cg_main.c
@@ -165,6 +165,8 @@ vmCvar_t cg_ignore;
 vmCvar_t cg_simpleItems;
 vmCvar_t cg_fov;
 vmCvar_t cg_fixedAspect;
+vmCvar_t cg_oldWolfUI;
+vmCvar_t cg_drawStatusHead;
 vmCvar_t cg_zoomFov;
 vmCvar_t cg_zoomStepBinoc;
 vmCvar_t cg_zoomStepSniper;
@@ -297,6 +299,8 @@ cvarTable_t cvarTable[] = {
        { &cg_zoomStepFG, "cg_zoomStepFG", "10", CVAR_ARCHIVE },          
//----(SA)    added
        { &cg_fov, "cg_fov", "90", CVAR_ARCHIVE },      // NOTE: there is 
already a dmflag (DF_FIXED_FOV) to allow server control of this cheat
        { &cg_fixedAspect, "cg_fixedAspect", "0", CVAR_ARCHIVE | CVAR_LATCH }, 
// Essentially the same as setting DF_FIXED_FOV for widescreen aspects
+       { &cg_oldWolfUI, "cg_oldWolfUI", "0", CVAR_ARCHIVE },
+       { &cg_drawStatusHead, "cg_drawStatusHead", "0", CVAR_ARCHIVE },
        { &cg_viewsize, "cg_viewsize", "100", CVAR_ARCHIVE },
        { &cg_letterbox, "cg_letterbox", "0", CVAR_TEMP },    //----(SA)        
added
        { &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE  },

-- 
Alioth's /usr/local/bin/git-commit-notice on 
/srv/git.debian.org/git/pkg-games/iortcw.git

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