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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit f0086e8c2abdd08102a399f0c68eb1dd82d67c9b
Author: SmileTheory <smilethe...@gmail.com>
Date:   Mon Jul 25 06:30:25 2016 -0700

    OpenGL2: Add new GL function loader.
---
 code/renderercommon/qgl.h        | 103 ++++++++++++++++++++---------------
 code/renderergl2/tr_extensions.c | 115 ++++++---------------------------------
 2 files changed, 77 insertions(+), 141 deletions(-)

diff --git a/code/renderercommon/qgl.h b/code/renderercommon/qgl.h
index 9c514a9..6f27e13 100644
--- a/code/renderercommon/qgl.h
+++ b/code/renderercommon/qgl.h
@@ -377,59 +377,74 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
 #define qglVertexPointer glVertexPointer
 #define qglViewport glViewport
 
+// GL function loader, based on 
https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
+
 // OpenGL 1.2, was GL_EXT_draw_range_elements
-extern void (APIENTRY * qglDrawRangeElements) (GLenum mode, GLuint start, 
GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#define QGL_1_2_PROCS \
+       GLE(void, DrawRangeElements, GLenum mode, GLuint start, GLuint end, 
GLsizei count, GLenum type, const GLvoid *indices) \
 
 // OpenGL 1.3, was GL_ARB_texture_compression
-extern void (APIENTRY * qglCompressedTexImage2D) (GLenum target, GLint level, 
GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei 
imageSize, const void *data);
-extern void (APIENTRY * qglCompressedTexSubImage2D) (GLenum target, GLint 
level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum 
format, GLsizei imageSize, const void *data);
+#define QGL_1_3_PROCS \
+       GLE(void, CompressedTexImage2D, GLenum target, GLint level, GLenum 
internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, 
const void *data) \
+       GLE(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint 
xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei 
imageSize, const void *data) \
 
 // OpenGL 1.4, was GL_EXT_multi_draw_arrays
-extern void (APIENTRY * qglMultiDrawElements) (GLenum mode, const GLsizei 
*count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#define QGL_1_4_PROCS \
+       GLE(void, MultiDrawElements, GLenum mode, const GLsizei *count, GLenum 
type, const GLvoid* *indices, GLsizei primcount) \
 
 // OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query
-extern void (APIENTRY * qglGenQueries) (GLsizei n, GLuint *ids);
-extern void (APIENTRY * qglDeleteQueries) (GLsizei n, const GLuint *ids);
-extern void (APIENTRY * qglBeginQuery) (GLenum target, GLuint id);
-extern void (APIENTRY * qglEndQuery) (GLenum target);
-extern void (APIENTRY * qglGetQueryObjectiv) (GLuint id, GLenum pname, GLint 
*params);
-extern void (APIENTRY * qglGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint 
*params);
-extern void (APIENTRY * qglBindBuffer) (GLenum target, GLuint buffer);
-extern void (APIENTRY * qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
-extern void (APIENTRY * qglGenBuffers) (GLsizei n, GLuint *buffers);
-extern void (APIENTRY * qglBufferData) (GLenum target, GLsizeiptr size, const 
void *data, GLenum usage);
-extern void (APIENTRY * qglBufferSubData) (GLenum target, GLintptr offset, 
GLsizeiptr size, const void *data);
+#define QGL_1_5_PROCS \
+       GLE(void, GenQueries, GLsizei n, GLuint *ids) \
+       GLE(void, DeleteQueries, GLsizei n, const GLuint *ids) \
+       GLE(void, BeginQuery, GLenum target, GLuint id) \
+       GLE(void, EndQuery, GLenum target) \
+       GLE(void, GetQueryObjectiv, GLuint id, GLenum pname, GLint *params) \
+       GLE(void, GetQueryObjectuiv, GLuint id, GLenum pname, GLuint *params) \
+       GLE(void, BindBuffer, GLenum target, GLuint buffer) \
+       GLE(void, DeleteBuffers, GLsizei n, const GLuint *buffers) \
+       GLE(void, GenBuffers, GLsizei n, GLuint *buffers) \
+       GLE(void, BufferData, GLenum target, GLsizeiptr size, const void *data, 
GLenum usage) \
+       GLE(void, BufferSubData, GLenum target, GLintptr offset, GLsizeiptr 
size, const void *data) \
 
 // OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, 
GL_ARB_shader_objects, and GL_ARB_vertex_shader
-extern void (APIENTRY * qglAttachShader) (GLuint program, GLuint shader);
-extern void (APIENTRY * qglBindAttribLocation) (GLuint program, GLuint index, 
const GLchar *name);
-extern void (APIENTRY * qglCompileShader) (GLuint shader);
-extern GLuint (APIENTRY * qglCreateProgram) (void);
-extern GLuint (APIENTRY * qglCreateShader) (GLenum type);
-extern void (APIENTRY * qglDeleteProgram) (GLuint program);
-extern void (APIENTRY * qglDeleteShader) (GLuint shader);
-extern void (APIENTRY * qglDetachShader) (GLuint program, GLuint shader);
-extern void (APIENTRY * qglDisableVertexAttribArray) (GLuint index);
-extern void (APIENTRY * qglEnableVertexAttribArray) (GLuint index);
-extern void (APIENTRY * qglGetActiveUniform) (GLuint program, GLuint index, 
GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-extern void (APIENTRY * qglGetProgramiv) (GLuint program, GLenum pname, GLint 
*params);
-extern void (APIENTRY * qglGetProgramInfoLog) (GLuint program, GLsizei 
bufSize, GLsizei *length, GLchar *infoLog);
-extern void (APIENTRY * qglGetShaderiv) (GLuint shader, GLenum pname, GLint 
*params);
-extern void (APIENTRY * qglGetShaderInfoLog) (GLuint shader, GLsizei bufSize, 
GLsizei *length, GLchar *infoLog);
-extern void (APIENTRY * qglGetShaderSource) (GLuint shader, GLsizei bufSize, 
GLsizei *length, GLchar *source);
-extern GLint (APIENTRY * qglGetUniformLocation) (GLuint program, const GLchar 
*name);
-extern void (APIENTRY * qglLinkProgram) (GLuint program);
-extern void (APIENTRY * qglShaderSource) (GLuint shader, GLsizei count, const 
GLchar* *string, const GLint *length);
-extern void (APIENTRY * qglUseProgram) (GLuint program);
-extern void (APIENTRY * qglUniform1f) (GLint location, GLfloat v0);
-extern void (APIENTRY * qglUniform2f) (GLint location, GLfloat v0, GLfloat v1);
-extern void (APIENTRY * qglUniform3f) (GLint location, GLfloat v0, GLfloat v1, 
GLfloat v2);
-extern void (APIENTRY * qglUniform4f) (GLint location, GLfloat v0, GLfloat v1, 
GLfloat v2, GLfloat v3);
-extern void (APIENTRY * qglUniform1i) (GLint location, GLint v0);
-extern void (APIENTRY * qglUniform1fv) (GLint location, GLsizei count, const 
GLfloat *value);
-extern void (APIENTRY * qglUniformMatrix4fv) (GLint location, GLsizei count, 
GLboolean transpose, const GLfloat *value);
-extern void (APIENTRY * qglValidateProgram) (GLuint program);
-extern void (APIENTRY * qglVertexAttribPointer) (GLuint index, GLint size, 
GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+#define QGL_2_0_PROCS \
+       GLE(void, AttachShader, GLuint program, GLuint shader) \
+       GLE(void, BindAttribLocation, GLuint program, GLuint index, const 
GLchar *name) \
+       GLE(void, CompileShader, GLuint shader) \
+       GLE(GLuint, CreateProgram, void) \
+       GLE(GLuint, CreateShader, GLenum type) \
+       GLE(void, DeleteProgram, GLuint program) \
+       GLE(void, DeleteShader, GLuint shader) \
+       GLE(void, DetachShader, GLuint program, GLuint shader) \
+       GLE(void, DisableVertexAttribArray, GLuint index) \
+       GLE(void, EnableVertexAttribArray, GLuint index) \
+       GLE(void, GetActiveUniform, GLuint program, GLuint index, GLsizei 
bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) \
+       GLE(void, GetProgramiv, GLuint program, GLenum pname, GLint *params) \
+       GLE(void, GetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei 
*length, GLchar *infoLog) \
+       GLE(void, GetShaderiv, GLuint shader, GLenum pname, GLint *params) \
+       GLE(void, GetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei 
*length, GLchar *infoLog) \
+       GLE(void, GetShaderSource, GLuint shader, GLsizei bufSize, GLsizei 
*length, GLchar *source) \
+       GLE(GLint, GetUniformLocation, GLuint program, const GLchar *name) \
+       GLE(void, LinkProgram, GLuint program) \
+       GLE(void, ShaderSource, GLuint shader, GLsizei count, const GLchar* 
*string, const GLint *length) \
+       GLE(void, UseProgram, GLuint program) \
+       GLE(void, Uniform1f, GLint location, GLfloat v0) \
+       GLE(void, Uniform2f, GLint location, GLfloat v0, GLfloat v1) \
+       GLE(void, Uniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat 
v2) \
+       GLE(void, Uniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat 
v2, GLfloat v3) \
+       GLE(void, Uniform1i, GLint location, GLint v0) \
+       GLE(void, Uniform1fv, GLint location, GLsizei count, const GLfloat 
*value) \
+       GLE(void, UniformMatrix4fv, GLint location, GLsizei count, GLboolean 
transpose, const GLfloat *value) \
+       GLE(void, ValidateProgram, GLuint program) \
+       GLE(void, VertexAttribPointer, GLuint index, GLint size, GLenum type, 
GLboolean normalized, GLsizei stride, const void *pointer) \
+
+#define GLE(ret, name, ...) typedef ret APIENTRY name##proc(__VA_ARGS__); 
extern name##proc * qgl##name;
+QGL_1_2_PROCS
+QGL_1_3_PROCS
+QGL_1_4_PROCS
+QGL_1_5_PROCS
+QGL_2_0_PROCS
+#undef GLE
 
 // GL_NVX_gpu_memory_info
 #ifndef GL_NVX_gpu_memory_info
diff --git a/code/renderergl2/tr_extensions.c b/code/renderergl2/tr_extensions.c
index d57ed6e..e150079 100644
--- a/code/renderergl2/tr_extensions.c
+++ b/code/renderergl2/tr_extensions.c
@@ -30,59 +30,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  
02110-1301  USA
 #include "tr_local.h"
 #include "tr_dsa.h"
 
-// OpenGL 1.2, was GL_EXT_draw_range_elements
-void (APIENTRY * qglDrawRangeElements) (GLenum mode, GLuint start, GLuint end, 
GLsizei count, GLenum type, const GLvoid *indices);
-
-// OpenGL 1.3, was GL_ARB_texture_compression
-void (APIENTRY * qglCompressedTexImage2D) (GLenum target, GLint level, GLenum 
internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, 
const void *data);
-void (APIENTRY * qglCompressedTexSubImage2D) (GLenum target, GLint level, 
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, 
GLsizei imageSize, const void *data);
-
-// OpenGL 1.4, was GL_EXT_multi_draw_arrays
-void (APIENTRY * qglMultiDrawElements) (GLenum mode, const GLsizei *count, 
GLenum type, const GLvoid* *indices, GLsizei primcount);
-
-// OpenGL 1.5, previously GL_ARB_vertex_buffer_object
-void (APIENTRY * qglGenQueries) (GLsizei n, GLuint *ids);
-void (APIENTRY * qglDeleteQueries) (GLsizei n, const GLuint *ids);
-void (APIENTRY * qglBeginQuery) (GLenum target, GLuint id);
-void (APIENTRY * qglEndQuery) (GLenum target);
-void (APIENTRY * qglGetQueryObjectiv) (GLuint id, GLenum pname, GLint *params);
-void (APIENTRY * qglGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint 
*params);
-void (APIENTRY * qglBindBuffer) (GLenum target, GLuint buffer);
-void (APIENTRY * qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
-void (APIENTRY * qglGenBuffers) (GLsizei n, GLuint *buffers);
-void (APIENTRY * qglBufferData) (GLenum target, GLsizeiptr size, const void 
*data, GLenum usage);
-void (APIENTRY * qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr 
size, const void *data);
-
-// OpenGL 2.0, previously GL_ARB_shading_language_100, GL_ARB_vertex_program, 
GL_ARB_shader_objects, and GL_ARB_vertex_shader
-void (APIENTRY * qglAttachShader) (GLuint program, GLuint shader);
-void (APIENTRY * qglBindAttribLocation) (GLuint program, GLuint index, const 
GLchar *name);
-void (APIENTRY * qglCompileShader) (GLuint shader);
-GLuint(APIENTRY * qglCreateProgram) (void);
-GLuint(APIENTRY * qglCreateShader) (GLenum type);
-void (APIENTRY * qglDeleteProgram) (GLuint program);
-void (APIENTRY * qglDeleteShader) (GLuint shader);
-void (APIENTRY * qglDetachShader) (GLuint program, GLuint shader);
-void (APIENTRY * qglDisableVertexAttribArray) (GLuint index);
-void (APIENTRY * qglEnableVertexAttribArray) (GLuint index);
-void (APIENTRY * qglGetActiveUniform) (GLuint program, GLuint index, GLsizei 
bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-void (APIENTRY * qglGetProgramiv) (GLuint program, GLenum pname, GLint 
*params);
-void (APIENTRY * qglGetProgramInfoLog) (GLuint program, GLsizei bufSize, 
GLsizei *length, GLchar *infoLog);
-void (APIENTRY * qglGetShaderiv) (GLuint shader, GLenum pname, GLint *params);
-void (APIENTRY * qglGetShaderInfoLog) (GLuint shader, GLsizei bufSize, GLsizei 
*length, GLchar *infoLog);
-void (APIENTRY * qglGetShaderSource) (GLuint shader, GLsizei bufSize, GLsizei 
*length, GLchar *source);
-GLint(APIENTRY * qglGetUniformLocation) (GLuint program, const GLchar *name);
-void (APIENTRY * qglLinkProgram) (GLuint program);
-void (APIENTRY * qglShaderSource)  (GLuint shader, GLsizei count, const 
GLchar* *string, const GLint *length);
-void (APIENTRY * qglUseProgram) (GLuint program);
-void (APIENTRY * qglUniform1f) (GLint location, GLfloat v0);
-void (APIENTRY * qglUniform2f) (GLint location, GLfloat v0, GLfloat v1);
-void (APIENTRY * qglUniform3f) (GLint location, GLfloat v0, GLfloat v1, 
GLfloat v2);
-void (APIENTRY * qglUniform4f) (GLint location, GLfloat v0, GLfloat v1, 
GLfloat v2, GLfloat v3);
-void (APIENTRY * qglUniform1i) (GLint location, GLint v0);
-void (APIENTRY * qglUniform1fv) (GLint location, GLsizei count, const GLfloat 
*value);
-void (APIENTRY * qglUniformMatrix4fv) (GLint location, GLsizei count, 
GLboolean transpose, const GLfloat *value);
-void (APIENTRY * qglValidateProgram) (GLuint program);
-void (APIENTRY * qglVertexAttribPointer) (GLuint index, GLint size, GLenum 
type, GLboolean normalized, GLsizei stride, const void *pointer);
+#define GLE(ret, name, ...) name##proc * qgl##name;
+QGL_1_2_PROCS;
+QGL_1_3_PROCS;
+QGL_1_4_PROCS;
+QGL_1_5_PROCS;
+QGL_2_0_PROCS;
+#undef GLE
 
 // GL_EXT_framebuffer_object
 GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer);
@@ -193,64 +147,31 @@ void GLimp_InitExtraExtensions()
                ri.Error(ERR_FATAL, "OpenGL 2.0 required!");
        ri.Printf(PRINT_ALL, "...using OpenGL %s\n", glConfig.version_string);
 
+       // GL function loader, based on 
https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
+
+#define GLE(ret, name, ...) qgl##name = (name##proc *) 
SDL_GL_GetProcAddress("gl" #name);
+
        // OpenGL 1.2, was GL_EXT_draw_range_elements
-       qglDrawRangeElements = 
(PFNGLDRAWRANGEELEMENTSPROC)SDL_GL_GetProcAddress("glDrawRangeElements");
+       QGL_1_2_PROCS;
        glRefConfig.drawRangeElements = r_ext_draw_range_elements->integer ? 
qtrue : qfalse;
        ri.Printf(PRINT_ALL, result[glRefConfig.drawRangeElements], 
"glDrawRangeElements()");
 
        // OpenGL 1.3, was GL_ARB_texture_compression
-       qglCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) 
SDL_GL_GetProcAddress("glCompressedTexImage2D");
-       qglCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) 
SDL_GL_GetProcAddress("qglCompressedTexSubImage2D");
+       QGL_1_3_PROCS;
 
        // OpenGL 1.4, was GL_EXT_multi_draw_arrays
-       qglMultiDrawElements = 
(PFNGLMULTIDRAWELEMENTSPROC)SDL_GL_GetProcAddress("glMultiDrawElements");
+       QGL_1_4_PROCS;
        glRefConfig.drawRangeElements = r_ext_multi_draw_arrays->integer ? 
qtrue : qfalse;
        ri.Printf(PRINT_ALL, result[glRefConfig.drawRangeElements], 
"glMultiDrawElements()");
 
        // OpenGL 1.5, was GL_ARB_vertex_buffer_object and 
GL_ARB_occlusion_query
-       qglGenQueries = (PFNGLGENQUERIESPROC) 
SDL_GL_GetProcAddress("glGenQueries");
-       qglDeleteQueries = (PFNGLDELETEQUERIESPROC) 
SDL_GL_GetProcAddress("glDeleteQueries");
-       qglBeginQuery = (PFNGLBEGINQUERYPROC) 
SDL_GL_GetProcAddress("glBeginQuery");
-       qglEndQuery = (PFNGLENDQUERYPROC) SDL_GL_GetProcAddress("glEndQuery");
-       qglGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) 
SDL_GL_GetProcAddress("glGetQueryObjectiv");
-       qglGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) 
SDL_GL_GetProcAddress("glGetQueryObjectuiv");
-       qglBindBuffer = (PFNGLBINDBUFFERPROC) 
SDL_GL_GetProcAddress("glBindBuffer");
-       qglDeleteBuffers = (PFNGLDELETEBUFFERSPROC) 
SDL_GL_GetProcAddress("glDeleteBuffers");
-       qglGenBuffers = (PFNGLGENBUFFERSPROC) 
SDL_GL_GetProcAddress("glGenBuffers");
-       qglBufferData = (PFNGLBUFFERDATAPROC) 
SDL_GL_GetProcAddress("glBufferData");
-       qglBufferSubData = (PFNGLBUFFERSUBDATAPROC) 
SDL_GL_GetProcAddress("glBufferSubData");
+       QGL_1_5_PROCS;
        glRefConfig.occlusionQuery = qtrue;
 
        // OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, 
GL_ARB_shader_objects, and GL_ARB_vertex_shader
-       qglAttachShader = (PFNGLATTACHSHADERPROC) 
SDL_GL_GetProcAddress("glAttachShader");
-       qglBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) 
SDL_GL_GetProcAddress("glBindAttribLocation");
-       qglCompileShader = (PFNGLCOMPILESHADERPROC) 
SDL_GL_GetProcAddress("glCompileShader");
-       qglCreateProgram = (PFNGLCREATEPROGRAMPROC) 
SDL_GL_GetProcAddress("glCreateProgram");
-       qglCreateShader = (PFNGLCREATESHADERPROC) 
SDL_GL_GetProcAddress("glCreateShader");
-       qglDeleteProgram = (PFNGLDELETEPROGRAMPROC) 
SDL_GL_GetProcAddress("glDeleteProgram");
-       qglDeleteShader = (PFNGLDELETESHADERPROC) 
SDL_GL_GetProcAddress("glDeleteShader");
-       qglDetachShader = (PFNGLDETACHSHADERPROC) 
SDL_GL_GetProcAddress("glDetachShader");
-       qglDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) 
SDL_GL_GetProcAddress("glDisableVertexAttribArray");
-       qglEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) 
SDL_GL_GetProcAddress("glEnableVertexAttribArray");
-       qglGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) 
SDL_GL_GetProcAddress("glGetActiveUniform");
-       qglGetProgramiv = (PFNGLGETPROGRAMIVPROC) 
SDL_GL_GetProcAddress("glGetProgramiv");
-       qglGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) 
SDL_GL_GetProcAddress("glGetProgramInfoLog");
-       qglGetShaderiv = (PFNGLGETSHADERIVPROC) 
SDL_GL_GetProcAddress("glGetShaderiv");
-       qglGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) 
SDL_GL_GetProcAddress("glGetShaderInfoLog");
-       qglGetShaderSource = (PFNGLGETSHADERSOURCEPROC) 
SDL_GL_GetProcAddress("glGetShaderSource");
-       qglGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) 
SDL_GL_GetProcAddress("glGetUniformLocation");
-       qglLinkProgram = (PFNGLLINKPROGRAMPROC) 
SDL_GL_GetProcAddress("glLinkProgram");
-       qglShaderSource = (PFNGLSHADERSOURCEPROC) 
SDL_GL_GetProcAddress("glShaderSource");
-       qglUseProgram = (PFNGLUSEPROGRAMPROC) 
SDL_GL_GetProcAddress("glUseProgram");
-       qglUniform1f = (PFNGLUNIFORM1FPROC) 
SDL_GL_GetProcAddress("glUniform1f");
-       qglUniform2f = (PFNGLUNIFORM2FPROC) 
SDL_GL_GetProcAddress("glUniform2f");
-       qglUniform3f = (PFNGLUNIFORM3FPROC) 
SDL_GL_GetProcAddress("glUniform3f");
-       qglUniform4f = (PFNGLUNIFORM4FPROC) 
SDL_GL_GetProcAddress("glUniform4f");
-       qglUniform1i = (PFNGLUNIFORM1IPROC) 
SDL_GL_GetProcAddress("glUniform1i");
-       qglUniform1fv = (PFNGLUNIFORM1FVPROC) 
SDL_GL_GetProcAddress("glUniform1fv");
-       qglUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) 
SDL_GL_GetProcAddress("glUniformMatrix4fv");
-       qglValidateProgram = (PFNGLVALIDATEPROGRAMPROC) 
SDL_GL_GetProcAddress("glValidateProgram");
-       qglVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) 
SDL_GL_GetProcAddress("glVertexAttribPointer");
+       QGL_2_0_PROCS;
+
+#undef GLE
 
        if (1)
        {

-- 
Alioth's /usr/local/bin/git-commit-notice on 
/srv/git.debian.org/git/pkg-games/ioquake3.git

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