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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 21eeaee9c840ac781996c06e97071dda6a2dc600
Author: Zack Middleton <[email protected]>
Date:   Sat Jul 1 11:27:31 2017 -0500

    Make Team Arena UI aspect correct in widescreen
---
 code/ui/ui_atoms.c | 10 +---------
 code/ui/ui_main.c  | 36 ++++++++++++++++++++++++------------
 2 files changed, 25 insertions(+), 21 deletions(-)

diff --git a/code/ui/ui_atoms.c b/code/ui/ui_atoms.c
index cdc4aeb..44ff3b0 100644
--- a/code/ui/ui_atoms.c
+++ b/code/ui/ui_atoms.c
@@ -420,18 +420,10 @@ Adjusted for resolution and screen aspect ratio
 */
 void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
        // expect valid pointers
-#if 0
-       *x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias;
-       *y *= uiInfo.uiDC.scale;
-       *w *= uiInfo.uiDC.scale;
-       *h *= uiInfo.uiDC.scale;
-#endif
-
-       *x *= uiInfo.uiDC.xscale;
+       *x = *x * uiInfo.uiDC.xscale + uiInfo.uiDC.bias;
        *y *= uiInfo.uiDC.yscale;
        *w *= uiInfo.uiDC.xscale;
        *h *= uiInfo.uiDC.yscale;
-
 }
 
 void UI_DrawNamedPic( float x, float y, float width, float height, const char 
*picname ) {
diff --git a/code/ui/ui_main.c b/code/ui/ui_main.c
index 3660470..c4f3ba5 100644
--- a/code/ui/ui_main.c
+++ b/code/ui/ui_main.c
@@ -129,6 +129,7 @@ static void UI_ParseTeamInfo(const char *teamFile);
 static const char *UI_SelectedMap(int index, int *actual);
 static const char *UI_SelectedHead(int index, int *actual);
 static int UI_GetIndexFromSelection(int actual);
+static void UI_DrawCinematic(int handle, float x, float y, float w, float h);
 
 int ProcessNewUI( int command, int arg0, int arg1, int arg2, int arg3, int 
arg4, int arg5, int arg6 );
 
@@ -1110,8 +1111,7 @@ static void UI_DrawClanCinematic(rectDef_t *rect, float 
scale, vec4_t color) {
                        }
                        if (uiInfo.teamList[i].cinematic >= 0) {
                          trap_CIN_RunCinematic(uiInfo.teamList[i].cinematic);
-                               
trap_CIN_SetExtents(uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, 
rect->h);
-                               
trap_CIN_DrawCinematic(uiInfo.teamList[i].cinematic);
+                               UI_DrawCinematic(uiInfo.teamList[i].cinematic, 
rect->x, rect->y, rect->w, rect->h);
                        } else {
                                trap_R_SetColor( color );
                                UI_DrawHandlePic( rect->x, rect->y, rect->w, 
rect->h, uiInfo.teamList[i].teamIcon_Metal);
@@ -1132,8 +1132,7 @@ static void UI_DrawPreviewCinematic(rectDef_t *rect, 
float scale, vec4_t color)
                uiInfo.previewMovie = trap_CIN_PlayCinematic(va("%s.roq", 
uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
                if (uiInfo.previewMovie >= 0) {
                  trap_CIN_RunCinematic(uiInfo.previewMovie);
-                       trap_CIN_SetExtents(uiInfo.previewMovie, rect->x, 
rect->y, rect->w, rect->h);
-                       trap_CIN_DrawCinematic(uiInfo.previewMovie);
+                       UI_DrawCinematic(uiInfo.previewMovie, rect->x, rect->y, 
rect->w, rect->h);
                } else {
                        uiInfo.previewMovie = -2;
                }
@@ -1256,8 +1255,7 @@ static void UI_DrawMapCinematic(rectDef_t *rect, float 
scale, vec4_t color, qboo
                }
                if (uiInfo.mapList[map].cinematic >= 0) {
                  trap_CIN_RunCinematic(uiInfo.mapList[map].cinematic);
-                 trap_CIN_SetExtents(uiInfo.mapList[map].cinematic, rect->x, 
rect->y, rect->w, rect->h);
-                       trap_CIN_DrawCinematic(uiInfo.mapList[map].cinematic);
+                 UI_DrawCinematic(uiInfo.mapList[map].cinematic, rect->x, 
rect->y, rect->w, rect->h);
                } else {
                        uiInfo.mapList[map].cinematic = -2;
                }
@@ -1337,8 +1335,7 @@ static void UI_DrawNetMapCinematic(rectDef_t *rect, float 
scale, vec4_t color) {
 
        if (uiInfo.serverStatus.currentServerCinematic >= 0) {
          trap_CIN_RunCinematic(uiInfo.serverStatus.currentServerCinematic);
-         trap_CIN_SetExtents(uiInfo.serverStatus.currentServerCinematic, 
rect->x, rect->y, rect->w, rect->h);
-         trap_CIN_DrawCinematic(uiInfo.serverStatus.currentServerCinematic);
+         UI_DrawCinematic(uiInfo.serverStatus.currentServerCinematic, rect->x, 
rect->y, rect->w, rect->h);
        } else {
                UI_DrawNetMapPreview(rect, scale, color);
        }
@@ -4974,6 +4971,15 @@ static void UI_StopCinematic(int handle) {
 }
 
 static void UI_DrawCinematic(int handle, float x, float y, float w, float h) {
+       // adjust coords to get correct placement in wide screen
+       UI_AdjustFrom640( &x, &y, &w, &h );
+
+       // CIN_SetExtents takes stretched 640x480 virtualized coords
+       x *= SCREEN_WIDTH / (float)uiInfo.uiDC.glconfig.vidWidth;
+       w *= SCREEN_WIDTH / (float)uiInfo.uiDC.glconfig.vidWidth;
+       y *= SCREEN_HEIGHT / (float)uiInfo.uiDC.glconfig.vidHeight;
+       h *= SCREEN_HEIGHT / (float)uiInfo.uiDC.glconfig.vidHeight;
+
        trap_CIN_SetExtents(handle, x, y, w, h);
   trap_CIN_DrawCinematic(handle);
 }
@@ -5077,6 +5083,7 @@ void _UI_Init( qboolean inGameLoad ) {
        if ( uiInfo.uiDC.glconfig.vidWidth * 480 > 
uiInfo.uiDC.glconfig.vidHeight * 640 ) {
                // wide screen
                uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( 
uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) );
+               uiInfo.uiDC.xscale = uiInfo.uiDC.yscale;
        }
        else {
                // no wide screen
@@ -5234,12 +5241,17 @@ UI_MouseEvent
 */
 void _UI_MouseEvent( int dx, int dy )
 {
+       int bias;
+
+       // convert X bias to 640 coords
+       bias = uiInfo.uiDC.bias / uiInfo.uiDC.xscale;
+
        // update mouse screen position
        uiInfo.uiDC.cursorx += dx;
-       if (uiInfo.uiDC.cursorx < 0)
-               uiInfo.uiDC.cursorx = 0;
-       else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH)
-               uiInfo.uiDC.cursorx = SCREEN_WIDTH;
+       if (uiInfo.uiDC.cursorx < -bias)
+               uiInfo.uiDC.cursorx = -bias;
+       else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH+bias)
+               uiInfo.uiDC.cursorx = SCREEN_WIDTH+bias;
 
        uiInfo.uiDC.cursory += dy;
        if (uiInfo.uiDC.cursory < 0)

-- 
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/srv/git.debian.org/git/pkg-games/ioquake3.git

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