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smcv pushed a commit to tag 1.51
in repository iortcw.

commit 590b403527ac117c6043b291ecc533bf341a03ed
Author: MAN-AT-ARMS <[email protected]>
Date:   Fri Dec 16 00:41:45 2016 -0500

    All: Rend2: Fix bug in generating normal maps for non-square textures
---
 MP/code/rend2/tr_image.c | 4 ++--
 SP/code/rend2/tr_image.c | 4 ++--
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/MP/code/rend2/tr_image.c b/MP/code/rend2/tr_image.c
index 1d03b2a..dca835f 100644
--- a/MP/code/rend2/tr_image.c
+++ b/MP/code/rend2/tr_image.c
@@ -520,11 +520,11 @@ static void RGBAtoNormal(const byte *in, byte *out, int 
width, int height, qbool
 
                                        if (clampToEdge)
                                        {
-                                               src_x = CLAMP(src_x, 0, height 
- 1);
+                                               src_x = CLAMP(src_x, 0, width - 
1);
                                        }
                                        else
                                        {
-                                               src_x = (src_x + height) % 
height;
+                                               src_x = (src_x + width) % width;
                                        }
 
                                        s[i++] = *(out + (src_y * width + 
src_x) * 4 + 3);
diff --git a/SP/code/rend2/tr_image.c b/SP/code/rend2/tr_image.c
index 5c9c72f..56e8ab4 100644
--- a/SP/code/rend2/tr_image.c
+++ b/SP/code/rend2/tr_image.c
@@ -516,11 +516,11 @@ static void RGBAtoNormal(const byte *in, byte *out, int 
width, int height, qbool
 
                                        if (clampToEdge)
                                        {
-                                               src_x = CLAMP(src_x, 0, height 
- 1);
+                                               src_x = CLAMP(src_x, 0, width - 
1);
                                        }
                                        else
                                        {
-                                               src_x = (src_x + height) % 
height;
+                                               src_x = (src_x + width) % width;
                                        }
 
                                        s[i++] = *(out + (src_y * width + 
src_x) * 4 + 3);

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