Does changing SDL buffer size to 4096 workaround this bug?

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[regression] wesnoth has horribly crackling sound
https://bugs.launchpad.net/bugs/301206
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Status in “wesnoth” package in Ubuntu: New

Bug description:
This bug might be related to bug 243345 and/or bug 66483, but I have this 
problem starting with intrepid and the other bugs are much older, it used to 
work fine with hardy on my hardware.
wesnoth has a horribly crackling sound on several effects (like the sound a 
turn-start).
I tried changing the sample_rate, loaded the audio-driver snd_hda_intel with 
position-fix=2 and set the in-game volume to 100%.
Nothing helps, the sound is still horrible.
This is definitely a regression from hardy.

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