The difference in pulseaudio between Debian and Ubuntu is rather big - maybe this should get investigated by the people that did that changes and are closer involved with this part, maybe try to reduce the patch gap with getting a collaboration done between the Debian pulseaudio people and the Ubuntu people looking after it?
http://patches.ubuntu.com/p/pulseaudio/pulseaudio_1:0.9.19-0ubuntu4.patch Don't get me wrong, it might not be related to it, but it's the only thing that currently comes to my mind digging around for the issue. -- [regression] wesnoth has horribly crackling sound https://bugs.launchpad.net/bugs/301206 You received this bug notification because you are a member of Debian/Ubuntu Games Team, which is subscribed to wesnoth in ubuntu. Status in PulseAudio sound server: New Status in “wesnoth” package in Ubuntu: New Bug description: This bug might be related to bug 243345 and/or bug 66483, but I have this problem starting with intrepid and the other bugs are much older, it used to work fine with hardy on my hardware. wesnoth has a horribly crackling sound on several effects (like the sound a turn-start). I tried changing the sample_rate, loaded the audio-driver snd_hda_intel with position-fix=2 and set the in-game volume to 100%. Nothing helps, the sound is still horrible. This is definitely a regression from hardy. _______________________________________________ Pkg-games-ubuntu mailing list [email protected] http://lists.alioth.debian.org/mailman/listinfo/pkg-games-ubuntu
