On Sunday 01 January 2012 13:37:45 Shaun Reich wrote: > On Sun, Jan 1, 2012 at 12:54 PM, Martin Gräßlin <mgraess...@kde.org> wrote: > > On Saturday 31 December 2011 12:10:37 Shaun Reich wrote: > >> On Sat, Dec 31, 2011 at 5:17 AM, Martin Gräßlin <mgraess...@kde.org> wrote: > >> > On Thursday 29 December 2011 11:21:36 Justin L. Boss wrote: > >> > Personally I am not a big fan of having animations which would require > >> > OpenGL in the background. Most of the time the background is not > >> > visible, > >> > it requires resources and puts load on the compositor which has to > >> > update > >> > the scene although nothing changes (full repaints are most expensive). > >> > > >> > May I ask why you want to use OpenGL? > >> > >> Probably because QPainter is dog slow. > > > > using OpenGL doesn't make it faster if you need QPainter to render to the > > background ;-) > > Aaw, I was hoping using OGL/qml and what not would remove the need to > go through QPainter at all. If only... it will with QML2 and the OpenGL SceneGraph :-)
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