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I really like the approach! src/declarativeimports/core/CMakeLists.txt <https://git.reviewboard.kde.org/r/116024/#comment40270> why do you link against Qt5::OpenGL and find it? OpenGL is part of Gui src/declarativeimports/core/fadingnode.cpp <https://git.reviewboard.kde.org/r/116024/#comment40275> I normally prefix the varying with v_ e.g. varying highp vec2 v_coord src/declarativeimports/core/fadingnode.cpp <https://git.reviewboard.kde.org/r/116024/#comment40276> similarily I prefix uniforms with u_ e.g. uniform sampler2D u_src src/declarativeimports/core/fadingnode.cpp <https://git.reviewboard.kde.org/r/116024/#comment40271> I'd always activate the GL_TEXTURE0 texture target after setting the texture. You never know what will be called afterwards and it might expect it's GL_TEXTURE0. src/declarativeimports/core/fadingnode.cpp <https://git.reviewboard.kde.org/r/116024/#comment40273> any particular reason to explicitly set the true? src/declarativeimports/core/fadingnode.cpp <https://git.reviewboard.kde.org/r/116024/#comment40272> QScopedPointer? src/declarativeimports/core/fadingnode.cpp <https://git.reviewboard.kde.org/r/116024/#comment40274> empty newlines src/declarativeimports/core/iconitem.h <https://git.reviewboard.kde.org/r/116024/#comment40281> why additional new line? src/declarativeimports/core/iconitem.h <https://git.reviewboard.kde.org/r/116024/#comment40280> why is it moved around? src/declarativeimports/core/iconitem.cpp <https://git.reviewboard.kde.org/r/116024/#comment40282> pedantic: move all the * one to right src/declarativeimports/core/iconitem.cpp <https://git.reviewboard.kde.org/r/116024/#comment40277> coding style if( -> if ( src/declarativeimports/core/iconitem.cpp <https://git.reviewboard.kde.org/r/116024/#comment40279> ? src/declarativeimports/core/iconitem.cpp <https://git.reviewboard.kde.org/r/116024/#comment40278> ? - Martin Gräßlin On May 13, 2014, 1:09 p.m., David Edmundson wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://git.reviewboard.kde.org/r/116024/ > ----------------------------------------------------------- > > (Updated May 13, 2014, 1:09 p.m.) > > > Review request for Plasma. > > > Repository: plasma-framework > > > Description > ------- > > Port IconItem to native QSGTexture including the animation. > This will save constantly uploading a new texture to OpenGL throughout the > animation. > > > Diffs > ----- > > .reviewboardrc 804529c > CMakeLists.txt a726c75 > src/declarativeimports/core/CMakeLists.txt 9b3313d > src/declarativeimports/core/fadingnode.cpp PRE-CREATION > src/declarativeimports/core/fadingnode_p.h PRE-CREATION > src/declarativeimports/core/iconitem.h 92a5233 > src/declarativeimports/core/iconitem.cpp 9cb487c > > Diff: https://git.reviewboard.kde.org/r/116024/diff/ > > > Testing > ------- > > Test app: http://paste.kde.org/pl5pwdnel > > Test app shows for lots of icons a decrease from 40 -> 27Mb > apitrace has a lot fewer calls to glTexImage2D > > > Thanks, > > David Edmundson > >
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