Update of /cvsroot/playerstage/code/player/libplayercore
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv11072/libplayercore

Modified Files:
        player.h 
Log Message:
small change to make naming in actarray more meaningful


Index: player.h
===================================================================
RCS file: /cvsroot/playerstage/code/player/libplayercore/player.h,v
retrieving revision 1.105
retrieving revision 1.106
diff -C2 -d -r1.105 -r1.106
*** player.h    26 Jun 2006 05:24:57 -0000      1.105
--- player.h    8 Jul 2006 04:43:21 -0000       1.106
***************
*** 559,568 ****
    /** The type of the actuator - linear or rotary. */
    uint8_t type;
!   /** The offset of this actuator from the previous actuator in the array. */
!   float offset;
    /** The orientation of this actuator when it is in its rest position. When
!   combined with the offset of the next actuator, this will give the position 
in
!   space of the next actuator in the array in the coordinate space of this
!   actuator. */
    player_orientation_3d_t orientation;
    /** The axis of rotation for this actuator if it is rotary, or axis along
--- 559,569 ----
    /** The type of the actuator - linear or rotary. */
    uint8_t type;
!   /** The length of this actuator's link to the next actuator. For linear
!   actuators, this should be its length when at 0 position. */
!   float length;
    /** The orientation of this actuator when it is in its rest position. When
!   combined with the length of the actuator's link, this will give the position
!   in space of the next actuator in the array in the coordinate space of this
!   actuator (i.e., it is the direction to the next actuator). */
    player_orientation_3d_t orientation;
    /** The axis of rotation for this actuator if it is rotary, or axis along
***************
*** 593,599 ****
    /** The geometry information for each actuator in the array. */
    player_actarray_actuatorgeom_t actuators[PLAYER_ACTARRAY_NUM_ACTUATORS];
!   /** The position of the base of the actarray. */
    player_point_3d_t base_pos;
!   /** The orientation of the base of the actarray. */
    player_orientation_3d_t base_orientation;
  } player_actarray_geom_t;
--- 594,602 ----
    /** The geometry information for each actuator in the array. */
    player_actarray_actuatorgeom_t actuators[PLAYER_ACTARRAY_NUM_ACTUATORS];
!   /** The position of the base of the actarray. This should always be the
!   position of the first actuator in the array. */
    player_point_3d_t base_pos;
!   /** The orientation of the base of the actarray. This is distinct from the
!   orientation of the first actuator in the array. */
    player_orientation_3d_t base_orientation;
  } player_actarray_geom_t;


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