Revision: 7839
          http://playerstage.svn.sourceforge.net/playerstage/?rev=7839&view=rev
Author:   natepak
Date:     2009-06-11 03:34:22 +0000 (Thu, 11 Jun 2009)

Log Message:
-----------
Updated all the meshes. Made the bounding boxes and joint visualizations not 
cast shadows

Modified Paths:
--------------
    code/gazebo/trunk/Media/models/PioneerArm/Base.mesh
    code/gazebo/trunk/Media/models/PioneerArm/Gripper.mesh
    code/gazebo/trunk/Media/models/PioneerArm/Link01.mesh
    code/gazebo/trunk/Media/models/PioneerArm/Link02.mesh
    code/gazebo/trunk/Media/models/PioneerArm/Link03.mesh
    code/gazebo/trunk/Media/models/PioneerArm/Link04.mesh
    code/gazebo/trunk/Media/models/PioneerArm/Link05.mesh
    code/gazebo/trunk/Media/models/WoodPallet.mesh
    code/gazebo/trunk/Media/models/bandit/bicep.mesh
    code/gazebo/trunk/Media/models/bandit/body_model_1.mesh
    code/gazebo/trunk/Media/models/bandit/eyebrow.mesh
    code/gazebo/trunk/Media/models/bandit/head_1.mesh
    code/gazebo/trunk/Media/models/bandit/left_forearm.mesh
    code/gazebo/trunk/Media/models/bandit/left_hand.mesh
    code/gazebo/trunk/Media/models/bandit/left_shoulder.mesh
    code/gazebo/trunk/Media/models/bandit/lowerlip.mesh
    code/gazebo/trunk/Media/models/bandit/neck_1.mesh
    code/gazebo/trunk/Media/models/bandit/right_forearm.mesh
    code/gazebo/trunk/Media/models/bandit/right_hand.mesh
    code/gazebo/trunk/Media/models/bandit/right_shoulder.mesh
    code/gazebo/trunk/Media/models/bandit/shoulder_mounting_1.mesh
    code/gazebo/trunk/Media/models/bandit/thumb.mesh
    code/gazebo/trunk/Media/models/bandit/upperlip.mesh
    code/gazebo/trunk/Media/models/bandit/wrist.mesh
    code/gazebo/trunk/Media/models/column.mesh
    code/gazebo/trunk/Media/models/epuck/camera.mesh
    code/gazebo/trunk/Media/models/epuck/chassis.mesh
    code/gazebo/trunk/Media/models/epuck/plate.mesh
    code/gazebo/trunk/Media/models/epuck/ring.mesh
    code/gazebo/trunk/Media/models/epuck/turret.mesh
    code/gazebo/trunk/Media/models/geosphere4500.mesh
    code/gazebo/trunk/Media/models/geosphere8000.mesh
    code/gazebo/trunk/Media/models/kitchen.mesh
    code/gazebo/trunk/Media/models/knot.mesh
    code/gazebo/trunk/Media/models/razor.mesh
    code/gazebo/trunk/Media/models/robot.mesh
    code/gazebo/trunk/Media/models/sicklms200.mesh
    code/gazebo/trunk/Media/models/sonyvid30/sonyvid30_bottom.mesh
    code/gazebo/trunk/Media/models/sonyvid30/sonyvid30_mid.mesh
    code/gazebo/trunk/Media/models/sonyvid30/sonyvid30_top.mesh
    code/gazebo/trunk/Media/models/sphere.mesh
    code/gazebo/trunk/Media/models/unitpyramid.mesh
    code/gazebo/trunk/Media/models/wheel.mesh
    code/gazebo/trunk/examples/libgazebo/factory/factory.cc
    code/gazebo/trunk/server/physics/Geom.cc
    code/gazebo/trunk/server/physics/Joint.cc
    code/gazebo/trunk/server/rendering/OgreAdaptor.cc
    code/gazebo/trunk/worlds/factory.world

Modified: code/gazebo/trunk/Media/models/PioneerArm/Base.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/PioneerArm/Gripper.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/PioneerArm/Link01.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/PioneerArm/Link02.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/PioneerArm/Link03.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/PioneerArm/Link04.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/PioneerArm/Link05.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/WoodPallet.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/bandit/bicep.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/bandit/body_model_1.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/bandit/eyebrow.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/bandit/head_1.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/bandit/left_forearm.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/bandit/left_hand.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/bandit/left_shoulder.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/bandit/lowerlip.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/bandit/neck_1.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/bandit/right_forearm.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/bandit/right_hand.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/bandit/right_shoulder.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/bandit/shoulder_mounting_1.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/bandit/thumb.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/bandit/upperlip.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/bandit/wrist.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/column.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/epuck/camera.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/epuck/chassis.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/epuck/plate.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/epuck/ring.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/epuck/turret.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/geosphere4500.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/geosphere8000.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/kitchen.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/knot.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/razor.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/robot.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/sicklms200.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/sonyvid30/sonyvid30_bottom.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/sonyvid30/sonyvid30_mid.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/sonyvid30/sonyvid30_top.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/sphere.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/unitpyramid.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/Media/models/wheel.mesh
===================================================================
(Binary files differ)

Modified: code/gazebo/trunk/examples/libgazebo/factory/factory.cc
===================================================================
--- code/gazebo/trunk/examples/libgazebo/factory/factory.cc     2009-06-11 
00:01:41 UTC (rev 7838)
+++ code/gazebo/trunk/examples/libgazebo/factory/factory.cc     2009-06-11 
03:34:22 UTC (rev 7839)
@@ -1,6 +1,5 @@
 #include <sstream>
 #include <gazebo/gazebo.h>
-#include <gazebo/GazeboError.hh>
 #include <string.h>
 
 int main()
@@ -16,7 +15,7 @@
   {
     client->ConnectWait(serverId, GZ_CLIENT_ID_USER_FIRST);
   }
-  catch (gazebo::GazeboError e)
+  catch (std::string e)
   {
     std::cout << "Gazebo error: Unable to connect\n" << e << "\n";
     return -1;
@@ -27,7 +26,7 @@
   {
     simIface->Open(client, "default");
   }
-  catch (gazebo::GazeboError e)
+  catch (std::string e)
   {
     std::cout << "Gazebo error: Unable to connect to the sim interface\n" << e 
<< "\n";
     return -1;
@@ -38,7 +37,7 @@
   {
     factoryIface->Open(client, "factory_iface");
   }
-  catch (gazebo::GazeboError e)
+  catch (std::string e)
   {
     std::cout << "Gazebo error: Unable to connect to the factory interface\n"
     << e << "\n";

Modified: code/gazebo/trunk/server/physics/Geom.cc
===================================================================
--- code/gazebo/trunk/server/physics/Geom.cc    2009-06-11 00:01:41 UTC (rev 
7838)
+++ code/gazebo/trunk/server/physics/Geom.cc    2009-06-11 03:34:22 UTC (rev 
7839)
@@ -164,6 +164,7 @@
       visual->SetIgnorePoseUpdates(true);
 
       this->visuals.push_back(visual);
+      visual->SetCastShadows(true);
     }
     childNode = childNode->GetNext("visual");
   }
@@ -182,6 +183,7 @@
 
     this->bbVisual = OgreCreator::Instance()->CreateVisual(
         visname.str(), this->visualNode);
+    this->bbVisual->SetCastShadows(false);
 
     if (this->bbVisual)
     {

Modified: code/gazebo/trunk/server/physics/Joint.cc
===================================================================
--- code/gazebo/trunk/server/physics/Joint.cc   2009-06-11 00:01:41 UTC (rev 
7838)
+++ code/gazebo/trunk/server/physics/Joint.cc   2009-06-11 03:34:22 UTC (rev 
7839)
@@ -142,7 +142,9 @@
       visname.str(), NULL);
   if (this->visual)
   {
+    this->visual->SetCastShadows(false);
     this->visual->AttachMesh("joint_anchor");
+    this->visual->SetMaterial("Gazebo/JointAnchor");
     this->visual->SetVisible(false);
 
     this->line1 = 
OgreCreator::Instance()->CreateDynamicLine(OgreDynamicRenderable::OT_LINE_LIST);

Modified: code/gazebo/trunk/server/rendering/OgreAdaptor.cc
===================================================================
--- code/gazebo/trunk/server/rendering/OgreAdaptor.cc   2009-06-11 00:01:41 UTC 
(rev 7838)
+++ code/gazebo/trunk/server/rendering/OgreAdaptor.cc   2009-06-11 03:34:22 UTC 
(rev 7839)
@@ -70,7 +70,7 @@
   this->dummyDisplay = false;
 
   Param::Begin(&this->parameters);
-  this->ambientP = new ParamT<Vector4>("ambient",Vector4(1,1,1,1),0);
+  this->ambientP = new ParamT<Vector4>("ambient",Vector4(.1,.1,.1,1),0);
   this->shadowTextureSizeP = new ParamT<int>("shadowTextureSize", 512,0);
   this->shadowTechniqueP = new ParamT<std::string>("shadowTechnique", 
"stencilAdditive", 0);
   this->drawGridP = new ParamT<bool>("grid", true, 0);

Modified: code/gazebo/trunk/worlds/factory.world
===================================================================
--- code/gazebo/trunk/worlds/factory.world      2009-06-11 00:01:41 UTC (rev 
7838)
+++ code/gazebo/trunk/worlds/factory.world      2009-06-11 03:34:22 UTC (rev 
7839)
@@ -30,7 +30,7 @@
   </rendering:gui>
 
   <rendering:ogre>
-    <ambient>1.0 1.0 1.0 1.0</ambient>
+    <ambient>0.1 0.1 0.1 1.0</ambient>
     <sky>
       <material>Gazebo/CloudySky</material>
     </sky>
@@ -89,16 +89,17 @@
 
   <!-- White Point light -->
   <model:renderable name="directional_white">
+    <xyz>1 1 1</xyz>
     <enableGravity>false</enableGravity>
+
     <light>
       <type>point</type>
-      <direction>0 -0.5 -0.5</direction>
-      <diffuseColor>0.4 0.4 0.4</diffuseColor>
-      <specularColor>0.0 0.0 0.0</specularColor>
-      <range>100</range>
+      <diffuseColor>0.8 0.8 0.8</diffuseColor>
+      <specularColor>0.1 0.1 0.1</specularColor>
+      <range>10</range>
 
       <!-- Constant(0-1) Linear(0-1) Quadratic -->
-      <attenuation>0.0 1.0 0.4</attenuation>
+      <attenuation>0.2 0.01 0.0</attenuation>
     </light>
   </model:renderable>
   


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