Revision: 8322
          http://playerstage.svn.sourceforge.net/playerstage/?rev=8322&view=rev
Author:   natepak
Date:     2009-10-21 16:04:08 +0000 (Wed, 21 Oct 2009)

Log Message:
-----------
Move all entity pose storage in the Entityclass.

Modified Paths:
--------------
    code/gazebo/branches/bullet2/server/Entity.cc
    code/gazebo/branches/bullet2/server/Pose3d.cc
    code/gazebo/branches/bullet2/server/Vector3.cc
    code/gazebo/branches/bullet2/server/sensors/ray/RaySensor.cc

Modified: code/gazebo/branches/bullet2/server/Entity.cc
===================================================================
--- code/gazebo/branches/bullet2/server/Entity.cc       2009-10-21 16:03:26 UTC 
(rev 8321)
+++ code/gazebo/branches/bullet2/server/Entity.cc       2009-10-21 16:04:08 UTC 
(rev 8322)
@@ -266,9 +266,16 @@
 {
   if (this->parent)
   {
-    Pose3d p = this->parent->GetAbsPose();
+    Pose3d p = this->relativePose + this->parent->GetAbsPose();
+
+    /*if (this->GetName() == "cylinder1_body")
+      printf("Get ABS: Rel[%4.2f %4.2f %4.2f] Parent[%4.2f %4.2f %4.2f] 
Result[%4.2f %4.2f %4.2f]\n", this->relativePose.pos.x, 
this->relativePose.pos.y, this->relativePose.pos.z, 
this->parent->GetAbsPose().pos.x,this->parent->GetAbsPose().pos.y,this->parent->GetAbsPose().pos.z,
 p.pos.x, p.pos.y, p.pos.z);
+      */
+
+    /*Pose3d p = this->parent->GetAbsPose();
     p.pos += this->relativePose.pos;
     p.rot *= this->relativePose.rot;
+    */
     return p;
   }
   else
@@ -297,8 +304,20 @@
   Pose3d p = pose;
   if (this->parent)
   {
-    p.pos -= this->parent->GetAbsPose().pos;
+    p -= this->parent->GetAbsPose();
+    /*p.pos = p.pos - this->parent->GetAbsPose().pos;
     p.rot = this->parent->GetAbsPose().rot.GetInverse() * p.rot;
+    */
+
+    /*if (this->GetName() == "cylinder1_body")
+    {
+      printf("SetABS: Cylinder Body Old[%4.2f %4.2f %4.2f] Set[%4.2f %4.2f 
%4.2f] Parent[%4.2f %4.2f %4.2f] New[%4.2f %4.2f %4.2f]\n" ,
+    this->relativePose.pos.x,this->relativePose.pos.y, 
this->relativePose.pos.z,
+    pose.pos.x, pose.pos.y,pose.pos.z,
+    this->parent->GetAbsPose().pos.x,this->parent->GetAbsPose().pos.y,
+    this->parent->GetAbsPose().pos.z,
+    p.pos.x, p.pos.y, p.pos.z);
+    }*/
   }
   this->SetRelativePose(p, notify);
 }

Modified: code/gazebo/branches/bullet2/server/Pose3d.cc
===================================================================
--- code/gazebo/branches/bullet2/server/Pose3d.cc       2009-10-21 16:03:26 UTC 
(rev 8321)
+++ code/gazebo/branches/bullet2/server/Pose3d.cc       2009-10-21 16:04:08 UTC 
(rev 8322)
@@ -179,7 +179,7 @@
   tmp.z = (this->pos - pose.pos).z;
   tmp.u = 0.0;
 
-  tmp = (this->rot.GetInverse() * tmp) * this->rot;
+  tmp = pose.rot.GetInverse() * (tmp * pose.rot);
 
   result.x = tmp.x;
   result.y = tmp.y;

Modified: code/gazebo/branches/bullet2/server/Vector3.cc
===================================================================
--- code/gazebo/branches/bullet2/server/Vector3.cc      2009-10-21 16:03:26 UTC 
(rev 8321)
+++ code/gazebo/branches/bullet2/server/Vector3.cc      2009-10-21 16:04:08 UTC 
(rev 8322)
@@ -84,9 +84,12 @@
 {
   double d = sqrt(this->x * this->x + this->y * this->y + this->z * this->z);
 
-  this->x /= d;
-  this->y /= d;
-  this->z /= d;
+  if (d != 0.0)
+  {
+    this->x /= d;
+    this->y /= d;
+    this->z /= d;
+  }
 }
 
 
////////////////////////////////////////////////////////////////////////////////

Modified: code/gazebo/branches/bullet2/server/sensors/ray/RaySensor.cc
===================================================================
--- code/gazebo/branches/bullet2/server/sensors/ray/RaySensor.cc        
2009-10-21 16:03:26 UTC (rev 8321)
+++ code/gazebo/branches/bullet2/server/sensors/ray/RaySensor.cc        
2009-10-21 16:04:08 UTC (rev 8322)
@@ -265,6 +265,6 @@
     poseDelta = this->body->GetAbsPose() - this->prevPose;
     this->prevPose = this->body->GetAbsPose();
 
-    //this->laserShape->Update();
+    this->laserShape->Update();
   }
 }


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