On 5/13/06, Jordi <[EMAIL PROTECTED]> wrote:
I've also moved everything to a new class RenderSkinManager and made
it "global", and it keeps tracks of every file loaded in the past. There will
be only one per world so if multiple geoms wants the same skin file only one
display list is needed for all of them.

That's good.  Send me a patch.

I'm also thinking in moving all the rendering code (of the geoms) to that
class, so there will be RenderPlane, RenderBox, RenderWheel, etc. methods,
along with the skins methods.
This allow us that any geometry can have any visual appearance (so wheel
geometry won't be needed anymore)

It will be also encapsulate the visualcode from the physical emulation code.

It is wothwhile?

The rendering should be left in the geoms. Each geom defines not only
how a body looks, but also the collision parameters. Think about it as
a body can use any geom, where the body defines the dynamic
properties.

I am currently working on two other side projects and my research.
Therefore I have precious few moments to work on Gazebo. I'll get
around to looking at the XML stuff eventually.

-nate


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