> The rendering should be left in the geoms. Each geom defines not only
> how a body looks, but also the collision parameters. Think about it as
> a body can use any geom, where the body defines the dynamic
> properties.

The fact is that I see the wheel geom as a hack for a particular case and I'm 
afraid of the need of more particular cases like that. 
It seems that such need is not realistic anyway.


> I am currently working on two other side projects and my research.
> Therefore I have precious few moments to work on Gazebo. I'll get
> around to looking at the XML stuff eventually.

Yes, I've noticed that you tend to answer all the emails together, so I've 
already guessed it.

As you said you are a little overloaded, this being the case....
I request write access to Gazebo CVS.

I'll manage the patches of the tracker and little by little make changes. I 
won't push the XML stuff into CVS till you take a look at it.

If you agree on start using the beneficts of C++ templates, I would like to 
start merging code from the simulator of the MIARN project (Other 3D 
simulator for Player). The first thing I would like to do is merge its code 
for loading the .OBJ files. Blender can export to this format and I think it 
is considered an "open format". 
If we don't use templates, it would be much harder but possible.


^_^/

Jordi Polo



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