X3D looks like it could be a nice idea. We'd probably have to look further into how versatile it is and how close it is to what we have now and want. I hope that wasn't too obvious. It's only $100 to join as a standard individual. Though we could pool together and request to be a directing group. :-)

On 8/10/06, Reed Hedges <[EMAIL PROTECTED]> wrote:

If you're considering Collada, then I suggest also considering X3D (used to be
called VRML... remember that? :)

Advantages of X3D would be:
  1. A ton of existing 3D content (converted from VRML97 or VRML1)
  2. Open standard (ISO actually):
    * stable spec
    * no patent or copyright restrictions
    * several implementation options, including GPL and LGPL
    * not dominated or controlled by any one company, really
    * relatively easy to join the Web3D Consortium and impact future
development of the format (Robotics Visualization Working Group anyone?)
  3. Designed to be componentized and extended with new optional components
(called profiles)

http://www.web3d.org

Reed



Jordi wrote:
> Also, they defined their own file format. Now I'm thinking more and more on
> using COLLADA. This file format seems to fit almost perfectly (the robotics
> part will always be Gazebo-specific).
>
> COLLADA file format has:
>
> -An under development export plugin for Blender
> http://colladablender.illusoft.com
>
> -Support from the Bullets physics library that eventually will be merged with
> ODE.
> http://www.continuousphysics.com/mediawiki-1.5.8/index.php?title=Features
>
> -Support in Ogre3D
> http://www.ogre3d.org/phpBB2/viewtopic.php?t=13554
>
>
> -Several libraries to parse it easily (look for collada-dom and fcollada)
>
> -Nice future, it is been developed by the same team in charge of the future of
> OpenGL. No doubt will become a widely used standard.
>
>
> I strongly think that we must use COLLADA + extension for Gazebo specific
> information.
>
> This way we have support from the physics, the graphics and the add-on of
> Blender as GUI for models and even worlds.
> The models done by Blender should be later modified by a Gazebo-specific and
> very simple GUI.
>

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