Hello, Stereo vision in Gazebo is not "true" stereo vision. It uses the openGL depth buffer to create the disparity map. In a sense it is perfect stereo. There is no one currently working on camera models for Gazebo, but please feel free to contribute if you are so inclined.
You can always create your own disparity map based on the image data from two cameras. I am far from an expert on stereo vision, so I would suggest googling for it. Someone probably has done realistic stereo vision in a simulator. -nate On 10/3/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Dear all, > > I would like to ask you whether you know what is the default value of the > focal length of the stereo camera > since it does not seem to be somewhere as a parameter. This is an important > parameter for me in order to infer depth from the disparity map. > > If anyone can help I would appreciate it. > > thank you, > sotiris > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys -- and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
