Hello,

after struggling a bit with the setup of P/S/G and my ATI Radeon 9500 Pro I 
thought I made it finally :).
When I try to startup the example.world of gazebo via "wxgazebo example.world" 
I get the following error:

starting server
** Gazebo 0.6.1 **
* Part of the Player/Stage Project [http://playerstage.sourceforge.net].
* Copyright 2000-2005 Brian Gerkey, Richard Vaughan, Andrew Howard,
* Nate Koenig and contributors.
* Released under the GNU General Public License.
using display [:0.0]
waiting for server
error   : camera initialization failed: no rendering context
Initialization failed
server died
stopping server


I read this already in two threads in this mailing list:
http://www.mail-archive.com/[email protected]/msg00219.html
http://www.mail-archive.com/[email protected]/msg00324.html

So I tried everything suggested there but did not succeed and am hoping on your 
help :). 
With GLX (instead of GLXP or SGIX) gazebo starts and works but is slow - thus I 
want to accelerate :D

Here is maybe some interesting data:
ODE-Version 0.7

glxinfo:
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, 
    GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, 
    GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, 
    GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample, 
    GLX_ATI_pixel_format_float, GLX_ATI_render_texture
GLX version: 1.2
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, 
    GLX_ARB_multisample
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9500 Generic
OpenGL version string: 2.0.6174 (8.31.5)
OpenGL extensions:
    GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array, 
    GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program, 
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, 
    GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters, 
    GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, 
    GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_compression, GL_ARB_texture_cube_map, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_blend, 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_window_pos, GL_ARB_draw_buffers, GL_ATI_draw_buffers, 
    GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, 
    GL_ATI_map_object_buffer, GL_ATI_separate_stencil, 
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, 
    GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object, 
    GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams, 
    GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route, 
    GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra, 
    GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, 
    GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, 
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, 
    GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters, 
    GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, 
    GL_EXT_texgen_reflection, GL_EXT_texture3D, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, 
    GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square, 
    GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix, 
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
...
----------------------------------------------------------------------


I would be glad if you could help me,
thanks in advance
Tom
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