Hello, I do not think there is a good solution to this problem yet.
A new version of gazebo is in the works with a new rendering engine that will solve this problem. It will be a few months before it's ready. I know this doesn't help you now, but it's the best I can do. -nate On 11/27/06, Tom Kazimiers <[EMAIL PROTECTED]> wrote: > Hello, > > after struggling a bit with the setup of P/S/G and my ATI Radeon 9500 Pro I > thought I made it finally :). > When I try to startup the example.world of gazebo via "wxgazebo > example.world" I get the following error: > > starting server > ** Gazebo 0.6.1 ** > * Part of the Player/Stage Project [http://playerstage.sourceforge.net]. > * Copyright 2000-2005 Brian Gerkey, Richard Vaughan, Andrew Howard, > * Nate Koenig and contributors. > * Released under the GNU General Public License. > using display [:0.0] > waiting for server > error : camera initialization failed: no rendering context > Initialization failed > server died > stopping server > > > I read this already in two threads in this mailing list: > http://www.mail-archive.com/[email protected]/msg00219.html > http://www.mail-archive.com/[email protected]/msg00324.html > > So I tried everything suggested there but did not succeed and am hoping on > your help :). > With GLX (instead of GLXP or SGIX) gazebo starts and works but is slow - thus > I want to accelerate :D > > Here is maybe some interesting data: > ODE-Version 0.7 > > glxinfo: > name of display: :0.0 > display: :0 screen: 0 > direct rendering: Yes > server glx vendor string: SGI > server glx version string: 1.2 > server glx extensions: > GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, > GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, > GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, > GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer > client glx vendor string: ATI > client glx version string: 1.3 > client glx extensions: > GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, > GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample, > GLX_ATI_pixel_format_float, GLX_ATI_render_texture > GLX version: 1.2 > GLX extensions: > GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, > GLX_ARB_multisample > OpenGL vendor string: ATI Technologies Inc. > OpenGL renderer string: RADEON 9500 Generic > OpenGL version string: 2.0.6174 (8.31.5) > OpenGL extensions: > GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array, > GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program, > GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, > GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters, > GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, > GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, > GL_ARB_texture_compression, GL_ARB_texture_cube_map, > GL_ARB_texture_env_add, GL_ARB_texture_env_combine, > GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, > GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, > GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_blend, > GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, > GL_ARB_window_pos, GL_ARB_draw_buffers, GL_ATI_draw_buffers, > GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, > GL_ATI_map_object_buffer, GL_ATI_separate_stencil, > GL_ATI_texture_env_combine3, GL_ATI_texture_float, > GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object, > GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams, > GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route, > GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra, > GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, > GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, > GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, > GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters, > GL_EXT_rescale_normal, GL_EXT_secondary_color, > GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, > GL_EXT_texgen_reflection, GL_EXT_texture3D, > GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, > GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, > GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, > GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, > GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, > GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square, > GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix, > GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, > GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays > glu version: 1.3 > glu extensions: > GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess > > visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav > id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat > ---------------------------------------------------------------------- > ... > ---------------------------------------------------------------------- > > > I would be glad if you could help me, > thanks in advance > Tom > -- > Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! > Ideal für Modem und ISDN: http://www.gmx.net/de/go/smartsurfer > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
