This does not bode well for my situation, as my card is no longer supported in the closed source ati driver. Since Gazebo used to work when I had FC3 on this machine, there must have been a change to the xorg radeon driver. So, I guess I need to go elsewhere for a solution.
Thanks for your help Thomas. I disabled the composite extension and the libGL warning went away. However, this is definitely not related to my problem as I am still getting the same errors from Gazebo. I guess I have to file a bug report with the developers of the radeon driver and see it they can sort this out. However, I don't have any problems running glxgears, which should give me an error as well right? Does anyone know why this is the case? or a way to test what is causing the problem for Gazebo? Maybe it's an intermediary problem, like something in how GLUT uses GL/GLU? Thanks, Josh On Wed, 2006-12-06 at 12:20 +0100, Thomas Gewering wrote: > I have the same situation here. I have Gentoo Linux, ATI Radeon 9200, > the free radeon driver, xorg-7.1 (with AIGLX) and Gazebo 0.7.0. > I don't think that AIGLX is the problem, because i had the same errors > with an earlier version of xorg without AIGLX. > > I got the same error messages only without this > > libGL warning: 3D driver claims to not support visual 0x4b > witch is caused by an enabled the xorg composite extension. > > I "solved" it by using the closed source ati driver, but I am very > interested in another solution with using the free radeon driver. > > Thanks, > Thomas > > > Joshua Phillips wrote: > > I easily got Gazebo 0.7.0 to compile and install on my FC6 box, but I > > haven't been able to get it to run. I have a local installation and have > > actually done this on many machines before (older versions), so I am > > surprised by the error. Has anyone else had this problem? I know that > > FC6 uses AIGLX, could this have anything to do with these errors: > > > > [EMAIL PROTECTED] worlds]$ wxgazebo example.world.glxp > > starting server > > waiting for server > > ** Gazebo 0.6.1 ** > > * Part of the Player/Stage Project [http://playerstage.sourceforge.net]. > > * Copyright 2000-2005 Brian Gerkey, Richard Vaughan, Andrew Howard, > > * Nate Koenig and contributors. > > * Released under the GNU General Public License. > > using display [:0.0] > > libGL warning: 3D driver claims to not support visual 0x4b > > X Error of failed request: GLXUnsupportedPrivateRequest > > Major opcode of failed request: 143 (GLX) > > Minor opcode of failed request: 16 (X_GLXVendorPrivate) > > Serial number of failed request: 21 > > Current serial number in output stream: 22 > > server died > > stopping server > > > > [EMAIL PROTECTED] worlds]$ wxgazebo example.world.glx > > starting server > > ** Gazebo 0.6.1 ** > > * Part of the Player/Stage Project [http://playerstage.sourceforge.net]. > > * Copyright 2000-2005 Brian Gerkey, Richard Vaughan, Andrew Howard, > > * Nate Koenig and contributors. > > * Released under the GNU General Public License. > > using display [:0.0] > > waiting for server > > libGL warning: 3D driver claims to not support visual 0x4b > > rendering: [GLX offscreen] direct [no] RGBA [8 8 8 8] depth [24] > > X Error of failed request: GLXBadContext > > Major opcode of failed request: 143 (GLX) > > Minor opcode of failed request: 5 (X_GLXMakeCurrent) > > Serial number of failed request: 25 > > Current serial number in output stream: 25 > > server died > > stopping server > > > > I altered the example world to use GLXP and GLX render methods in the > > following examples. I can't even get the worst case to work, but I am > > pretty sure that GLXP should work for my hardware now... However, I > > would just be happy to get GLX to work, it did on FC3. > > > > I tried version 0.5.1 and got the same results. > > > > The Mesa folks say that the libGL warning is cosmetic, but does Gazebo > > use this "visual"? > > > > Oh yeah, (other non-related point) I am running 0.7.0, but it says > > 0.6.1. There were warnings in the compile process that seemed to point > > to this as well. Maybe the code needs to be updated to reflect this? > > > > Maybe this can help some as well... > > > > [EMAIL PROTECTED] worlds]$ glxinfo > > name of display: :0.0 > > libGL warning: 3D driver claims to not support visual 0x4b > > display: :0 screen: 0 > > direct rendering: Yes > > server glx vendor string: SGI > > server glx version string: 1.2 > > server glx extensions: > > GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, > > GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, > > GLX_OML_swap_method, > > GLX_SGI_make_current_read, GLX_SGIS_multisample, > > GLX_SGIX_hyperpipe, > > GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer > > client glx vendor string: SGI > > client glx version string: 1.4 > > client glx extensions: > > GLX_ARB_get_proc_address, GLX_ARB_multisample, > > GLX_EXT_import_context, > > GLX_EXT_visual_info, GLX_EXT_visual_rating, > > GLX_MESA_allocate_memory, > > GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, > > GLX_MESA_swap_frame_usage, GLX_OML_swap_method, > > GLX_OML_sync_control, > > GLX_SGI_make_current_read, GLX_SGI_swap_control, > > GLX_SGI_video_sync, > > GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, > > GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap > > GLX version: 1.2 > > GLX extensions: > > GLX_ARB_get_proc_address, GLX_ARB_multisample, > > GLX_EXT_import_context, > > GLX_EXT_visual_info, GLX_EXT_visual_rating, > > GLX_MESA_copy_sub_buffer, > > GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, > > GLX_OML_swap_method, > > GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig > > OpenGL vendor string: Tungsten Graphics, Inc. > > OpenGL renderer string: Mesa DRI Radeon 20060327 AGP 4x x86/MMX/SSE2 > > NO-TCL > > OpenGL version string: 1.3 Mesa 6.5.1 > > OpenGL extensions: > > GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, > > GL_ARB_texture_border_clamp, GL_ARB_texture_compression, > > GL_ARB_texture_cube_map, GL_ARB_texture_env_add, > > GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, > > GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, > > GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, > > GL_ARB_window_pos, > > GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, > > GL_EXT_blend_logic_op, > > GL_EXT_blend_minmax, GL_EXT_blend_subtract, > > GL_EXT_clip_volume_hint, > > GL_EXT_compiled_vertex_array, GL_EXT_convolution, > > GL_EXT_copy_texture, > > GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram, > > GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal, > > GL_EXT_secondary_color, GL_EXT_separate_specular_color, > > GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, > > GL_EXT_texture3D, > > GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, > > GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, > > GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, > > GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, > > GL_EXT_texture_rectangle, GL_EXT_vertex_array, > > GL_APPLE_packed_pixels, > > GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, > > GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, > > GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square, > > GL_NV_light_max_exponent, GL_NV_texture_rectangle, > > GL_NV_texgen_reflection, GL_OES_read_format, GL_SGI_color_matrix, > > GL_SGI_color_table, GL_SGIS_generate_mipmap, > > GL_SGIS_texture_border_clamp, > > GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod > > > > visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav > > id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat > > ---------------------------------------------------------------------- > > 0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None > > 0x24 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None > > 0x25 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow > > 0x26 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow > > 0x27 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None > > 0x28 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None > > 0x29 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow > > 0x2a 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow > > 0x2b 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None > > 0x2c 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None > > 0x2d 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow > > 0x2e 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow > > 0x2f 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None > > 0x30 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None > > 0x31 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow > > 0x32 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow > > 0x4b 32 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 Ncon > > > > Thanks, > > Josh > > > > > > ------------------------------------------------------------------------- > > Take Surveys. Earn Cash. Influence the Future of IT > > Join SourceForge.net's Techsay panel and you'll get the chance to share your > > opinions on IT & business topics through brief surveys - and earn cash > > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > > _______________________________________________ > > Playerstage-gazebo mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
