Dave,

I ran your temp.world file and experienced the same issues. However,  
the flickering occurred on the body of the car chassis rather than  
the environment.

I believe your problem is due to the fact that your light source is  
so far away from your car model. By changing the light source in the  
world file to:

   <model:LightSource>
     <id>light0</id>
     <xyz>4304557 308767 100</xyz>
   </model:LightSource>

I was able to removing the flickering. I think that because your  
light source was so low and distant, OpenGL was interpreting shadows  
cast by the wheels in an unexpected manner.

Nathan

On Jan 30, 2007, at 6:38 PM, Dave Wooden wrote:

> I'm having a rendering problem with wxgazebo.  The screen flickers
> from normal to very dark.
>
> See the attached image for an example.  The ground is supposed to be
> uniformly yellowish.
>
> I tried the various render options (XLIB,GLX,etc), but this didn't
> seem to make any difference.  Is there something else I can change to
> make this not happen?  Is this a common occurence?  Anyone have any
> idea where to look?
>
> My graphics card is an NVidia GeForce4 MX 440 AGP 8x.
> With Gazebo 0.7.0.
>
> Thanks,
> -dave wooden
> <temp.world>
> <bad-gazebo-rendering.png>
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