I've posted a patch 
(https://sourceforge.net/tracker/index.php?func=detail&aid=1674168&group_id=42445&atid=433166)
 
to resolve a ray/cylinder collision issue present in Gazebo 0.7 (and still 
present in SVN head, as far as I can tell):

Rays that originate inside the inifinite extension of the cylinder are 
always assumed to hit the cylinder end cap, regardless of the ray's 
direction.  This causes obvious problems with RayProximity-derived sensors 
(such as the SICK).  The patch simply adds a check to ensure that the 
ray-plane intersection is within a radius of the center of the end cap. 
Performance impact should be minimal (a few additions and a dot product).

A test case for the problem can be found at: 
http://ginger.autonomy.ri.cmu.edu/trestle/cylRay.world.  Screenshots of a 
slightly different test case are at: 
http://ginger.autonomy.ri.cmu.edu/trestle/GazeboCylinder/

Cheers,

-Brennan


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