Thanks for the patch Brennan, much appreciated.

-nate

On 3/5/07, Brennan Sellner <[EMAIL PROTECTED]> wrote:
> I've posted a patch
> (https://sourceforge.net/tracker/index.php?func=detail&aid=1674168&group_id=42445&atid=433166)
> to resolve a ray/cylinder collision issue present in Gazebo 0.7 (and still
> present in SVN head, as far as I can tell):
>
> Rays that originate inside the inifinite extension of the cylinder are
> always assumed to hit the cylinder end cap, regardless of the ray's
> direction.  This causes obvious problems with RayProximity-derived sensors
> (such as the SICK).  The patch simply adds a check to ensure that the
> ray-plane intersection is within a radius of the center of the end cap.
> Performance impact should be minimal (a few additions and a dot product).
>
> A test case for the problem can be found at:
> http://ginger.autonomy.ri.cmu.edu/trestle/cylRay.world.  Screenshots of a
> slightly different test case are at:
> http://ginger.autonomy.ri.cmu.edu/trestle/GazeboCylinder/
>
> Cheers,
>
> -Brennan
>
>
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