Hello,

Attaching models to the ground plane is a good way to make fixed objects.

There are no GUI controls for the gripper right now. The best way to
use the gripper is to write a player client, and control it
programmatically.

-nate

On 3/20/07, Jan Larsson <[EMAIL PROTECTED]> wrote:
> Hello
>
> First, Id just like to say thanks for the advice I got for my last letter.
> Now I have a couple of new questions.
>
> How do you make a model fixed in the environment? So far I've been attaching
> my models to the groundplane to achieve this but I thought it best to find
> out how to do this properly. I saw something mentioned about having geoms
> without bodies but I haven't managed to figure out how this is done.
>
> Is there supposed to be a panel in the GUI ( when running wxgazebo ) for
> grippers? I've tried playing around with the Pioneer2Gripper but I haven't
> been able to determine if it actually works, nothing happens when I click it
> in the simulation controls. I tried it with player and playerv and when I
> subscribe to the gripper I get the following error:
>
>   playerc error   : got NACK from request
>   playerv : error in dev_gripper.c
>   get_geom failed : got NACK from request
>
>
> Finally I want to ask about adding cameras to an environment. I added a
> couple of cameras, using the generic MonoCam, with reasonably high
> resolution ( image size 640 x 480) and updaterate (30 fps) and this made the
> simulation really sluggish. In fact, adding just one such camera made the
> simulation noticeably slower. Is this to be expected?
>
> That is all I wanted to ask about this time, thanks in advance for any
> advice.
>
> -Jan
>
>
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