Hi!

We're trying to attach a laser scanner model to our own model of a
car. The car model consists of disabled bodies (using dBodyDisable)
with positions being updated through our own integration routines
(instead of ODE). We now try to attach a modified version of the Sick
laser scanner to the car, again by disabling the body, and by
including the laser scanner model inside the car model in the world
file (using the usual syntax).

If we do it this way, the laser scanner remains fixed in the world and
does not more with the car, although the car's position gets updated
(using SetPosition on its main body).

How can we solve this problem? Do we need to change the update
function for the laser scanner, or add something in the world file?
Any help is very much appreciated.

thanks,
Vincent

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