Hello,

* getting the stable archive 0.7.0
* getting the cvs version
* getting the svn version

all these have different files (strange isn't it). Which one to get ?
Note that whatever the version built, gazebo still shows 0.5.0 as 
version on the prompt, as the #define in config.h are not accepted 
redefinitions of other files (/usr/include/cpl_config.h as far as I 
could find out)
None of these "versions" seem to support lib3ds-1.3.0. Though I built 
the cvs version (dont like scons :) ) with lib3ds-1.2.0, examples where 
3ds files are used, the skin parts are invisible (they load but are not 
shown).
Also is this skin, just a "skin", or does it have the skin shape geom 
for collision ?
(otherwise how can I build a complex geom like the one that could be 
done with trimesh in ode ?)

How are the mesh files used for gazebo in the cvs and svn ?

The svn version forces one to install player and ogre to be able to 
build gazebo. I think it may not be an option as ogre is big and not 
available to several distrib (and needs several things which are 
recquired to be built by the user), and player is not useful at all for 
ppl who only intend to use the 3d simulator.

To build a new model, the doc says to program in C the load() fonction. 
I have found the tutorial showing how to create simple models using the 
*.world format. Why one should choose one or another way ? Is the xml 
file not exhaustive ?


Thank you



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