Hello, * getting the stable archive 0.7.0 * getting the cvs version * getting the svn version
all these have different files (strange isn't it). Which one to get ? Note that whatever the version built, gazebo still shows 0.5.0 as version on the prompt, as the #define in config.h are not accepted redefinitions of other files (/usr/include/cpl_config.h as far as I could find out) None of these "versions" seem to support lib3ds-1.3.0. Though I built the cvs version (dont like scons :) ) with lib3ds-1.2.0, examples where 3ds files are used, the skin parts are invisible (they load but are not shown). Also is this skin, just a "skin", or does it have the skin shape geom for collision ? (otherwise how can I build a complex geom like the one that could be done with trimesh in ode ?) How are the mesh files used for gazebo in the cvs and svn ? The svn version forces one to install player and ogre to be able to build gazebo. I think it may not be an option as ogre is big and not available to several distrib (and needs several things which are recquired to be built by the user), and player is not useful at all for ppl who only intend to use the 3d simulator. To build a new model, the doc says to program in C the load() fonction. I have found the tutorial showing how to create simple models using the *.world format. Why one should choose one or another way ? Is the xml file not exhaustive ? Thank you ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
