On 7/19/07, Guillaume Jouffroy <[EMAIL PROTECTED]> wrote: > Hello, > > * getting the stable archive 0.7.0 > * getting the cvs version > * getting the svn version > > all these have different files (strange isn't it). Which one to get ?
That depends on your needs. If you want the non-ogre version of gazebo, then get the CVS version. If you want to try the new version (which is not as fully implemented as the CVS version), then download from SVN. > Note that whatever the version built, gazebo still shows 0.5.0 as > version on the prompt, as the #define in config.h are not accepted > redefinitions of other files (/usr/include/cpl_config.h as far as I > could find out) > None of these "versions" seem to support lib3ds-1.3.0. Though I built > the cvs version (dont like scons :) ) with lib3ds-1.2.0, examples where > 3ds files are used, the skin parts are invisible (they load but are not > shown). > Also is this skin, just a "skin", or does it have the skin shape geom > for collision ? The skin in CVS is just a skin, no collision detection is done with the skin geometry. > (otherwise how can I build a complex geom like the one that could be > done with trimesh in ode ?) Can't do that just yet. You can make terrains, but not complex 3d models. > How are the mesh files used for gazebo in the cvs and svn ? CVS does not use mesh files, only SVN. These mesh file are the same thing as "skins", no collision detection is done on these meshes - yet. > The svn version forces one to install player and ogre to be able to > build gazebo. I think it may not be an option as ogre is big and not > available to several distrib (and needs several things which are > recquired to be built by the user), and player is not useful at all for > ppl who only intend to use the 3d simulator. Thanks for the input. I'll make player optional, but I can't make Ogre optional. I've decided to abandon writing my own graphics pipeline and use what other people have done. No need to redo work. > To build a new model, the doc says to program in C the load() fonction. > I have found the tutorial showing how to create simple models using the > *.world format. Why one should choose one or another way ? Is the xml > file not exhaustive ? The dos online are only applicable to the CVS or stable-version of gazebo. There are no docs yet for the SVN version. If you are using SVN version of gazebo, then you can make a model almost completely within XML. If you are not using the SVN version of gazebo, then you will have to write a plug-in model. The docs should describe this process. -nate ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
