Hello, Thanks for the errors. I'll try to take of these problems soon.
-nate On 10/1/07, Stanisław Szymczyk <[EMAIL PROTECTED]> wrote: > Hello > > I had the same problems while trying to compile Gazebo on AMD64 and > changed problematic casts to (long) instead of (int) in files: > > * server/physics/Geom.cc (line 218) > * server/rendering/OgreAdaptor.cc (lines 345, 349) > > As far as I remember, Gazebo compiled without problems after these changes. > > Also I added "return camera;" at the end of OgreAdaptor::CreateCamera > method in OgreAdaptor.cc. I really don't know why it wasn't there. > Gazebo was crashing badly because of that. > > Good luck > Stanislaw Szymczyk > > On 10/1/07, Alvaro Aguilera <[EMAIL PROTECTED]> wrote: > > >Hello > > > > ... > > About the compilation error, it seems that in new versions of ODE, dGeomID > > cannot be casted to integer. > > The error is at server/physics/Geom.cc, line 218 "cast from dxGeom* to int > > loses precision". > > If I change the casting to "long long" in a couple of places, the error > > doesn't appear anymore, but compilation dies anyway at other point, so I > > didn't try more ugly patches :) > > > > Regards, > > Alvaro. > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
