Is there any known internal limitation of rays in gazebo (number of rays that can be handled without heavy losses of speed)? My problem is, that I have to simulate a robot with 16 sonars. The gazebo solution of sensors is only a simple ray, but, as you know, sonars have a kind of a frustum. To solve this, I simply represented this frustum by a lot of rays. When I want to have a high resolution, a mass of rays are needed (> 1000 rays per sensor).
This slows down gazebo, of course. Maybe gazebo can handle a lot more rays but my implementaion is crap. Does anybody have experience with this kind of sensor-modellation ? Is there any other way to simulate a frustum, maybe determine the other objects position and orientation and calculate the distance and angle. Thanks in advance! Jonas _________________________________________________________________________ In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
