Is there any known internal limitation of rays in gazebo (number of rays that 
can be handled without heavy losses of speed)?
My problem is, that I have to simulate a robot with 16 sonars. The gazebo 
solution of sensors is only a simple ray, but, as you know, sonars have a kind 
of a frustum.
To solve this, I simply represented this frustum by a lot of rays. When I want 
to have a high resolution, a mass of rays are needed (> 1000 rays per sensor).

This slows down gazebo, of course. Maybe gazebo can handle a lot more rays but 
my implementaion is crap.
Does anybody have experience with this kind of sensor-modellation ? Is there 
any other way to simulate a frustum, maybe determine the other objects position 
and orientation and calculate the distance and angle. 

Thanks in advance!
Jonas
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