Hello,

Yes, a lot of Rays will significantly slow down gazebo. As an
alternative to rays, you might try using a cylinder or a cone trimesh.
You'll have to copy the RaySensor class and modify the code to use
Cylinders. This should more accurately simulate a sonar without the
overhead of numerous rays.

-nate

On Nov 9, 2007 12:45 AM, Jonas Lanvers <[EMAIL PROTECTED]> wrote:
>
> Is there any known internal limitation of rays in gazebo (number of rays that 
> can be handled without heavy losses of speed)?
> My problem is, that I have to simulate a robot with 16 sonars. The gazebo 
> solution of sensors is only a simple ray, but, as you know, sonars have a 
> kind of a frustum.
> To solve this, I simply represented this frustum by a lot of rays. When I 
> want to have a high resolution, a mass of rays are needed (> 1000 rays per 
> sensor).
>
> This slows down gazebo, of course. Maybe gazebo can handle a lot more rays 
> but my implementaion is crap.
> Does anybody have experience with this kind of sensor-modellation ? Is there 
> any other way to simulate a frustum, maybe determine the other objects 
> position and orientation and calculate the distance and angle.
>
> Thanks in advance!
> Jonas
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