Hi,

I am trying to run the SVN Gazebo. Latest version (153).

I am running with an Nvidia card and Ubuntu 7.10. I can successfully run 
Gazebo 0.7.

When I run "gazebo pioneer2dx.world" all I see is a black gui screen, which I 
have to close using ctrl-C at the terminal, hitting the close button does 
nothing. I am getting a warning about no controller for the camera which I 
assume is for Player interfacing only? I added a generic camera controller 
but it did not help with the black gui screen issue. I have left the 
simulation alone for several minutes in case it was still trying to start.

As can be seen in the Ogre.log file below it an best/worst/avg FPS value is 
given when I close the program after it has been running for several minutes, 
but I still only have a black GUI screen.

Any help would be appreciated. Thanks as always.

Sawyer

This output and the Ogre.log file below were created with an unmodified 
pioneer2dx.world file.

$ gazebo pioneer2dx.world
** Gazebo 0.8 **
* Part of the Player/Stage Project [http://playerstage.sourceforge.net].
* Copyright 2000-2005 Copyright (C) 2003 Nate Koenig, Andrew Howard, and 
contributors.
* Released under the GNU General Public License.
[server/main.cc:335]
  Creating GUI:
        Type[fltk] Pos[0 0] Size[640 480]
GUI Init
Gazebo Path[/usr/local/share/gazebo]
Ogre Path[/usr/lib/OGRE]
creating /tmp/gazebo-tobor-0
creating /tmp/gazebo-tobor-0/simulation.default 112 688
[server/sensors/Sensor.cc:94]
  cam1_sensor sensor has no controller.
Body1[left_wheel] Body2[chassis_body]
AnchorBody[0.1 -0.170001 -0.0725] Vec[0.1 -0.170001 -0.0725]
Body1[right_wheel] Body2[chassis_body]
AnchorBody[0.1 0.170001 -0.0725] Vec[0.1 0.170001 -0.0725]
Body1[castor_body] Body2[chassis_body]
AnchorBody[-0.2 0 -0.11] Vec[-0.2 0 -0.11]
creating /tmp/gazebo-tobor-0/position.position_iface_0 112 224
creating /tmp/gazebo-tobor-0/laser.laser_iface_0 112 12432
deleting /tmp/gazebo-tobor-0/position.position_iface_0
deleting /tmp/gazebo-tobor-0/laser.laser_iface_0
deleting /tmp/gazebo-tobor-0/simulation.default
deleting /tmp/gazebo-tobor-0

Here is my Ogre.log file:
10:25:59: Creating resource group General
10:25:59: Creating resource group Internal
10:25:59: Creating resource group Autodetect
10:25:59: SceneManagerFactory for type 'DefaultSceneManager' registered.
10:25:59: Registering ResourceManager for type Material
10:25:59: Registering ResourceManager for type Mesh
10:25:59: Registering ResourceManager for type Skeleton
10:25:59: MovableObjectFactory for type 'ParticleSystem' registered.
10:25:59: OverlayElementFactory for type Panel registered.
10:25:59: OverlayElementFactory for type BorderPanel registered.
10:25:59: OverlayElementFactory for type TextArea registered.
10:25:59: Registering ResourceManager for type Font
10:25:59: ArchiveFactory for archive type FileSystem registered.
10:25:59: ArchiveFactory for archive type Zip registered.
10:25:59: FreeImage version: 3.9.3
10:25:59: This program uses FreeImage, a free, open source image library 
supporting all common bitmap formats. See http://freeimage.sourceforge.net 
for details
10:25:59: Supported formats: 
bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
10:25:59: DDS codec registering
10:25:59: Registering ResourceManager for type HighLevelGpuProgram
10:25:59: Registering ResourceManager for type Compositor
10:25:59: MovableObjectFactory for type 'Entity' registered.
10:25:59: MovableObjectFactory for type 'Light' registered.
10:25:59: MovableObjectFactory for type 'BillboardSet' registered.
10:25:59: MovableObjectFactory for type 'ManualObject' registered.
10:25:59: MovableObjectFactory for type 'BillboardChain' registered.
10:25:59: MovableObjectFactory for type 'RibbonTrail' registered.
10:25:59: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not 
found! in ConfigFile::load at OgreConfigFile.cpp (line 84)
10:25:59: plugins.cfg not found, automatic plugin loading disabled.
10:25:59: *-*-* OGRE Initialising
10:25:59: *-*-* Version 1.4.3 (Eihort)
10:25:59: Loading library /usr/lib/OGRE/RenderSystem_GL.so
10:25:59: Installing plugin: GL RenderSystem
10:25:59: OpenGL Rendering Subsystem created.
10:25:59: Plugin successfully installed
10:25:59: Loading library /usr/lib/OGRE/Plugin_ParticleFX.so
10:25:59: Installing plugin: ParticleFX
10:25:59: Particle Emitter Type 'Point' registered
10:25:59: Particle Emitter Type 'Box' registered
10:25:59: Particle Emitter Type 'Ellipsoid' registered
10:25:59: Particle Emitter Type 'Cylinder' registered
10:25:59: Particle Emitter Type 'Ring' registered
10:25:59: Particle Emitter Type 'HollowEllipsoid' registered
10:25:59: Particle Affector Type 'LinearForce' registered
10:25:59: Particle Affector Type 'ColourFader' registered
10:25:59: Particle Affector Type 'ColourFader2' registered
10:25:59: Particle Affector Type 'ColourImage' registered
10:25:59: Particle Affector Type 'ColourInterpolator' registered
10:25:59: Particle Affector Type 'Scaler' registered
10:25:59: Particle Affector Type 'Rotator' registered
10:25:59: Particle Affector Type 'DirectionRandomiser' registered
10:25:59: Particle Affector Type 'DeflectorPlane' registered
10:25:59: Plugin successfully installed
10:25:59: Loading library /usr/lib/OGRE/Plugin_BSPSceneManager.so
10:25:59: Installing plugin: BSP Scene Manager
10:25:59: Plugin successfully installed
10:25:59: Loading library /usr/lib/OGRE/Plugin_OctreeSceneManager.so
10:25:59: Installing plugin: Octree & Terrain Scene Manager
10:25:59: Plugin successfully installed
10:25:59: Added resource location '/usr/local/share/gazebo/Media' of 
type 'FileSystem' to resource group 'General'
10:25:59: Added resource location '/usr/local/share/gazebo/Media/fonts' of 
type 'FileSystem' to resource group 'General'
10:25:59: Added resource 
location '/usr/local/share/gazebo/Media/materials/programs' of 
type 'FileSystem' to resource group 'General'
10:25:59: Added resource 
location '/usr/local/share/gazebo/Media/materials/scripts' of 
type 'FileSystem' to resource group 'General'
10:26:00: Added resource 
location '/usr/local/share/gazebo/Media/materials/textures' of 
type 'FileSystem' to resource group 'General'
10:26:00: Added resource location '/usr/local/share/gazebo/Media/models' of 
type 'FileSystem' to resource group 'General'
10:26:00: CPU Identifier & Features
10:26:00: -------------------------
10:26:00:  *   CPU ID: AuthenticAMD: AMD Sempron(tm) Processor 2800+
10:26:00:  *      SSE: yes
10:26:00:  *     SSE2: yes
10:26:00:  *     SSE3: yes
10:26:00:  *      MMX: yes
10:26:00:  *   MMXEXT: yes
10:26:00:  *    3DNOW: yes
10:26:00:  * 3DNOWEXT: yes
10:26:00:  *     CMOV: yes
10:26:00:  *      TSC: yes
10:26:00:  *      FPU: yes
10:26:00:  *      PRO: yes
10:26:00:  *       HT: no
10:26:00: -------------------------
10:26:00: ******************************
*** Starting GLX Subsystem ***
******************************
10:26:00: GLRenderSystem::createRenderWindow "WindowName", 640x480 windowed  
miscParams: parentWindowHandle=135168208 0 50331651 135189272
10:26:00: GLXWindow::create
10:26:00: Parsing miscParams
10:26:00: GLXWindow::create -- Best visual is 36
10:26:00: GL_VERSION = 2.1.1 NVIDIA 100.14.19
10:26:00: GL_VENDOR = NVIDIA Corporation
10:26:00: GL_RENDERER = GeForce 8600 GT/PCI/SSE2/3DNOW!
10:26:00: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture 
GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow 
GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging 
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query 
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite 
GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 
GL_ARB_texture_border_clamp GL_ARB_texture_compression 
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine 
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat 
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle 
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program 
GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers 
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc 
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color 
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax 
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader 
GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 
GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord 
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample 
GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats 
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters 
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil 
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object 
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color 
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side 
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array 
GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc 
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc 
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine 
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic 
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias 
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB 
GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array 
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region 
GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float 
GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance 
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 
GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent 
GL_NV_multisample_filter_hint GL_NV_occlusion_query 
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object 
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart 
GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection 
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 
GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader 
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback 
GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program 
GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option 
GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap 
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
10:26:00: ***************************
10:26:00: *** GL Renderer Started ***
10:26:00: ***************************
10:26:00: Registering ResourceManager for type GpuProgram
10:26:00: GLSL support detected
10:26:00: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
10:26:00: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0
10:26:00: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:00: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:00: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:00: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:00: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:01: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:01: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:01: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:01: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:01: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 
Packed-D24S8
10:26:01: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 
Packed-D24S8
10:26:01: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 
Packed-D24S8
10:26:01: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 
Packed-D24S8
10:26:01: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:01: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:01: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:01: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:01: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 
Packed-D24S8
10:26:02: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 
Packed-D24S8
10:26:02: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:02: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:02: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:02: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:02: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:02: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:02: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0
10:26:02: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA 
PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 
PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB 
PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R 
PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
10:26:02: RenderSystem capabilities
10:26:02: -------------------------
10:26:02:  * Hardware generation of mipmaps: yes
10:26:02:  * Texture blending: yes
10:26:02:  * Anisotropic texture filtering: yes
10:26:02:  * Dot product texture operation: yes
10:26:02:  * Cube mapping: yes
10:26:02:  * Hardware stencil buffer: yes
10:26:02:    - Stencil depth: 8
10:26:02:    - Two sided stencil support: yes
10:26:02:    - Wrap stencil values: yes
10:26:02:  * Hardware vertex / index buffers: yes
10:26:02:  * Vertex programs: yes
10:26:02:    - Max vertex program version: vp40
10:26:02:  * Fragment programs: yes
10:26:02:    - Max fragment program version: fp40
10:26:02:  * Texture Compression: yes
10:26:02:    - DXT: yes
10:26:02:    - VTC: yes
10:26:02:  * Scissor Rectangle: yes
10:26:02:  * Hardware Occlusion Query: yes
10:26:02:  * User clip planes: yes
10:26:02:  * VET_UBYTE4 vertex element type: yes
10:26:02:  * Infinite far plane projection: yes
10:26:02:  * Hardware render-to-texture: yes
10:26:02:  * Floating point textures: yes
10:26:02:  * Non-power-of-two textures: yes
10:26:02:  * Volume textures: yes
10:26:02:  * Multiple Render Targets: 8
10:26:02:  * Point Sprites: yes
10:26:02:  * Extended point parameters: yes
10:26:02:  * Max Point Size: 63.375
10:26:02:  * Vertex texture fetch: yes
10:26:02:    - Max vertex textures: 32
10:26:02:    - Vertex textures shared: yes
10:26:02: Registering ResourceManager for type Texture
10:26:02: ResourceBackgroundQueue - threading disabled
10:26:02: Particle Renderer Type 'billboard' registered
10:26:02: SceneManagerFactory for type 'OctreeSceneManager' registered.
10:26:02: SceneManagerFactory for type 'TerrainSceneManager' registered.
10:26:02: SceneManagerFactory for type 'BspSceneManager' registered.
10:26:02: Registering ResourceManager for type BspLevel
10:26:02: TerrainSceneManager: Registered a new PageSource for type Heightmap
10:26:02: Parsing scripts for resource group Autodetect
10:26:02: Finished parsing scripts for resource group Autodetect
10:26:02: Parsing scripts for resource group General
10:26:02: Parsing script Gazebo.material
10:26:02: GLSL compiling: Gazebo/PointLightVS
10:26:02: GLSL compiled : Gazebo/PointLightVS
10:26:02: GLSL compiling: Gazebo/PointLightFS
10:26:02: GLSL compiled : Gazebo/PointLightFS
10:26:02: GLSL compiling: Gazebo/SpotLightVS
10:26:02: GLSL compiled : Gazebo/SpotLightVS
10:26:02: GLSL compiling: Gazebo/SpotLightFS
10:26:02: GLSL compiled : Gazebo/SpotLightFS
10:26:02: Error in material PerPixelShaded at line 74 of Gazebo.material: 
Unrecognised command: /*ambient
10:26:02: Error in material PerPixelShaded at line 77 of Gazebo.material: 
Unrecognised command: */
10:26:02: GLSL compiling: Gazebo/AmbientOneTextureVS
10:26:02: GLSL compiled : Gazebo/AmbientOneTextureVS(22) : warning C7011: 
implicit cast from "int" to "float"
(18) : warning C7011: implicit cast from "int" to "float"
(18) : warning C7011: implicit cast from "int" to "float"

10:26:02: GLSL compiling: Gazebo/AmbientOneTextureFS
10:26:02: GLSL compiled : Gazebo/AmbientOneTextureFS
10:26:02: Error in material Gazebo/GrassFloor at line 427 of Gazebo.material: 
Unrecognised command: /*
10:26:02: Error in material Gazebo/GrassFloor at line 429 of Gazebo.material: 
Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
10:26:02: Error in material Gazebo/GrassFloor at line 430 of Gazebo.material: 
Unrecognised command: */
10:26:02: Error in material Gazebo/GrassFloor at line 436 of Gazebo.material: 
Unrecognised command: /*pass
10:26:02: Error in material Gazebo/GrassFloor at line 437 of Gazebo.material: 
Unrecognised command: {
10:26:02: Error in material Gazebo/GrassFloor at line 438 of Gazebo.material: 
Unrecognised command: ambient
10:26:02: Error in material Gazebo/GrassFloor at line 439 of Gazebo.material: 
Unrecognised command: diffuse
10:26:02: Error in material Gazebo/GrassFloor at line 440 of Gazebo.material: 
Unrecognised command: specular
10:26:02: Error in material Gazebo/GrassFloor at line 441 of Gazebo.material: 
Unrecognised command: texture_unit
10:26:02: Error in material Gazebo/GrassFloor at line 442 of Gazebo.material: 
Unrecognised command: {
10:26:02: Error in material Gazebo/GrassFloor at line 443 of Gazebo.material: 
Unrecognised command: texture
10:26:02: Error at line 447 of Gazebo.material: Unrecognised command: pass
10:26:02: Error at line 448 of Gazebo.material: Unrecognised command: {
10:26:02: Error at line 449 of Gazebo.material: Unrecognised command: ambient
10:26:02: Error at line 450 of Gazebo.material: Unrecognised command: diffuse
10:26:02: Error at line 451 of Gazebo.material: Unrecognised command: specular
10:26:02: Error at line 452 of Gazebo.material: Unrecognised command: 
texture_unit
10:26:02: Error at line 453 of Gazebo.material: Unrecognised command: {
10:26:02: Error at line 454 of Gazebo.material: Unrecognised command: texture
10:26:02: Error at line 455 of Gazebo.material: Unexpected terminating brace.
10:26:02: Error at line 456 of Gazebo.material: Unexpected terminating brace.
10:26:02: Error at line 457 of Gazebo.material: Unrecognised command: pass
10:26:02: Error at line 458 of Gazebo.material: Unrecognised command: {
10:26:02: Error at line 459 of Gazebo.material: Unrecognised command: ambient
10:26:02: Error at line 460 of Gazebo.material: Unrecognised command: diffuse
10:26:02: Error at line 461 of Gazebo.material: Unrecognised command: specular
10:26:02: Error at line 463 of Gazebo.material: Unrecognised command: 
texture_unit
10:26:02: Error at line 464 of Gazebo.material: Unrecognised command: {
10:26:02: Error at line 465 of Gazebo.material: Unrecognised command: texture
10:26:02: Error at line 466 of Gazebo.material: Unexpected terminating brace.
10:26:02: Error at line 467 of Gazebo.material: Unexpected terminating brace.
10:26:02: Error at line 468 of Gazebo.material: Unrecognised command: */
10:26:02: Error at line 470 of Gazebo.material: Unexpected terminating brace.
10:26:02: Error at line 471 of Gazebo.material: Unexpected terminating brace.
10:26:02: Error at line 541 of Gazebo.material: Error in program 
ShadowCasterVP parameter entry_point is not valid.
10:26:02: Error at line 541 of Gazebo.material: Error in program 
ShadowCasterVP parameter profiles is not valid.
10:26:02: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource 
v-shadow-caster.cg in resource group General or any other group. in 
ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 603)
10:26:02: High-level program ShadowCasterVP encountered an error during 
loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource 
v-shadow-caster.cg in resource group General or any other group. in 
ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 603)
10:26:02: Error at line 558 of Gazebo.material: Error in program 
ShadowCasterFP parameter entry_point is not valid.
10:26:02: Error at line 558 of Gazebo.material: Error in program 
ShadowCasterFP parameter profiles is not valid.
10:26:02: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource 
f-shadow-caster.cg in resource group General or any other group. in 
ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 603)
10:26:02: High-level program ShadowCasterFP encountered an error during 
loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource 
f-shadow-caster.cg in resource group General or any other group. in 
ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 603)
10:26:02: Parsing script sample.fontdef
10:26:02: Bad attribute line: glyph             0.152344        0.125   
0.160156        0.1875 in font Ogre
10:26:02: Parsing script Gazebo.fontdef
10:26:02: Finished parsing scripts for resource group General
10:26:02: Parsing scripts for resource group Internal
10:26:02: Finished parsing scripts for resource group Internal
10:26:03: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 
hardware generated mipmaps from Image. Internal format is 
PF_X8R8G8B8,256x256x1.
10:26:03: Creating viewport on target 'WindowName', rendering from 
camera '__GAZEBO_CAMERA__', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 
1.00 ZOrder: 0
10:26:03: Viewport for camera '__GAZEBO_CAMERA__', actual dimensions L: 0 T: 0 
W: 640 H: 480
10:26:03: Font Arialusing texture size 2048x1024
10:26:03: Info: Freetype returned null for character 160 in font Arial
10:26:03: Texture: ArialTexture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with  
hardware generated mipmaps from Image. Internal format is 
PF_BYTE_LA,2048x1024x1.
10:26:03: WARNING: Mesh instance 'unit_sphere' was defined as manually loaded, 
but no manual loader was provided. This Resource will be lost if it has to be 
reloaded.
10:26:03: WARNING: Mesh instance 'unit_box' was defined as manually loaded, 
but no manual loader was provided. This Resource will be lost if it has to be 
reloaded.
10:26:03: WARNING: Mesh instance 'unit_cylinder' was defined as manually 
loaded, but no manual loader was provided. This Resource will be lost if it 
has to be reloaded.
10:26:03: Texture: grass_1024.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 
5 hardware generated mipmaps from Image. Internal format is 
PF_X8R8G8B8,1024x1024x1.
10:26:03: Texture: pioneerBody.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 
5 hardware generated mipmaps from Image. Internal format is 
PF_X8R8G8B8,512x512x1.
10:26:03: Can't assign material Gazebo/TransparentTest to SubEntity of 
chassis_geom_AABB because this Material does not exist. Have you forgotten to 
define it in a .material script?
10:26:03: Can't assign material Gazebo/TransparentTest to SubEntity of 
left_wheel_geom_AABB because this Material does not exist. Have you forgotten 
to define it in a .material script?
10:26:03: Can't assign material Gazebo/TransparentTest to SubEntity of 
left_wheel_box_AABB because this Material does not exist. Have you forgotten 
to define it in a .material script?
10:26:03: Can't assign material Gazebo/TransparentTest to SubEntity of 
right_wheel_geom_AABB because this Material does not exist. Have you 
forgotten to define it in a .material script?
10:26:03: Can't assign material Gazebo/TransparentTest to SubEntity of 
right_wheel_box_AABB because this Material does not exist. Have you forgotten 
to define it in a .material script?
10:26:03: Can't assign material Gazebo/TransparentTest to SubEntity of 
castor_geom_AABB because this Material does not exist. Have you forgotten to 
define it in a .material script?
10:26:03: Mesh: Loading sicklms200.mesh.
10:26:03: Can't assign material Material/SOLID to SubEntity of 
Geom_laser_geom1:0 because this Material does not exist. Have you forgotten 
to define it in a .material script?
10:26:03: Can't assign material Gazebo/TransparentTest to SubEntity of 
laser_geom1_AABB because this Material does not exist. Have you forgotten to 
define it in a .material script?
10:26:03: Can't assign material Gazebo/TransparentTest to SubEntity of 
laser_geom2_AABB because this Material does not exist. Have you forgotten to 
define it in a .material script?
10:26:03: Creating viewport on target 'cam1_sensor_RttTex/0/0/0', rendering 
from camera 'cam1_sensor', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 
1.00 ZOrder: 0
10:26:03: Viewport for camera 'cam1_sensor', actual dimensions L: 0 T: 0 W: 
640 H: 480
10:26:03: Font Consoleusing texture size 512x256
10:26:03: Info: Freetype returned null for character 141 in font Console
10:26:03: Info: Freetype returned null for character 160 in font Console
10:26:03: Texture: ConsoleTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with  
hardware generated mipmaps from Image. Internal format is 
PF_BYTE_LA,512x256x1.
10:26:03: WARNING: Texture instance 'cam1_sensor_RttTex' was defined as 
manually loaded, but no manual loader was provided. This Resource will be 
lost if it has to be reloaded.
10:26:03: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) 
with 5 hardware generated mipmaps from Image. Internal format is 
PF_X8R8G8B8,128x128x1.
10:33:13: Render Target 'WindowName' Average FPS: 42.2608 Best FPS: 54.6177 
Worst FPS: 0.258131

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