Hi, I am trying to run the SVN Gazebo. Latest version (153).
I am running with an Nvidia card and Ubuntu 7.10. I can successfully run Gazebo 0.7. When I run "gazebo pioneer2dx.world" all I see is a black gui screen, which I have to close using ctrl-C at the terminal, hitting the close button does nothing. I am getting a warning about no controller for the camera which I assume is for Player interfacing only? I added a generic camera controller but it did not help with the black gui screen issue. I have left the simulation alone for several minutes in case it was still trying to start. As can be seen in the Ogre.log file below it an best/worst/avg FPS value is given when I close the program after it has been running for several minutes, but I still only have a black GUI screen. Any help would be appreciated. Thanks as always. Sawyer This output and the Ogre.log file below were created with an unmodified pioneer2dx.world file. $ gazebo pioneer2dx.world ** Gazebo 0.8 ** * Part of the Player/Stage Project [http://playerstage.sourceforge.net]. * Copyright 2000-2005 Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. * Released under the GNU General Public License. [server/main.cc:335] Creating GUI: Type[fltk] Pos[0 0] Size[640 480] GUI Init Gazebo Path[/usr/local/share/gazebo] Ogre Path[/usr/lib/OGRE] creating /tmp/gazebo-tobor-0 creating /tmp/gazebo-tobor-0/simulation.default 112 688 [server/sensors/Sensor.cc:94] cam1_sensor sensor has no controller. Body1[left_wheel] Body2[chassis_body] AnchorBody[0.1 -0.170001 -0.0725] Vec[0.1 -0.170001 -0.0725] Body1[right_wheel] Body2[chassis_body] AnchorBody[0.1 0.170001 -0.0725] Vec[0.1 0.170001 -0.0725] Body1[castor_body] Body2[chassis_body] AnchorBody[-0.2 0 -0.11] Vec[-0.2 0 -0.11] creating /tmp/gazebo-tobor-0/position.position_iface_0 112 224 creating /tmp/gazebo-tobor-0/laser.laser_iface_0 112 12432 deleting /tmp/gazebo-tobor-0/position.position_iface_0 deleting /tmp/gazebo-tobor-0/laser.laser_iface_0 deleting /tmp/gazebo-tobor-0/simulation.default deleting /tmp/gazebo-tobor-0 Here is my Ogre.log file: 10:25:59: Creating resource group General 10:25:59: Creating resource group Internal 10:25:59: Creating resource group Autodetect 10:25:59: SceneManagerFactory for type 'DefaultSceneManager' registered. 10:25:59: Registering ResourceManager for type Material 10:25:59: Registering ResourceManager for type Mesh 10:25:59: Registering ResourceManager for type Skeleton 10:25:59: MovableObjectFactory for type 'ParticleSystem' registered. 10:25:59: OverlayElementFactory for type Panel registered. 10:25:59: OverlayElementFactory for type BorderPanel registered. 10:25:59: OverlayElementFactory for type TextArea registered. 10:25:59: Registering ResourceManager for type Font 10:25:59: ArchiveFactory for archive type FileSystem registered. 10:25:59: ArchiveFactory for archive type Zip registered. 10:25:59: FreeImage version: 3.9.3 10:25:59: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 10:25:59: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 10:25:59: DDS codec registering 10:25:59: Registering ResourceManager for type HighLevelGpuProgram 10:25:59: Registering ResourceManager for type Compositor 10:25:59: MovableObjectFactory for type 'Entity' registered. 10:25:59: MovableObjectFactory for type 'Light' registered. 10:25:59: MovableObjectFactory for type 'BillboardSet' registered. 10:25:59: MovableObjectFactory for type 'ManualObject' registered. 10:25:59: MovableObjectFactory for type 'BillboardChain' registered. 10:25:59: MovableObjectFactory for type 'RibbonTrail' registered. 10:25:59: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 84) 10:25:59: plugins.cfg not found, automatic plugin loading disabled. 10:25:59: *-*-* OGRE Initialising 10:25:59: *-*-* Version 1.4.3 (Eihort) 10:25:59: Loading library /usr/lib/OGRE/RenderSystem_GL.so 10:25:59: Installing plugin: GL RenderSystem 10:25:59: OpenGL Rendering Subsystem created. 10:25:59: Plugin successfully installed 10:25:59: Loading library /usr/lib/OGRE/Plugin_ParticleFX.so 10:25:59: Installing plugin: ParticleFX 10:25:59: Particle Emitter Type 'Point' registered 10:25:59: Particle Emitter Type 'Box' registered 10:25:59: Particle Emitter Type 'Ellipsoid' registered 10:25:59: Particle Emitter Type 'Cylinder' registered 10:25:59: Particle Emitter Type 'Ring' registered 10:25:59: Particle Emitter Type 'HollowEllipsoid' registered 10:25:59: Particle Affector Type 'LinearForce' registered 10:25:59: Particle Affector Type 'ColourFader' registered 10:25:59: Particle Affector Type 'ColourFader2' registered 10:25:59: Particle Affector Type 'ColourImage' registered 10:25:59: Particle Affector Type 'ColourInterpolator' registered 10:25:59: Particle Affector Type 'Scaler' registered 10:25:59: Particle Affector Type 'Rotator' registered 10:25:59: Particle Affector Type 'DirectionRandomiser' registered 10:25:59: Particle Affector Type 'DeflectorPlane' registered 10:25:59: Plugin successfully installed 10:25:59: Loading library /usr/lib/OGRE/Plugin_BSPSceneManager.so 10:25:59: Installing plugin: BSP Scene Manager 10:25:59: Plugin successfully installed 10:25:59: Loading library /usr/lib/OGRE/Plugin_OctreeSceneManager.so 10:25:59: Installing plugin: Octree & Terrain Scene Manager 10:25:59: Plugin successfully installed 10:25:59: Added resource location '/usr/local/share/gazebo/Media' of type 'FileSystem' to resource group 'General' 10:25:59: Added resource location '/usr/local/share/gazebo/Media/fonts' of type 'FileSystem' to resource group 'General' 10:25:59: Added resource location '/usr/local/share/gazebo/Media/materials/programs' of type 'FileSystem' to resource group 'General' 10:25:59: Added resource location '/usr/local/share/gazebo/Media/materials/scripts' of type 'FileSystem' to resource group 'General' 10:26:00: Added resource location '/usr/local/share/gazebo/Media/materials/textures' of type 'FileSystem' to resource group 'General' 10:26:00: Added resource location '/usr/local/share/gazebo/Media/models' of type 'FileSystem' to resource group 'General' 10:26:00: CPU Identifier & Features 10:26:00: ------------------------- 10:26:00: * CPU ID: AuthenticAMD: AMD Sempron(tm) Processor 2800+ 10:26:00: * SSE: yes 10:26:00: * SSE2: yes 10:26:00: * SSE3: yes 10:26:00: * MMX: yes 10:26:00: * MMXEXT: yes 10:26:00: * 3DNOW: yes 10:26:00: * 3DNOWEXT: yes 10:26:00: * CMOV: yes 10:26:00: * TSC: yes 10:26:00: * FPU: yes 10:26:00: * PRO: yes 10:26:00: * HT: no 10:26:00: ------------------------- 10:26:00: ****************************** *** Starting GLX Subsystem *** ****************************** 10:26:00: GLRenderSystem::createRenderWindow "WindowName", 640x480 windowed miscParams: parentWindowHandle=135168208 0 50331651 135189272 10:26:00: GLXWindow::create 10:26:00: Parsing miscParams 10:26:00: GLXWindow::create -- Best visual is 36 10:26:00: GL_VERSION = 2.1.1 NVIDIA 100.14.19 10:26:00: GL_VENDOR = NVIDIA Corporation 10:26:00: GL_RENDERER = GeForce 8600 GT/PCI/SSE2/3DNOW! 10:26:00: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 10:26:00: *************************** 10:26:00: *** GL Renderer Started *** 10:26:00: *************************** 10:26:00: Registering ResourceManager for type GpuProgram 10:26:00: GLSL support detected 10:26:00: GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 10:26:00: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 10:26:00: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:00: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:00: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:00: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:00: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:01: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:01: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:01: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:01: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:01: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 10:26:01: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 10:26:01: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 10:26:01: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 10:26:01: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:01: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:01: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:01: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:01: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 10:26:02: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 10:26:02: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:02: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:02: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:02: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:02: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:02: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:02: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 10:26:02: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 10:26:02: RenderSystem capabilities 10:26:02: ------------------------- 10:26:02: * Hardware generation of mipmaps: yes 10:26:02: * Texture blending: yes 10:26:02: * Anisotropic texture filtering: yes 10:26:02: * Dot product texture operation: yes 10:26:02: * Cube mapping: yes 10:26:02: * Hardware stencil buffer: yes 10:26:02: - Stencil depth: 8 10:26:02: - Two sided stencil support: yes 10:26:02: - Wrap stencil values: yes 10:26:02: * Hardware vertex / index buffers: yes 10:26:02: * Vertex programs: yes 10:26:02: - Max vertex program version: vp40 10:26:02: * Fragment programs: yes 10:26:02: - Max fragment program version: fp40 10:26:02: * Texture Compression: yes 10:26:02: - DXT: yes 10:26:02: - VTC: yes 10:26:02: * Scissor Rectangle: yes 10:26:02: * Hardware Occlusion Query: yes 10:26:02: * User clip planes: yes 10:26:02: * VET_UBYTE4 vertex element type: yes 10:26:02: * Infinite far plane projection: yes 10:26:02: * Hardware render-to-texture: yes 10:26:02: * Floating point textures: yes 10:26:02: * Non-power-of-two textures: yes 10:26:02: * Volume textures: yes 10:26:02: * Multiple Render Targets: 8 10:26:02: * Point Sprites: yes 10:26:02: * Extended point parameters: yes 10:26:02: * Max Point Size: 63.375 10:26:02: * Vertex texture fetch: yes 10:26:02: - Max vertex textures: 32 10:26:02: - Vertex textures shared: yes 10:26:02: Registering ResourceManager for type Texture 10:26:02: ResourceBackgroundQueue - threading disabled 10:26:02: Particle Renderer Type 'billboard' registered 10:26:02: SceneManagerFactory for type 'OctreeSceneManager' registered. 10:26:02: SceneManagerFactory for type 'TerrainSceneManager' registered. 10:26:02: SceneManagerFactory for type 'BspSceneManager' registered. 10:26:02: Registering ResourceManager for type BspLevel 10:26:02: TerrainSceneManager: Registered a new PageSource for type Heightmap 10:26:02: Parsing scripts for resource group Autodetect 10:26:02: Finished parsing scripts for resource group Autodetect 10:26:02: Parsing scripts for resource group General 10:26:02: Parsing script Gazebo.material 10:26:02: GLSL compiling: Gazebo/PointLightVS 10:26:02: GLSL compiled : Gazebo/PointLightVS 10:26:02: GLSL compiling: Gazebo/PointLightFS 10:26:02: GLSL compiled : Gazebo/PointLightFS 10:26:02: GLSL compiling: Gazebo/SpotLightVS 10:26:02: GLSL compiled : Gazebo/SpotLightVS 10:26:02: GLSL compiling: Gazebo/SpotLightFS 10:26:02: GLSL compiled : Gazebo/SpotLightFS 10:26:02: Error in material PerPixelShaded at line 74 of Gazebo.material: Unrecognised command: /*ambient 10:26:02: Error in material PerPixelShaded at line 77 of Gazebo.material: Unrecognised command: */ 10:26:02: GLSL compiling: Gazebo/AmbientOneTextureVS 10:26:02: GLSL compiled : Gazebo/AmbientOneTextureVS(22) : warning C7011: implicit cast from "int" to "float" (18) : warning C7011: implicit cast from "int" to "float" (18) : warning C7011: implicit cast from "int" to "float" 10:26:02: GLSL compiling: Gazebo/AmbientOneTextureFS 10:26:02: GLSL compiled : Gazebo/AmbientOneTextureFS 10:26:02: Error in material Gazebo/GrassFloor at line 427 of Gazebo.material: Unrecognised command: /* 10:26:02: Error in material Gazebo/GrassFloor at line 429 of Gazebo.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5) 10:26:02: Error in material Gazebo/GrassFloor at line 430 of Gazebo.material: Unrecognised command: */ 10:26:02: Error in material Gazebo/GrassFloor at line 436 of Gazebo.material: Unrecognised command: /*pass 10:26:02: Error in material Gazebo/GrassFloor at line 437 of Gazebo.material: Unrecognised command: { 10:26:02: Error in material Gazebo/GrassFloor at line 438 of Gazebo.material: Unrecognised command: ambient 10:26:02: Error in material Gazebo/GrassFloor at line 439 of Gazebo.material: Unrecognised command: diffuse 10:26:02: Error in material Gazebo/GrassFloor at line 440 of Gazebo.material: Unrecognised command: specular 10:26:02: Error in material Gazebo/GrassFloor at line 441 of Gazebo.material: Unrecognised command: texture_unit 10:26:02: Error in material Gazebo/GrassFloor at line 442 of Gazebo.material: Unrecognised command: { 10:26:02: Error in material Gazebo/GrassFloor at line 443 of Gazebo.material: Unrecognised command: texture 10:26:02: Error at line 447 of Gazebo.material: Unrecognised command: pass 10:26:02: Error at line 448 of Gazebo.material: Unrecognised command: { 10:26:02: Error at line 449 of Gazebo.material: Unrecognised command: ambient 10:26:02: Error at line 450 of Gazebo.material: Unrecognised command: diffuse 10:26:02: Error at line 451 of Gazebo.material: Unrecognised command: specular 10:26:02: Error at line 452 of Gazebo.material: Unrecognised command: texture_unit 10:26:02: Error at line 453 of Gazebo.material: Unrecognised command: { 10:26:02: Error at line 454 of Gazebo.material: Unrecognised command: texture 10:26:02: Error at line 455 of Gazebo.material: Unexpected terminating brace. 10:26:02: Error at line 456 of Gazebo.material: Unexpected terminating brace. 10:26:02: Error at line 457 of Gazebo.material: Unrecognised command: pass 10:26:02: Error at line 458 of Gazebo.material: Unrecognised command: { 10:26:02: Error at line 459 of Gazebo.material: Unrecognised command: ambient 10:26:02: Error at line 460 of Gazebo.material: Unrecognised command: diffuse 10:26:02: Error at line 461 of Gazebo.material: Unrecognised command: specular 10:26:02: Error at line 463 of Gazebo.material: Unrecognised command: texture_unit 10:26:02: Error at line 464 of Gazebo.material: Unrecognised command: { 10:26:02: Error at line 465 of Gazebo.material: Unrecognised command: texture 10:26:02: Error at line 466 of Gazebo.material: Unexpected terminating brace. 10:26:02: Error at line 467 of Gazebo.material: Unexpected terminating brace. 10:26:02: Error at line 468 of Gazebo.material: Unrecognised command: */ 10:26:02: Error at line 470 of Gazebo.material: Unexpected terminating brace. 10:26:02: Error at line 471 of Gazebo.material: Unexpected terminating brace. 10:26:02: Error at line 541 of Gazebo.material: Error in program ShadowCasterVP parameter entry_point is not valid. 10:26:02: Error at line 541 of Gazebo.material: Error in program ShadowCasterVP parameter profiles is not valid. 10:26:02: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource v-shadow-caster.cg in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 603) 10:26:02: High-level program ShadowCasterVP encountered an error during loading and is thus not supported. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource v-shadow-caster.cg in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 603) 10:26:02: Error at line 558 of Gazebo.material: Error in program ShadowCasterFP parameter entry_point is not valid. 10:26:02: Error at line 558 of Gazebo.material: Error in program ShadowCasterFP parameter profiles is not valid. 10:26:02: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource f-shadow-caster.cg in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 603) 10:26:02: High-level program ShadowCasterFP encountered an error during loading and is thus not supported. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource f-shadow-caster.cg in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 603) 10:26:02: Parsing script sample.fontdef 10:26:02: Bad attribute line: glyph 0.152344 0.125 0.160156 0.1875 in font Ogre 10:26:02: Parsing script Gazebo.fontdef 10:26:02: Finished parsing scripts for resource group General 10:26:02: Parsing scripts for resource group Internal 10:26:02: Finished parsing scripts for resource group Internal 10:26:03: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 10:26:03: Creating viewport on target 'WindowName', rendering from camera '__GAZEBO_CAMERA__', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 10:26:03: Viewport for camera '__GAZEBO_CAMERA__', actual dimensions L: 0 T: 0 W: 640 H: 480 10:26:03: Font Arialusing texture size 2048x1024 10:26:03: Info: Freetype returned null for character 160 in font Arial 10:26:03: Texture: ArialTexture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1. 10:26:03: WARNING: Mesh instance 'unit_sphere' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 10:26:03: WARNING: Mesh instance 'unit_box' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 10:26:03: WARNING: Mesh instance 'unit_cylinder' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 10:26:03: Texture: grass_1024.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 10:26:03: Texture: pioneerBody.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 10:26:03: Can't assign material Gazebo/TransparentTest to SubEntity of chassis_geom_AABB because this Material does not exist. Have you forgotten to define it in a .material script? 10:26:03: Can't assign material Gazebo/TransparentTest to SubEntity of left_wheel_geom_AABB because this Material does not exist. Have you forgotten to define it in a .material script? 10:26:03: Can't assign material Gazebo/TransparentTest to SubEntity of left_wheel_box_AABB because this Material does not exist. Have you forgotten to define it in a .material script? 10:26:03: Can't assign material Gazebo/TransparentTest to SubEntity of right_wheel_geom_AABB because this Material does not exist. Have you forgotten to define it in a .material script? 10:26:03: Can't assign material Gazebo/TransparentTest to SubEntity of right_wheel_box_AABB because this Material does not exist. Have you forgotten to define it in a .material script? 10:26:03: Can't assign material Gazebo/TransparentTest to SubEntity of castor_geom_AABB because this Material does not exist. Have you forgotten to define it in a .material script? 10:26:03: Mesh: Loading sicklms200.mesh. 10:26:03: Can't assign material Material/SOLID to SubEntity of Geom_laser_geom1:0 because this Material does not exist. Have you forgotten to define it in a .material script? 10:26:03: Can't assign material Gazebo/TransparentTest to SubEntity of laser_geom1_AABB because this Material does not exist. Have you forgotten to define it in a .material script? 10:26:03: Can't assign material Gazebo/TransparentTest to SubEntity of laser_geom2_AABB because this Material does not exist. Have you forgotten to define it in a .material script? 10:26:03: Creating viewport on target 'cam1_sensor_RttTex/0/0/0', rendering from camera 'cam1_sensor', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 10:26:03: Viewport for camera 'cam1_sensor', actual dimensions L: 0 T: 0 W: 640 H: 480 10:26:03: Font Consoleusing texture size 512x256 10:26:03: Info: Freetype returned null for character 141 in font Console 10:26:03: Info: Freetype returned null for character 160 in font Console 10:26:03: Texture: ConsoleTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1. 10:26:03: WARNING: Texture instance 'cam1_sensor_RttTex' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 10:26:03: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 10:33:13: Render Target 'WindowName' Average FPS: 42.2608 Best FPS: 54.6177 Worst FPS: 0.258131 ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
