Hey Sandy,

This is completely my fault. I was playing around with threads for a
while there, and have finally decided to ditch them. I just put back a
version of gazebo that does not use threads. However, you will now
need OIS (Open Input System) installed
(http://www.sourceforge.net/wgois).

Let me know if gazebo works for you.

-nate

On Nov 25, 2007 11:42 AM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> I have been trying to use the svn version of gazebo and have run into a 
> problem.  When I run "gazebo pioneer2dx.world", a window appears but it is 
> completely black (except for the title bar) and gazebo uses 89% of my CPU.  
> This problem occurs with all of the example world files.
>
> I am using:
> Gazebo rev 153
> Player (cvs) checked out 11/25/2007
> ode 0.9
> Ogre 1.4.5
> fltk-2.0-x-5940
> fltk 1.1.7-42
> gdal-1.4.1
> libxml2 2.6.26-27
> OIS 1.0-0
> nvidia-gfxG01-kmp-default 100.14.09_2.6.18.8_0.3-1.1
> x11-video-nvidiaG01 100.14.09-2.1
>
> The following output occurred while executing "gazebo pioneer2dx.world":
> >From Gazebo:
> ** Gazebo 0.8 **
> * Part of the Player/Stage Project [http://playerstage.sourceforge.net].
> * Copyright 2000-2005 Copyright (C) 2003 Nate Koenig, Andrew Howard, and 
> contributors.
> * Released under the GNU General Public License.
> [server/main.cc:335]
>   Creating GUI:
>         Type[fltk] Pos[0 0] Size[640 480]
> GUI Init
> Gazebo Path[/home/freedmst/local/share/gazebo]
> Ogre Path[/usr/lib/OGRE]
> creating /tmp/gazebo-freedmst-0
> creating /tmp/gazebo-freedmst-0/simulation.default 112 688
> [server/sensors/Sensor.cc:94]
>   cam1_sensor sensor has no controller.
> Body1[left_wheel] Body2[chassis_body]
> AnchorBody[0.1 -0.170001 -0.0725] Vec[0.1 -0.170001 -0.0725]
> Body1[right_wheel] Body2[chassis_body]
> AnchorBody[0.1 0.170001 -0.0725] Vec[0.1 0.170001 -0.0725]
> Body1[castor_body] Body2[chassis_body]
> AnchorBody[-0.2 0 -0.11] Vec[-0.2 0 -0.11]
> creating /tmp/gazebo-freedmst-0/position.position_iface_0 112 224
> creating /tmp/gazebo-freedmst-0/laser.laser_iface_0 112 12432
>
> Contents of Ogre.log:
> 13:18:44: Creating resource group General
> 13:18:44: Creating resource group Internal
> 13:18:44: Creating resource group Autodetect
> 13:18:44: SceneManagerFactory for type 'DefaultSceneManager' registered.
> 13:18:44: Registering ResourceManager for type Material
> 13:18:44: Registering ResourceManager for type Mesh
> 13:18:44: Registering ResourceManager for type Skeleton
> 13:18:44: MovableObjectFactory for type 'ParticleSystem' registered.
> 13:18:44: OverlayElementFactory for type Panel registered.
> 13:18:44: OverlayElementFactory for type BorderPanel registered.
> 13:18:44: OverlayElementFactory for type TextArea registered.
> 13:18:44: Registering ResourceManager for type Font
> 13:18:44: ArchiveFactory for archive type FileSystem registered.
> 13:18:44: ArchiveFactory for archive type Zip registered.
> 13:18:44: DevIL version: Developer's Image Library (DevIL) 1.6.8pre Jun 14 
> 2007
> 13:18:44: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe 
> jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw 
> rgb rgba tga vda icb vst tif tiff wal xpm raw
> 13:18:44: DDS codec registering
> 13:18:44: Registering ResourceManager for type HighLevelGpuProgram
> 13:18:44: Registering ResourceManager for type Compositor
> 13:18:44: MovableObjectFactory for type 'Entity' registered.
> 13:18:44: MovableObjectFactory for type 'Light' registered.
> 13:18:44: MovableObjectFactory for type 'BillboardSet' registered.
> 13:18:44: MovableObjectFactory for type 'ManualObject' registered.
> 13:18:44: MovableObjectFactory for type 'BillboardChain' registered.
> 13:18:44: MovableObjectFactory for type 'RibbonTrail' registered.
> 13:18:44: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not 
> found! in ConfigFile::load at OgreConfigFile.cpp (line 84)
> 13:18:44: plugins.cfg not found, automatic plugin loading disabled.
> 13:18:44: *-*-* OGRE Initialising
> 13:18:44: *-*-* Version 1.4.5 (Eihort)
> 13:18:44: Loading library /usr/lib/OGRE/RenderSystem_GL.so
> 13:18:44: Installing plugin: GL RenderSystem
> 13:18:44: OpenGL Rendering Subsystem created.
> 13:18:44: Plugin successfully installed
> 13:18:44: Loading library /usr/lib/OGRE/Plugin_ParticleFX.so
> 13:18:44: Installing plugin: ParticleFX
> 13:18:44: Particle Emitter Type 'Point' registered
> 13:18:44: Particle Emitter Type 'Box' registered
> 13:18:44: Particle Emitter Type 'Ellipsoid' registered
> 13:18:44: Particle Emitter Type 'Cylinder' registered
> 13:18:44: Particle Emitter Type 'Ring' registered
> 13:18:44: Particle Emitter Type 'HollowEllipsoid' registered
> 13:18:44: Particle Affector Type 'LinearForce' registered
> 13:18:44: Particle Affector Type 'ColourFader' registered
> 13:18:44: Particle Affector Type 'ColourFader2' registered
> 13:18:44: Particle Affector Type 'ColourImage' registered
> 13:18:44: Particle Affector Type 'ColourInterpolator' registered
> 13:18:44: Particle Affector Type 'Scaler' registered
> 13:18:44: Particle Affector Type 'Rotator' registered
> 13:18:44: Particle Affector Type 'DirectionRandomiser' registered
> 13:18:44: Particle Affector Type 'DeflectorPlane' registered
> 13:18:44: Plugin successfully installed
> 13:18:44: Loading library /usr/lib/OGRE/Plugin_BSPSceneManager.so
> 13:18:44: Installing plugin: BSP Scene Manager
> 13:18:44: Plugin successfully installed
> 13:18:44: Loading library /usr/lib/OGRE/Plugin_OctreeSceneManager.so
> 13:18:44: Installing plugin: Octree & Terrain Scene Manager
> 13:18:44: Plugin successfully installed
> 13:18:44: Added resource location '/home/freedmst/local/share/gazebo/Media' 
> of type 'FileSystem' to resource group 'General'
> 13:18:44: Added resource location 
> '/home/freedmst/local/share/gazebo/Media/fonts' of type 'FileSystem' to 
> resource group 'General'
> 13:18:44: Added resource location 
> '/home/freedmst/local/share/gazebo/Media/materials/programs' of type 
> 'FileSystem' to resource group 'General'
> 13:18:44: Added resource location 
> '/home/freedmst/local/share/gazebo/Media/materials/scripts' of type 
> 'FileSystem' to resource group 'General'
> 13:18:44: Added resource location 
> '/home/freedmst/local/share/gazebo/Media/materials/textures' of type 
> 'FileSystem' to resource group 'General'
> 13:18:44: Added resource location 
> '/home/freedmst/local/share/gazebo/Media/models' of type 'FileSystem' to 
> resource group 'General'
> 13:18:44: CPU Identifier & Features
> 13:18:44: -------------------------
> 13:18:44:  *   CPU ID: GenuineIntel: Intel(R) Pentium(R) 4 CPU 2.80GHz
> 13:18:44:  *      SSE: yes
> 13:18:44:  *     SSE2: yes
> 13:18:44:  *     SSE3: yes
> 13:18:44:  *      MMX: yes
> 13:18:44:  *   MMXEXT: yes
> 13:18:44:  *    3DNOW: no
> 13:18:44:  * 3DNOWEXT: no
> 13:18:44:  *     CMOV: yes
> 13:18:44:  *      TSC: yes
> 13:18:44:  *      FPU: yes
> 13:18:44:  *      PRO: yes
> 13:18:44:  *       HT: yes
> 13:18:44: -------------------------
> 13:18:44: ******************************
> *** Starting GLX Subsystem ***
> ******************************
> 13:18:44: GLRenderSystem::createRenderWindow "WindowName", 640x480 windowed  
> miscParams: parentWindowHandle=135150712 0 58720259 135171784
> 13:18:44: GLXWindow::create
> 13:18:44: Parsing miscParams
> 13:18:44: GLXWindow::create -- Best visual is 35
> 13:18:44: GL_VERSION = 2.1.1 NVIDIA 100.14.09
> 13:18:44: GL_VENDOR = NVIDIA Corporation
> 13:18:44: GL_RENDERER = Quadro FX 500/FX 600/AGP/SSE2
> 13:18:44: GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_fragment_program 
> GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel 
> GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query 
> GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite 
> GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 
> GL_ARB_texture_border_clamp GL_ARB_texture_compression 
> GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine 
> GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat 
> GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object 
> GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc 
> GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color 
> GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract 
> GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements 
> GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample 
> GL_EXT_framebu
 ff
>  er_obj
> ect GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays 
> GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture 
> GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal 
> GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs 
> GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap 
> GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map 
> GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 
> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias 
> GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query 
> GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat 
> GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color 
> GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance 
> GL_NV_fragment_program GL_NV_fragment_program_option 
> GL_NV_framebuffer_multisample_coverage GL_NV_half_float 
> GL_NV_light_max_exponent GL_NV_
 mu
>  ltisam
> ple_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil 
> GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart 
> GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection 
> GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 
> GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader 
> GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range 
> GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 
> GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap 
> GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
> 13:18:44: ***************************
> 13:18:44: *** GL Renderer Started ***
> 13:18:44: ***************************
> 13:18:44: Registering ResourceManager for type GpuProgram
> 13:18:44: GLSL support detected
> 13:18:44: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
> 13:18:44: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0
> 13:18:44: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
> 13:18:44: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
> 13:18:44: FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0
> 13:18:44: FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0
> 13:18:44: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
> 13:18:44: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
> 13:18:44: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 
> Packed-D24S8
> 13:18:44: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 
> Packed-D24S8
> 13:18:44: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
> 13:18:44: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
> 13:18:44: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0
> 13:18:45: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0
> 13:18:45: FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0
> 13:18:45: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 
> PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_X8R8G8B8 
> PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
> 13:18:45: RenderSystem capabilities
> 13:18:45: -------------------------
> 13:18:45:  * Hardware generation of mipmaps: yes
> 13:18:45:  * Texture blending: yes
> 13:18:45:  * Anisotropic texture filtering: yes
> 13:18:45:  * Dot product texture operation: yes
> 13:18:45:  * Cube mapping: yes
> 13:18:45:  * Hardware stencil buffer: yes
> 13:18:45:    - Stencil depth: 8
> 13:18:45:    - Two sided stencil support: yes
> 13:18:45:    - Wrap stencil values: yes
> 13:18:45:  * Hardware vertex / index buffers: yes
> 13:18:45:  * Vertex programs: yes
> 13:18:45:    - Max vertex program version: vp30
> 13:18:45:  * Fragment programs: yes
> 13:18:45:    - Max fragment program version: fp30
> 13:18:45:  * Texture Compression: yes
> 13:18:45:    - DXT: yes
> 13:18:45:    - VTC: yes
> 13:18:45:  * Scissor Rectangle: yes
> 13:18:45:  * Hardware Occlusion Query: yes
> 13:18:45:  * User clip planes: yes
> 13:18:45:  * VET_UBYTE4 vertex element type: yes
> 13:18:45:  * Infinite far plane projection: yes
> 13:18:45:  * Hardware render-to-texture: yes
> 13:18:45:  * Floating point textures: no
> 13:18:45:  * Non-power-of-two textures: no
> 13:18:45:  * Volume textures: yes
> 13:18:45:  * Multiple Render Targets: 1
> 13:18:45:  * Point Sprites: yes
> 13:18:45:  * Extended point parameters: yes
> 13:18:45:  * Max Point Size: 63.375
> 13:18:45:  * Vertex texture fetch: no
> 13:18:45: Registering ResourceManager for type Texture
> 13:18:45: ResourceBackgroundQueue - threading disabled
> 13:18:45: Particle Renderer Type 'billboard' registered
> 13:18:45: SceneManagerFactory for type 'BspSceneManager' registered.
> 13:18:45: Registering ResourceManager for type BspLevel
> 13:18:45: SceneManagerFactory for type 'OctreeSceneManager' registered.
> 13:18:45: SceneManagerFactory for type 'TerrainSceneManager' registered.
> 13:18:45: TerrainSceneManager: Registered a new PageSource for type Heightmap
> 13:18:45: Parsing scripts for resource group Autodetect
> 13:18:45: Finished parsing scripts for resource group Autodetect
> 13:18:45: Parsing scripts for resource group General
> 13:18:45: Parsing script Gazebo.material
> 13:18:45: GLSL compiling: Gazebo/PointLightVS
> 13:18:45: GLSL compiled : Gazebo/PointLightVS
> 13:18:45: GLSL compiling: Gazebo/PointLightFS
> 13:18:45: GLSL compiled : Gazebo/PointLightFS
> 13:18:45: GLSL compiling: Gazebo/SpotLightVS
> 13:18:45: GLSL compiled : Gazebo/SpotLightVS
> 13:18:45: GLSL compiling: Gazebo/SpotLightFS
> 13:18:45: GLSL compiled : Gazebo/SpotLightFS
> 13:18:45: Error in material PerPixelShaded at line 74 of Gazebo.material: 
> Unrecognised command: /*ambient
> 13:18:45: Error in material PerPixelShaded at line 77 of Gazebo.material: 
> Unrecognised command: */
> 13:18:45: GLSL compiling: Gazebo/AmbientOneTextureVS
> 13:18:45: GLSL compiled : Gazebo/AmbientOneTextureVS(22) : warning C7011: 
> implicit cast from "int" to "float"
> (18) : warning C7011: implicit cast from "int" to "float"
> (18) : warning C7011: implicit cast from "int" to "float"
>
> 13:18:45: GLSL compiling: Gazebo/AmbientOneTextureFS
> 13:18:45: GLSL compiled : Gazebo/AmbientOneTextureFS
> 13:18:45: Error in material Gazebo/GrassFloor at line 427 of Gazebo.material: 
> Unrecognised command: /*
> 13:18:45: Error in material Gazebo/GrassFloor at line 429 of Gazebo.material: 
> Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
> 13:18:45: Error in material Gazebo/GrassFloor at line 430 of Gazebo.material: 
> Unrecognised command: */
> 13:18:45: Error in material Gazebo/GrassFloor at line 436 of Gazebo.material: 
> Unrecognised command: /*pass
> 13:18:45: Error in material Gazebo/GrassFloor at line 437 of Gazebo.material: 
> Unrecognised command: {
> 13:18:45: Error in material Gazebo/GrassFloor at line 438 of Gazebo.material: 
> Unrecognised command: ambient
> 13:18:45: Error in material Gazebo/GrassFloor at line 439 of Gazebo.material: 
> Unrecognised command: diffuse
> 13:18:45: Error in material Gazebo/GrassFloor at line 440 of Gazebo.material: 
> Unrecognised command: specular
> 13:18:45: Error in material Gazebo/GrassFloor at line 441 of Gazebo.material: 
> Unrecognised command: texture_unit
> 13:18:45: Error in material Gazebo/GrassFloor at line 442 of Gazebo.material: 
> Unrecognised command: {
> 13:18:45: Error in material Gazebo/GrassFloor at line 443 of Gazebo.material: 
> Unrecognised command: texture
> 13:18:45: Error at line 447 of Gazebo.material: Unrecognised command: pass
> 13:18:45: Error at line 448 of Gazebo.material: Unrecognised command: {
> 13:18:45: Error at line 449 of Gazebo.material: Unrecognised command: ambient
> 13:18:45: Error at line 450 of Gazebo.material: Unrecognised command: diffuse
> 13:18:45: Error at line 451 of Gazebo.material: Unrecognised command: specular
> 13:18:45: Error at line 452 of Gazebo.material: Unrecognised command: 
> texture_unit
> 13:18:45: Error at line 453 of Gazebo.material: Unrecognised command: {
> 13:18:45: Error at line 454 of Gazebo.material: Unrecognised command: texture
> 13:18:45: Error at line 455 of Gazebo.material: Unexpected terminating brace.
> 13:18:45: Error at line 456 of Gazebo.material: Unexpected terminating brace.
> 13:18:45: Error at line 457 of Gazebo.material: Unrecognised command: pass
> 13:18:45: Error at line 458 of Gazebo.material: Unrecognised command: {
> 13:18:45: Error at line 459 of Gazebo.material: Unrecognised command: ambient
> 13:18:45: Error at line 460 of Gazebo.material: Unrecognised command: diffuse
> 13:18:45: Error at line 461 of Gazebo.material: Unrecognised command: specular
> 13:18:45: Error at line 463 of Gazebo.material: Unrecognised command: 
> texture_unit
> 13:18:45: Error at line 464 of Gazebo.material: Unrecognised command: {
> 13:18:45: Error at line 465 of Gazebo.material: Unrecognised command: texture
> 13:18:45: Error at line 466 of Gazebo.material: Unexpected terminating brace.
> 13:18:45: Error at line 467 of Gazebo.material: Unexpected terminating brace.
> 13:18:45: Error at line 468 of Gazebo.material: Unrecognised command: */
> 13:18:45: Error at line 470 of Gazebo.material: Unexpected terminating brace.
> 13:18:45: Error at line 471 of Gazebo.material: Unexpected terminating brace.
> 13:18:45: Error at line 541 of Gazebo.material: Error in program 
> ShadowCasterVP parameter entry_point is not valid.
> 13:18:45: Error at line 541 of Gazebo.material: Error in program 
> ShadowCasterVP parameter profiles is not valid.
> 13:18:45: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource 
> v-shadow-caster.cg in resource group General or any other group. in 
> ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 604)
> 13:18:45: High-level program ShadowCasterVP encountered an error during 
> loading and is thus not supported.
> OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource 
> v-shadow-caster.cg in resource group General or any other group. in 
> ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 604)
> 13:18:45: Error at line 558 of Gazebo.material: Error in program 
> ShadowCasterFP parameter entry_point is not valid.
> 13:18:45: Error at line 558 of Gazebo.material: Error in program 
> ShadowCasterFP parameter profiles is not valid.
> 13:18:45: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource 
> f-shadow-caster.cg in resource group General or any other group. in 
> ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 604)
> 13:18:45: High-level program ShadowCasterFP encountered an error during 
> loading and is thus not supported.
> OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource 
> f-shadow-caster.cg in resource group General or any other group. in 
> ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 604)
> 13:18:45: Parsing script sample.fontdef
> 13:18:45: Bad attribute line: glyph             0.152344        0.125   
> 0.160156        0.1875 in font Ogre
> 13:18:45: Parsing script Gazebo.fontdef
> 13:18:45: Finished parsing scripts for resource group General
> 13:18:45: Parsing scripts for resource group Internal
> 13:18:45: Finished parsing scripts for resource group Internal
> 13:18:45: Texture: clouds.jpg: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 
> hardware generated mipmaps from Image. Internal format is 
> PF_X8R8G8B8,256x256x1.
> 13:18:45: Creating viewport on target 'WindowName', rendering from camera 
> '__GAZEBO_CAMERA__', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 
> ZOrder: 0
> 13:18:45: Font Arialusing texture size 2048x1024
> 13:18:45: Info: Freetype returned null for character 160 in font Arial
> 13:18:45: Texture: ArialTexture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with 
>  hardware generated mipmaps from Image. Internal format is 
> PF_BYTE_LA,2048x1024x1.
> 13:18:45: WARNING: Mesh instance 'unit_sphere' was defined as manually 
> loaded, but no manual loader was provided. This Resource will be lost if it 
> has to be reloaded.
> 13:18:45: WARNING: Mesh instance 'unit_box' was defined as manually loaded, 
> but no manual loader was provided. This Resource will be lost if it has to be 
> reloaded.
> 13:18:45: WARNING: Mesh instance 'unit_cylinder' was defined as manually 
> loaded, but no manual loader was provided. This Resource will be lost if it 
> has to be reloaded.
> 13:18:45: Texture: grass_1024.jpg: Loading 1 faces(PF_B8G8R8,1024x1024x1) 
> with 5 hardware generated mipmaps from Image. Internal format is 
> PF_X8R8G8B8,1024x1024x1.
> 13:18:46: Texture: pioneerBody.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with 
> 5 hardware generated mipmaps from Image. Internal format is 
> PF_X8R8G8B8,512x512x1.
> 13:18:46: Can't assign material Gazebo/TransparentTest to SubEntity of 
> chassis_geom_AABB because this Material does not exist. Have you forgotten to 
> define it in a .material script?
> 13:18:46: Can't assign material Gazebo/TransparentTest to SubEntity of 
> left_wheel_geom_AABB because this Material does not exist. Have you forgotten 
> to define it in a .material script?
> 13:18:46: Can't assign material Gazebo/TransparentTest to SubEntity of 
> left_wheel_box_AABB because this Material does not exist. Have you forgotten 
> to define it in a .material script?
> 13:18:46: Can't assign material Gazebo/TransparentTest to SubEntity of 
> right_wheel_geom_AABB because this Material does not exist. Have you 
> forgotten to define it in a .material script?
> 13:18:46: Can't assign material Gazebo/TransparentTest to SubEntity of 
> right_wheel_box_AABB because this Material does not exist. Have you forgotten 
> to define it in a .material script?
> 13:18:46: Can't assign material Gazebo/TransparentTest to SubEntity of 
> castor_geom_AABB because this Material does not exist. Have you forgotten to 
> define it in a .material script?
> 13:18:46: Mesh: Loading sicklms200.mesh.
> 13:18:46: Can't assign material Material/SOLID to SubEntity of 
> Geom_laser_geom1:0 because this Material does not exist. Have you forgotten 
> to define it in a .material script?
> 13:18:46: Can't assign material Gazebo/TransparentTest to SubEntity of 
> laser_geom1_AABB because this Material does not exist. Have you forgotten to 
> define it in a .material script?
> 13:18:46: Can't assign material Gazebo/TransparentTest to SubEntity of 
> laser_geom2_AABB because this Material does not exist. Have you forgotten to 
> define it in a .material script?
> 13:18:46: Creating viewport on target 'rtt/cam1_sensor_RttTex/145744784', 
> rendering from camera 'cam1_sensor', relative dimensions L: 0.00 T: 0.00 W: 
> 1.00 H: 1.00 ZOrder: 0
> 13:18:46: Font Consoleusing texture size 512x256
> 13:18:46: Info: Freetype returned null for character 141 in font Console
> 13:18:46: Info: Freetype returned null for character 160 in font Console
> 13:18:46: Texture: ConsoleTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 
>  hardware generated mipmaps from Image. Internal format is 
> PF_BYTE_LA,512x256x1.
> 13:18:46: WARNING: Texture instance 'cam1_sensor_RttTex' was defined as 
> manually loaded, but no manual loader was provided. This Resource will be 
> lost if it has to be reloaded.
> 13:18:46: Texture: spot_shadow_fade.png: Loading 1 faces(PF_B8G8R8,128x128x1) 
> with 5 hardware generated mipmaps from Image. Internal format is 
> PF_X8R8G8B8,128x128x1.
> 13:19:19: Render Target 'WindowName' Average FPS: 60.742 Best FPS: 62.5621 
> Worst FPS: 0.569801
>
> Thank you,
> Sanford Freedman
> --
> [EMAIL PROTECTED]
> www.sanfordfreedman.com
>
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