Hey Sandy, This is completely my fault. I was playing around with threads for a while there, and have finally decided to ditch them. I just put back a version of gazebo that does not use threads. However, you will now need OIS (Open Input System) installed (http://www.sourceforge.net/wgois).
Let me know if gazebo works for you. -nate On Nov 25, 2007 11:42 AM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > I have been trying to use the svn version of gazebo and have run into a > problem. When I run "gazebo pioneer2dx.world", a window appears but it is > completely black (except for the title bar) and gazebo uses 89% of my CPU. > This problem occurs with all of the example world files. > > I am using: > Gazebo rev 153 > Player (cvs) checked out 11/25/2007 > ode 0.9 > Ogre 1.4.5 > fltk-2.0-x-5940 > fltk 1.1.7-42 > gdal-1.4.1 > libxml2 2.6.26-27 > OIS 1.0-0 > nvidia-gfxG01-kmp-default 100.14.09_2.6.18.8_0.3-1.1 > x11-video-nvidiaG01 100.14.09-2.1 > > The following output occurred while executing "gazebo pioneer2dx.world": > >From Gazebo: > ** Gazebo 0.8 ** > * Part of the Player/Stage Project [http://playerstage.sourceforge.net]. > * Copyright 2000-2005 Copyright (C) 2003 Nate Koenig, Andrew Howard, and > contributors. > * Released under the GNU General Public License. > [server/main.cc:335] > Creating GUI: > Type[fltk] Pos[0 0] Size[640 480] > GUI Init > Gazebo Path[/home/freedmst/local/share/gazebo] > Ogre Path[/usr/lib/OGRE] > creating /tmp/gazebo-freedmst-0 > creating /tmp/gazebo-freedmst-0/simulation.default 112 688 > [server/sensors/Sensor.cc:94] > cam1_sensor sensor has no controller. > Body1[left_wheel] Body2[chassis_body] > AnchorBody[0.1 -0.170001 -0.0725] Vec[0.1 -0.170001 -0.0725] > Body1[right_wheel] Body2[chassis_body] > AnchorBody[0.1 0.170001 -0.0725] Vec[0.1 0.170001 -0.0725] > Body1[castor_body] Body2[chassis_body] > AnchorBody[-0.2 0 -0.11] Vec[-0.2 0 -0.11] > creating /tmp/gazebo-freedmst-0/position.position_iface_0 112 224 > creating /tmp/gazebo-freedmst-0/laser.laser_iface_0 112 12432 > > Contents of Ogre.log: > 13:18:44: Creating resource group General > 13:18:44: Creating resource group Internal > 13:18:44: Creating resource group Autodetect > 13:18:44: SceneManagerFactory for type 'DefaultSceneManager' registered. > 13:18:44: Registering ResourceManager for type Material > 13:18:44: Registering ResourceManager for type Mesh > 13:18:44: Registering ResourceManager for type Skeleton > 13:18:44: MovableObjectFactory for type 'ParticleSystem' registered. > 13:18:44: OverlayElementFactory for type Panel registered. > 13:18:44: OverlayElementFactory for type BorderPanel registered. > 13:18:44: OverlayElementFactory for type TextArea registered. > 13:18:44: Registering ResourceManager for type Font > 13:18:44: ArchiveFactory for archive type FileSystem registered. > 13:18:44: ArchiveFactory for archive type Zip registered. > 13:18:44: DevIL version: Developer's Image Library (DevIL) 1.6.8pre Jun 14 > 2007 > 13:18:44: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe > jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw > rgb rgba tga vda icb vst tif tiff wal xpm raw > 13:18:44: DDS codec registering > 13:18:44: Registering ResourceManager for type HighLevelGpuProgram > 13:18:44: Registering ResourceManager for type Compositor > 13:18:44: MovableObjectFactory for type 'Entity' registered. > 13:18:44: MovableObjectFactory for type 'Light' registered. > 13:18:44: MovableObjectFactory for type 'BillboardSet' registered. > 13:18:44: MovableObjectFactory for type 'ManualObject' registered. > 13:18:44: MovableObjectFactory for type 'BillboardChain' registered. > 13:18:44: MovableObjectFactory for type 'RibbonTrail' registered. > 13:18:44: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not > found! in ConfigFile::load at OgreConfigFile.cpp (line 84) > 13:18:44: plugins.cfg not found, automatic plugin loading disabled. > 13:18:44: *-*-* OGRE Initialising > 13:18:44: *-*-* Version 1.4.5 (Eihort) > 13:18:44: Loading library /usr/lib/OGRE/RenderSystem_GL.so > 13:18:44: Installing plugin: GL RenderSystem > 13:18:44: OpenGL Rendering Subsystem created. > 13:18:44: Plugin successfully installed > 13:18:44: Loading library /usr/lib/OGRE/Plugin_ParticleFX.so > 13:18:44: Installing plugin: ParticleFX > 13:18:44: Particle Emitter Type 'Point' registered > 13:18:44: Particle Emitter Type 'Box' registered > 13:18:44: Particle Emitter Type 'Ellipsoid' registered > 13:18:44: Particle Emitter Type 'Cylinder' registered > 13:18:44: Particle Emitter Type 'Ring' registered > 13:18:44: Particle Emitter Type 'HollowEllipsoid' registered > 13:18:44: Particle Affector Type 'LinearForce' registered > 13:18:44: Particle Affector Type 'ColourFader' registered > 13:18:44: Particle Affector Type 'ColourFader2' registered > 13:18:44: Particle Affector Type 'ColourImage' registered > 13:18:44: Particle Affector Type 'ColourInterpolator' registered > 13:18:44: Particle Affector Type 'Scaler' registered > 13:18:44: Particle Affector Type 'Rotator' registered > 13:18:44: Particle Affector Type 'DirectionRandomiser' registered > 13:18:44: Particle Affector Type 'DeflectorPlane' registered > 13:18:44: Plugin successfully installed > 13:18:44: Loading library /usr/lib/OGRE/Plugin_BSPSceneManager.so > 13:18:44: Installing plugin: BSP Scene Manager > 13:18:44: Plugin successfully installed > 13:18:44: Loading library /usr/lib/OGRE/Plugin_OctreeSceneManager.so > 13:18:44: Installing plugin: Octree & Terrain Scene Manager > 13:18:44: Plugin successfully installed > 13:18:44: Added resource location '/home/freedmst/local/share/gazebo/Media' > of type 'FileSystem' to resource group 'General' > 13:18:44: Added resource location > '/home/freedmst/local/share/gazebo/Media/fonts' of type 'FileSystem' to > resource group 'General' > 13:18:44: Added resource location > '/home/freedmst/local/share/gazebo/Media/materials/programs' of type > 'FileSystem' to resource group 'General' > 13:18:44: Added resource location > '/home/freedmst/local/share/gazebo/Media/materials/scripts' of type > 'FileSystem' to resource group 'General' > 13:18:44: Added resource location > '/home/freedmst/local/share/gazebo/Media/materials/textures' of type > 'FileSystem' to resource group 'General' > 13:18:44: Added resource location > '/home/freedmst/local/share/gazebo/Media/models' of type 'FileSystem' to > resource group 'General' > 13:18:44: CPU Identifier & Features > 13:18:44: ------------------------- > 13:18:44: * CPU ID: GenuineIntel: Intel(R) Pentium(R) 4 CPU 2.80GHz > 13:18:44: * SSE: yes > 13:18:44: * SSE2: yes > 13:18:44: * SSE3: yes > 13:18:44: * MMX: yes > 13:18:44: * MMXEXT: yes > 13:18:44: * 3DNOW: no > 13:18:44: * 3DNOWEXT: no > 13:18:44: * CMOV: yes > 13:18:44: * TSC: yes > 13:18:44: * FPU: yes > 13:18:44: * PRO: yes > 13:18:44: * HT: yes > 13:18:44: ------------------------- > 13:18:44: ****************************** > *** Starting GLX Subsystem *** > ****************************** > 13:18:44: GLRenderSystem::createRenderWindow "WindowName", 640x480 windowed > miscParams: parentWindowHandle=135150712 0 58720259 135171784 > 13:18:44: GLXWindow::create > 13:18:44: Parsing miscParams > 13:18:44: GLXWindow::create -- Best visual is 35 > 13:18:44: GL_VERSION = 2.1.1 NVIDIA 100.14.09 > 13:18:44: GL_VENDOR = NVIDIA Corporation > 13:18:44: GL_RENDERER = Quadro FX 500/FX 600/AGP/SSE2 > 13:18:44: GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_fragment_program > GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel > GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query > GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite > GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 > GL_ARB_texture_border_clamp GL_ARB_texture_compression > GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine > GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat > GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object > GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc > GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color > GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract > GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements > GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample > GL_EXT_framebu ff > er_obj > ect GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays > GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture > GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal > GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs > GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap > GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map > GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 > GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias > GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query > GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat > GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color > GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance > GL_NV_fragment_program GL_NV_fragment_program_option > GL_NV_framebuffer_multisample_coverage GL_NV_half_float > GL_NV_light_max_exponent GL_NV_ mu > ltisam > ple_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil > GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart > GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection > GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 > GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader > GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range > GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 > GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap > GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum > 13:18:44: *************************** > 13:18:44: *** GL Renderer Started *** > 13:18:44: *************************** > 13:18:44: Registering ResourceManager for type GpuProgram > 13:18:44: GLSL support detected > 13:18:44: GL: Using GL_EXT_framebuffer_object for rendering to textures (best) > 13:18:44: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 > 13:18:44: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 > 13:18:44: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 > 13:18:44: FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 > 13:18:44: FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 > 13:18:44: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 > 13:18:44: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 > 13:18:44: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 > Packed-D24S8 > 13:18:44: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 > Packed-D24S8 > 13:18:44: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 > 13:18:44: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 > 13:18:44: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 > 13:18:45: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 > 13:18:45: FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 > 13:18:45: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 > PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_X8R8G8B8 > PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB > 13:18:45: RenderSystem capabilities > 13:18:45: ------------------------- > 13:18:45: * Hardware generation of mipmaps: yes > 13:18:45: * Texture blending: yes > 13:18:45: * Anisotropic texture filtering: yes > 13:18:45: * Dot product texture operation: yes > 13:18:45: * Cube mapping: yes > 13:18:45: * Hardware stencil buffer: yes > 13:18:45: - Stencil depth: 8 > 13:18:45: - Two sided stencil support: yes > 13:18:45: - Wrap stencil values: yes > 13:18:45: * Hardware vertex / index buffers: yes > 13:18:45: * Vertex programs: yes > 13:18:45: - Max vertex program version: vp30 > 13:18:45: * Fragment programs: yes > 13:18:45: - Max fragment program version: fp30 > 13:18:45: * Texture Compression: yes > 13:18:45: - DXT: yes > 13:18:45: - VTC: yes > 13:18:45: * Scissor Rectangle: yes > 13:18:45: * Hardware Occlusion Query: yes > 13:18:45: * User clip planes: yes > 13:18:45: * VET_UBYTE4 vertex element type: yes > 13:18:45: * Infinite far plane projection: yes > 13:18:45: * Hardware render-to-texture: yes > 13:18:45: * Floating point textures: no > 13:18:45: * Non-power-of-two textures: no > 13:18:45: * Volume textures: yes > 13:18:45: * Multiple Render Targets: 1 > 13:18:45: * Point Sprites: yes > 13:18:45: * Extended point parameters: yes > 13:18:45: * Max Point Size: 63.375 > 13:18:45: * Vertex texture fetch: no > 13:18:45: Registering ResourceManager for type Texture > 13:18:45: ResourceBackgroundQueue - threading disabled > 13:18:45: Particle Renderer Type 'billboard' registered > 13:18:45: SceneManagerFactory for type 'BspSceneManager' registered. > 13:18:45: Registering ResourceManager for type BspLevel > 13:18:45: SceneManagerFactory for type 'OctreeSceneManager' registered. > 13:18:45: SceneManagerFactory for type 'TerrainSceneManager' registered. > 13:18:45: TerrainSceneManager: Registered a new PageSource for type Heightmap > 13:18:45: Parsing scripts for resource group Autodetect > 13:18:45: Finished parsing scripts for resource group Autodetect > 13:18:45: Parsing scripts for resource group General > 13:18:45: Parsing script Gazebo.material > 13:18:45: GLSL compiling: Gazebo/PointLightVS > 13:18:45: GLSL compiled : Gazebo/PointLightVS > 13:18:45: GLSL compiling: Gazebo/PointLightFS > 13:18:45: GLSL compiled : Gazebo/PointLightFS > 13:18:45: GLSL compiling: Gazebo/SpotLightVS > 13:18:45: GLSL compiled : Gazebo/SpotLightVS > 13:18:45: GLSL compiling: Gazebo/SpotLightFS > 13:18:45: GLSL compiled : Gazebo/SpotLightFS > 13:18:45: Error in material PerPixelShaded at line 74 of Gazebo.material: > Unrecognised command: /*ambient > 13:18:45: Error in material PerPixelShaded at line 77 of Gazebo.material: > Unrecognised command: */ > 13:18:45: GLSL compiling: Gazebo/AmbientOneTextureVS > 13:18:45: GLSL compiled : Gazebo/AmbientOneTextureVS(22) : warning C7011: > implicit cast from "int" to "float" > (18) : warning C7011: implicit cast from "int" to "float" > (18) : warning C7011: implicit cast from "int" to "float" > > 13:18:45: GLSL compiling: Gazebo/AmbientOneTextureFS > 13:18:45: GLSL compiled : Gazebo/AmbientOneTextureFS > 13:18:45: Error in material Gazebo/GrassFloor at line 427 of Gazebo.material: > Unrecognised command: /* > 13:18:45: Error in material Gazebo/GrassFloor at line 429 of Gazebo.material: > Bad specular attribute, wrong number of parameters (expected 2, 4 or 5) > 13:18:45: Error in material Gazebo/GrassFloor at line 430 of Gazebo.material: > Unrecognised command: */ > 13:18:45: Error in material Gazebo/GrassFloor at line 436 of Gazebo.material: > Unrecognised command: /*pass > 13:18:45: Error in material Gazebo/GrassFloor at line 437 of Gazebo.material: > Unrecognised command: { > 13:18:45: Error in material Gazebo/GrassFloor at line 438 of Gazebo.material: > Unrecognised command: ambient > 13:18:45: Error in material Gazebo/GrassFloor at line 439 of Gazebo.material: > Unrecognised command: diffuse > 13:18:45: Error in material Gazebo/GrassFloor at line 440 of Gazebo.material: > Unrecognised command: specular > 13:18:45: Error in material Gazebo/GrassFloor at line 441 of Gazebo.material: > Unrecognised command: texture_unit > 13:18:45: Error in material Gazebo/GrassFloor at line 442 of Gazebo.material: > Unrecognised command: { > 13:18:45: Error in material Gazebo/GrassFloor at line 443 of Gazebo.material: > Unrecognised command: texture > 13:18:45: Error at line 447 of Gazebo.material: Unrecognised command: pass > 13:18:45: Error at line 448 of Gazebo.material: Unrecognised command: { > 13:18:45: Error at line 449 of Gazebo.material: Unrecognised command: ambient > 13:18:45: Error at line 450 of Gazebo.material: Unrecognised command: diffuse > 13:18:45: Error at line 451 of Gazebo.material: Unrecognised command: specular > 13:18:45: Error at line 452 of Gazebo.material: Unrecognised command: > texture_unit > 13:18:45: Error at line 453 of Gazebo.material: Unrecognised command: { > 13:18:45: Error at line 454 of Gazebo.material: Unrecognised command: texture > 13:18:45: Error at line 455 of Gazebo.material: Unexpected terminating brace. > 13:18:45: Error at line 456 of Gazebo.material: Unexpected terminating brace. > 13:18:45: Error at line 457 of Gazebo.material: Unrecognised command: pass > 13:18:45: Error at line 458 of Gazebo.material: Unrecognised command: { > 13:18:45: Error at line 459 of Gazebo.material: Unrecognised command: ambient > 13:18:45: Error at line 460 of Gazebo.material: Unrecognised command: diffuse > 13:18:45: Error at line 461 of Gazebo.material: Unrecognised command: specular > 13:18:45: Error at line 463 of Gazebo.material: Unrecognised command: > texture_unit > 13:18:45: Error at line 464 of Gazebo.material: Unrecognised command: { > 13:18:45: Error at line 465 of Gazebo.material: Unrecognised command: texture > 13:18:45: Error at line 466 of Gazebo.material: Unexpected terminating brace. > 13:18:45: Error at line 467 of Gazebo.material: Unexpected terminating brace. > 13:18:45: Error at line 468 of Gazebo.material: Unrecognised command: */ > 13:18:45: Error at line 470 of Gazebo.material: Unexpected terminating brace. > 13:18:45: Error at line 471 of Gazebo.material: Unexpected terminating brace. > 13:18:45: Error at line 541 of Gazebo.material: Error in program > ShadowCasterVP parameter entry_point is not valid. > 13:18:45: Error at line 541 of Gazebo.material: Error in program > ShadowCasterVP parameter profiles is not valid. > 13:18:45: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource > v-shadow-caster.cg in resource group General or any other group. in > ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 604) > 13:18:45: High-level program ShadowCasterVP encountered an error during > loading and is thus not supported. > OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource > v-shadow-caster.cg in resource group General or any other group. in > ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 604) > 13:18:45: Error at line 558 of Gazebo.material: Error in program > ShadowCasterFP parameter entry_point is not valid. > 13:18:45: Error at line 558 of Gazebo.material: Error in program > ShadowCasterFP parameter profiles is not valid. > 13:18:45: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource > f-shadow-caster.cg in resource group General or any other group. in > ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 604) > 13:18:45: High-level program ShadowCasterFP encountered an error during > loading and is thus not supported. > OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource > f-shadow-caster.cg in resource group General or any other group. in > ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 604) > 13:18:45: Parsing script sample.fontdef > 13:18:45: Bad attribute line: glyph 0.152344 0.125 > 0.160156 0.1875 in font Ogre > 13:18:45: Parsing script Gazebo.fontdef > 13:18:45: Finished parsing scripts for resource group General > 13:18:45: Parsing scripts for resource group Internal > 13:18:45: Finished parsing scripts for resource group Internal > 13:18:45: Texture: clouds.jpg: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 > hardware generated mipmaps from Image. Internal format is > PF_X8R8G8B8,256x256x1. > 13:18:45: Creating viewport on target 'WindowName', rendering from camera > '__GAZEBO_CAMERA__', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 > ZOrder: 0 > 13:18:45: Font Arialusing texture size 2048x1024 > 13:18:45: Info: Freetype returned null for character 160 in font Arial > 13:18:45: Texture: ArialTexture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with > hardware generated mipmaps from Image. Internal format is > PF_BYTE_LA,2048x1024x1. > 13:18:45: WARNING: Mesh instance 'unit_sphere' was defined as manually > loaded, but no manual loader was provided. This Resource will be lost if it > has to be reloaded. > 13:18:45: WARNING: Mesh instance 'unit_box' was defined as manually loaded, > but no manual loader was provided. This Resource will be lost if it has to be > reloaded. > 13:18:45: WARNING: Mesh instance 'unit_cylinder' was defined as manually > loaded, but no manual loader was provided. This Resource will be lost if it > has to be reloaded. > 13:18:45: Texture: grass_1024.jpg: Loading 1 faces(PF_B8G8R8,1024x1024x1) > with 5 hardware generated mipmaps from Image. Internal format is > PF_X8R8G8B8,1024x1024x1. > 13:18:46: Texture: pioneerBody.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with > 5 hardware generated mipmaps from Image. Internal format is > PF_X8R8G8B8,512x512x1. > 13:18:46: Can't assign material Gazebo/TransparentTest to SubEntity of > chassis_geom_AABB because this Material does not exist. Have you forgotten to > define it in a .material script? > 13:18:46: Can't assign material Gazebo/TransparentTest to SubEntity of > left_wheel_geom_AABB because this Material does not exist. Have you forgotten > to define it in a .material script? > 13:18:46: Can't assign material Gazebo/TransparentTest to SubEntity of > left_wheel_box_AABB because this Material does not exist. Have you forgotten > to define it in a .material script? > 13:18:46: Can't assign material Gazebo/TransparentTest to SubEntity of > right_wheel_geom_AABB because this Material does not exist. Have you > forgotten to define it in a .material script? > 13:18:46: Can't assign material Gazebo/TransparentTest to SubEntity of > right_wheel_box_AABB because this Material does not exist. Have you forgotten > to define it in a .material script? > 13:18:46: Can't assign material Gazebo/TransparentTest to SubEntity of > castor_geom_AABB because this Material does not exist. Have you forgotten to > define it in a .material script? > 13:18:46: Mesh: Loading sicklms200.mesh. > 13:18:46: Can't assign material Material/SOLID to SubEntity of > Geom_laser_geom1:0 because this Material does not exist. Have you forgotten > to define it in a .material script? > 13:18:46: Can't assign material Gazebo/TransparentTest to SubEntity of > laser_geom1_AABB because this Material does not exist. Have you forgotten to > define it in a .material script? > 13:18:46: Can't assign material Gazebo/TransparentTest to SubEntity of > laser_geom2_AABB because this Material does not exist. Have you forgotten to > define it in a .material script? > 13:18:46: Creating viewport on target 'rtt/cam1_sensor_RttTex/145744784', > rendering from camera 'cam1_sensor', relative dimensions L: 0.00 T: 0.00 W: > 1.00 H: 1.00 ZOrder: 0 > 13:18:46: Font Consoleusing texture size 512x256 > 13:18:46: Info: Freetype returned null for character 141 in font Console > 13:18:46: Info: Freetype returned null for character 160 in font Console > 13:18:46: Texture: ConsoleTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with > hardware generated mipmaps from Image. Internal format is > PF_BYTE_LA,512x256x1. > 13:18:46: WARNING: Texture instance 'cam1_sensor_RttTex' was defined as > manually loaded, but no manual loader was provided. This Resource will be > lost if it has to be reloaded. > 13:18:46: Texture: spot_shadow_fade.png: Loading 1 faces(PF_B8G8R8,128x128x1) > with 5 hardware generated mipmaps from Image. Internal format is > PF_X8R8G8B8,128x128x1. > 13:19:19: Render Target 'WindowName' Average FPS: 60.742 Best FPS: 62.5621 > Worst FPS: 0.569801 > > Thank you, > Sanford Freedman > -- > [EMAIL PROTECTED] > www.sanfordfreedman.com > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------- SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
