IMHO the easiest way to do it should be use the camera interface to get
frames in your own program without modifying Gazebo (link with libgazebo).

On Wed, Feb 27, 2008 at 7:05 PM, Renaud Barate <[EMAIL PROTECTED]>
wrote:

>
> Hello,
>
> The rendering of the frames is done by the Ogre rendering system when
> calling root->renderOneFrame() in OgreAdaptor::Render(). It might be
> possible to write a GLSL shader to add some gaussian noise during the
> render
> phase. In this case it would be hardware accelerated but this could be
> quite
> difficult.
>
> The other solution is to apply the gaussian noise after the render phase.
> If
> you grab the images through libgazebo or through player, you can do this
> directly in your application or at the end of CameraSensor::GetImageData()
> method.
>
> Renaud
>
>
> sotios wrote:
> >
> > Dear all,
> >
> > I want to add Gaussian noise and also implement some tracking
> algorithms,
> > but I cannot find the seed/file that produces the pixels/frames of the
> > camera model in Gazebo.
> >
> > If anyone knows, please inform me.
> >
> > many thanks,
> > soto
> >
>
> --
> View this message in context:
> http://www.nabble.com/adding-Gaussian-noise-to-camera-tp15679534p15709985.html
> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>
>
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-- 
Jordi Polo Carres
NLP laboratory - NAIST
http://www.bahasara.org
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