OK, I will try either. many thanks for your help.
sotos


-----Αρχικό μήνυμα-----
Από: "[EMAIL PROTECTED]"
<[EMAIL PROTECTED]> εκ μέρους "Jordi"
<[EMAIL PROTECTED]> 
Αποστολή: Τετάρτη, 27 Φεβρουαρίου 2008 10:13 πμ 
Προς: "Gazebo developers" <[email protected]> 
Θέμα: Re: [PlayerStage-Gazebo] adding Gaussian noise to camera 


IMHO the easiest way to do it should be use the camera interface to get
frames in your own program without modifying Gazebo (link with
libgazebo). 


On Wed, Feb 27, 2008 at 7:05 PM, Renaud Barate < [EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]> > wrote:



        Hello,
        
        The rendering of the frames is done by the Ogre rendering system
when
        calling root->renderOneFrame() in OgreAdaptor::Render(). It
might be
        possible to write a GLSL shader to add some gaussian noise
during the render
        phase. In this case it would be hardware accelerated but this
could be quite
        difficult.
        
        The other solution is to apply the gaussian noise after the
render phase. If
        you grab the images through libgazebo or through player, you can
do this
        directly in your application or at the end of
CameraSensor::GetImageData()
        method.
        
        Renaud
        


        sotios wrote:
        >
        > Dear all,
        >
        > I want to add Gaussian noise and also implement some tracking
algorithms,
        > but I cannot find the seed/file that produces the
pixels/frames of the
        > camera model in Gazebo.
        >
        > If anyone knows, please inform me.
        >
        > many thanks,
        > soto
        >
        
        --
        
        View this message in context:
http://www.nabble.com/adding-Gaussian-noise-to-camera-tp15679534p1570998
5.html
        Sent from the playerstage-gazebo mailing list archive at
Nabble.com <http://Nabble.com> .
        


        
------------------------------------------------------------------------
-
        This SF.net email is sponsored by: Microsoft
        Defy all challenges. Microsoft(R) Visual Studio 2008.
        http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
        _______________________________________________
        Playerstage-gazebo mailing list
        [email protected]
<mailto:[email protected]> 
        https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
        




-- 
Jordi Polo Carres
NLP laboratory - NAIST
http://www.bahasara.org


-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Playerstage-gazebo mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo

Reply via email to