Can you post a world file that hits that error?

On Thu, Feb 28, 2008 at 4:28 AM, MichaelH. <[EMAIL PROTECTED]> wrote:

>
> Hi,
> I'm working on a large ogre gazebo project. If I start my world file with
> many objects, it stops by following message:
>
> gazebo: OgreShadowCaster.cpp:287: virtual void
> Ogre::ShadowCaster::generateShadowVolume(Ogre::EdgeData*, const
> Ogre::HardwareIndexBufferSharedPtr&, const Ogre::Light*,
> std::vector<Ogre::ShadowRenderable*,
> std::allocator<Ogre::ShadowRenderable*>
> >&, long unsigned int): Assertion `numIndices <=
> indexBuffer->getNumIndexes() && "Index buffer overrun while generating
> shadow volume!! " "You must increase the size of the shadow index
> buffer."'
> failed.
>
> I get  the same error message by using some objects and spotlights. Out of
> memory? Any idea? thanks :)
>
> Michael
> --
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>
>
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-- 
Jordi Polo Carres
NLP laboratory - NAIST
http://www.bahasara.org
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