Hi, I'm working on a large ogre gazebo project. If I start my world file with many objects, it stops by following message:
gazebo: OgreShadowCaster.cpp:287: virtual void Ogre::ShadowCaster::generateShadowVolume(Ogre::EdgeData*, const Ogre::HardwareIndexBufferSharedPtr&, const Ogre::Light*, std::vector<Ogre::ShadowRenderable*, std::allocator<Ogre::ShadowRenderable*> >&, long unsigned int): Assertion `numIndices <= indexBuffer->getNumIndexes() && "Index buffer overrun while generating shadow volume!! " "You must increase the size of the shadow index buffer."' failed. I get the same error message by using some objects and spotlights. Out of memory? Any idea? thanks :) Michael -- View this message in context: http://www.nabble.com/increase-the-size-of-the-shadow-index-buffer%2C-failed%21-tp15721037p15721037.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
