Hi,
I'm working on a large ogre gazebo project. If I start my world file with
many objects, it stops by following message:

gazebo: OgreShadowCaster.cpp:287: virtual void
Ogre::ShadowCaster::generateShadowVolume(Ogre::EdgeData*, const
Ogre::HardwareIndexBufferSharedPtr&, const Ogre::Light*,
std::vector<Ogre::ShadowRenderable*, std::allocator<Ogre::ShadowRenderable*>
>&, long unsigned int): Assertion `numIndices <=
indexBuffer->getNumIndexes() && "Index buffer overrun while generating
shadow volume!! " "You must increase the size of the shadow index buffer."'
failed.

I get  the same error message by using some objects and spotlights. Out of
memory? Any idea? thanks :)

Michael
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