Hello,

In order to improve speed, Gazebo estimates some of the laser range
readings. This can be altered.

Look in worlds/models/sicklms200.model. In the <sensor> section there
are two tags: <rayCount> and <rangeCount>.

<rayCount> Is the number of actual rays Gazebo uses to generate range data.
<rangeCount> Is the number of range values the Gazebo should make
available to player (or libgazebo).

If <rayCount> is less than <rangeCount>, the Gazebo will interpolate
the remaining values. <rayCount> should not be more than <rangeCount>,
otherwise you'll be generating a lot of useless data.

So, if you want more accuracy, set <rayCount> == <rangeCount>

-nate

On Sun, Aug 24, 2008 at 6:28 PM, Cameron Stone <[EMAIL PROTECTED]> wrote:
> Hi.
>
> I'm having a problem with the simulated laser range finder in gazebo. The
> laser range data gets crappy around about 4 meters away, for objects at a
> reasonably acute angle to the sensor (45degrees). After that point, you get
> multiple adjacent laser ranges with exactly the same length, and the
> values "step" as you move along the line. See the attached image from
> playerv. It's almost as if the raygeoms are too "wide", except that that
> doesn't seem possible from looking at the ode docs or source code.
>
> This is causing problems in my experiments because there is a bias towards
> short ranges in the region described which is warping my estimations of lines
> extracted from that data.
>
> Anyone have any ideas?
>
> Cameron.
> --
> ===================================================================
>
> What would the world be like if everyone were enlightened? Exactly
> what it is now, except that you would not need to ask that
> question.
>
> Cameron Stone                            <[EMAIL PROTECTED]>
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