I probed to comment the line, but it didn't fix the problem.
The older version of gazebo crashed too.
Finally, I updated to the Ogre-1.4.9 and the problem was fixed.

Thanks for the help!




Nate Koenig escribió:
> I just thought of something, which might cause the problem. Could you
> open up the SConstruct file in your gazebo sources, and comment out
> this line:
>
> optimize_for_cpu(env);
>
> Then try a reinstall, and see if everything works. Let me know if that
> fixes the problem.
>
> -nate
>
> On Mon, Aug 25, 2008 at 6:56 AM, Nate Koenig <[EMAIL PROTECTED]> wrote:
>   
>> Hello,
>>
>> This is interesting, because Gazebo doesn't directly call glEnable.
>> All opengl calls are generated via OGRE.
>>
>> What version of Ogre are you running?
>>
>> Can you provide a backtrace of the crash?
>>
>> I assume that nothing else has changed on your machines, and
>> gazebo-0.8-pre1 still compiles and runs?
>>
>> -nate
>>
>> On Mon, Aug 25, 2008 at 5:32 AM, Andrés Faína Rodrí­guez-Vila
>> <[EMAIL PROTECTED]> wrote:
>>     
>>> Hello,
>>>
>>> I was trying to update the gazebo-0.8-pre1 to the gazebo0.8-pre3 into a
>>> cluster to run batch experiments without a gui. I had to activate the
>>> DRI to work with the gazebo-0.8-pre1. But now, when gazebo calls to the
>>> function glEnable() the program crash. The same compilation works great
>>> in other machines. The video cards of the cluster are ATI ES1000 (rev 02).
>>>
>>> Any Ideas?
>>>
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