Hello,
Thanks for the info. The problem has been fixed in SVN. Let me know if
you have any more problems.
-nate
On Sun, Nov 16, 2008 at 9:40 AM, jungle <[EMAIL PROTECTED]> wrote:
>
> It's a pretty straight-forward problem.
>
> I'm using a slightly modified version of the example libgazebo factory.cc
> The following is the relevant part.
>
> stream << "<model:physical name='box1_model_" << i << "'>";
> stream << " <xyz>" << i << " " << i << " " << 0.5 << " </xyz>";
> stream << " <body:box name='box1_body'>";
> stream << " <geom:box name='box1_geom'>";
> stream << " <size>1 1 1</size>";
> stream << " <mass>0.1</mass>";
> stream << " <visual>";
> stream << " <size>1 1 1</size>";
> stream << " <mesh>unit_box</mesh>";
> stream << " <material>Gazebo/Rocky</material>";
> stream << " </visual>";
> stream << " </geom:box>";
> stream << " </body:box>";
> stream << "</model:physical>";
>
>
> printf("Creating[%d]\n",i);
> strcpy((char*)factoryIface->data->newModel, stream.str().c_str());
>
> ... and later
>
> stream << "box1_model_" << i;
>
> printf("Deleting[%d]\n",i);
> strcpy((char*)factoryIface->data->deleteModel, stream.str().c_str());
>
>
> These are the only changes to the original code. The problem is the
> following.
> The program factory executes and exits without a problem. The blocks show
> up in the simulation as they are created. However, they do not disappear
> when they are deleted. When I click on a block that should have been
> deleted, gazebo segfaults (understandably) with no error messages.
> Backtrace follows:
>
> Program received signal SIGSEGV, Segmentation fault.
> [Switching to Thread -1210378512 (LWP 16610)]
> 0x48889c0d in __dynamic_cast () from /usr/lib/libstdc++.so.6
> (gdb) bt
> #0 0x48889c0d in __dynamic_cast () from /usr/lib/libstdc++.so.6
> #1 0x080ea07e in gazebo::OgreAdaptor::GetEntityAt (this=0x821e3c8,
> camera=0x8ce2c20, [EMAIL PROTECTED])
> at server/rendering/OgreAdaptor.cc:487
> #2 0x0812b144 in gazebo::GLWindow::HandleMouseRelease (this=0x82d3190)
> at server/gui/GLWindow.cc:204
> #3 0x0812b25e in gazebo::GLWindow::handle (this=0x82d3190, event=2)
> at server/gui/GLWindow.cc:407
> #4 0xb7ddff4a in Fl::pushed () from /usr/lib/libfltk.so.1.1
> #5 0xb7de1a03 in Fl::handle () from /usr/lib/libfltk.so.1.1
> #6 0xb7e30b10 in fl_handle () from /usr/lib/libfltk.so.1.1
> #7 0xb7e31b47 in fl_handle () from /usr/lib/libfltk.so.1.1
> #8 0xb7e31d9b in fl_wait () from /usr/lib/libfltk.so.1.1
> #9 0xb7de0827 in Fl::wait () from /usr/lib/libfltk.so.1.1
> #10 0xb7de0866 in Fl::check () from /usr/lib/libfltk.so.1.1
> #11 0x08128a62 in gazebo::Gui::Update (this=0x8238580) at
> server/gui/Gui.cc:146
> #12 0x08150a21 in gazebo::Simulator::MainLoop (this=0x82111e0)
> at server/Simulator.cc:329
> #13 0x08134eb8 in main (argc=1221596980, argv=0xb7f23558) at
> server/main.cc:293
>
>
> Is this a bug, or am I doing something wrong?
>
> Thanks,
> Bill
>
>
> --
> View this message in context:
> http://www.nabble.com/Factory-delete-model-segfaults-tp20527833p20527833.html
> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>
>
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