I'm trying to import a 3DS model into Gazebo. It will be a static object in
the scene. In my work, it will be a building. I'm using blender to read
the 3DS file then use the OGREXMLConverter plugin to export it as a .mesh
file. Then I modified the .world and .model accordingly so it can read the
.mesh file.
The problem I'm facing is that in Gazebo the building is HUGE to what it's
supposed to be. I tried to play with the scale factor in blender before
exporting to a .mesh file but no success. I tried also to change the size
and scale parameters in my .model file but no success again.
<body:box name="meuble_body">
<geom:box name="meuble_geom">
<size>1 1 1</size>
<mass>1</mass>
<visual>
<xyz>0 0 0</xyz>
<rpy>0 0 0</rpy>
<mesh>Media/models/wood.mesh</mesh>
</visual>
</geom:box>
</body:box>
Is there anything I can do or am I doing it correctly ?
René
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