Hi, I just installed SVN gazebo with player 2.1, ogre 1.6 and ode 0.11. My OS is Ubuntu 8.04 32bits and my graphics card is an ATI radeon xpress1100 with the ATI drivers.
I encountered two problems when running the examples: 1. All the non-static objects fall through the heighmap (in terrain.world), and it seems that there is an invisible vertical "wall" which I guess is the physical entity of the terrain. 2. I am using Player with its graphic interface to command pioneer2dx robots (in pioneer2dx.world and bandit.world for example). Everything works fine with the "default" display mode in the gazebo window. But as soon as I try to display the joints (View->Show joints), every joints in the simulation detach themselves from the robots (I mean from both the visual entities and the bounding boxes) and change place if the robot was not at the location (0, 0). Then, when I move the robots, only the joints move, even if I reverse to the "default" display mode. Thank you for your help Adeline -- View this message in context: http://www.nabble.com/Problems-with-joints-and-heighmaps-when-running-the-examples-tp23428476p23428476.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. ------------------------------------------------------------------------------ The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your production scanning environment may not be a perfect world - but thanks to Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700 Series Scanner you'll get full speed at 300 dpi even with all image processing features enabled. http://p.sf.net/sfu/kodak-com _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
