Worked it out.... pretty simple really once you find the right files change line 160 from this: this->audioIface->data->head.time = Simulator::Instance()->GetSimTime(); to this: this->audioIface->data->head.time = Simulator::Instance()->GetSimTime().Double();
BenW2 wrote: > > Hi, > > Just encountering this problem now, did you find a solution? Im trying to > force a cast in the code, but with no luck so far. > > Thanks > > > Kamil MuszyĆski wrote: >> >> Hi, >> >> just to inform - after last change in data type of SimTime in simulation, >> audio controller (Audio.cc, line 160) won't compile because of incorrect >> types in assignment... >> >> Regards, >> >> KM >> > > -- View this message in context: http://old.nabble.com/Audio-module-issue-%28svn---rev-8443%29-tp26533643p26744710.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
