Hello, I've made some changes to a worldfile and player configuration packaged with gazebo. When I run gazebo <worldfile>, player <configuration>, and playerv --position2d:0, everything is fine until I enable the position2d:0 device in playerv. Then, the model of the pioneer2dx bounces into the air and "drives" away, uncontrollable.
Does anyone have any idea what's going on? The worldfile and configuration file are attached, below. Thanks, J. C. Allen <?xml version="1.0"?> <gazebo:world xmlns:xi="http://www.w3.org/2001/XInclude" xmlns:gazebo="http://playerstage.sourceforge.net/gazebo/xmlschema/ #gz" xmlns:model="http://playerstage.sourceforge.net/gazebo/xmlschema/ #model" xmlns:sensor="http://playerstage.sourceforge.net/gazebo/xmlschema/ #sensor" xmlns:body="http://playerstage.sourceforge.net/gazebo/xmlschema/ #body" xmlns:geom="http://playerstage.sourceforge.net/gazebo/xmlschema/ #geom" xmlns:joint="http://playerstage.sourceforge.net/gazebo/xmlschema/ #joint" xmlns:interface="http://playerstage.sourceforge.net/gazebo/ xmlschema/#interface" xmlns:rendering="http://playerstage.sourceforge.net/gazebo/ xmlschema/#rendering" xmlns:renderable="http://playerstage.sourceforge.net/gazebo/ xmlschema/#renderable" xmlns:controller="http://playerstage.sourceforge.net/gazebo/ xmlschema/#controller" xmlns:physics="http://playerstage.sourceforge.net/gazebo/xmlschema/ #physics" > <verbosity>5</verbosity> <physics:ode> <stepTime>0.001</stepTime> <gravity>0 0 -9.8</gravity> <cfm>10e-2</cfm> <erp>0.2</erp> <!-- updateRate: <0 == throttle simTime to match realTime. 0 == No throttling >0 == Frequency at which to throttle the sim --> <updateRate>0</updateRate> </physics:ode> <rendering:gui> <type>fltk</type> <size>800 600</size> <pos>0 0</pos> </rendering:gui> <rendering:ogre> <ambient>1 1 1 1</ambient> <shadowTechnique>stencilAdditive</shadowTechnique> <grid>false</grid> </rendering:ogre> <!-- Ground Plane --> <model:physical name="plane1_model"> <xyz>0 0 0</xyz> <rpy>0 0 0</rpy> <static>true</static> <body:plane name="plane1_body"> <geom:plane name="plane1_geom"> <normal>0 0 1</normal> <size>100 100</size> <segments>10 10</segments> <uvTile>100 100</uvTile> <material>Gazebo/GrayGrid</material> # <mu1>1.0</mu1> # <mu2>1.0</mu2> </geom:plane> </body:plane> </model:physical> <model:physical name="robot"> <xyz>-0 0 0.2</xyz> <rpy>0 0 -10</rpy> <static>false</static> <model:physical name="laser"> <xyz>0 0 0.145</xyz> <rpy>0.0 0.0 0.0</rpy> <include embedded="true"> <xi:include href="models/sicklms200.model"/> </include> </model:physical> <include embedded="true"> <xi:include href="models/pioneer2dx.model"/> </include> </model:physical> </gazebo:world> # Date: 08 January 2009 driver ( name "gazebo" provides ["simulation:0"] plugin "libgazeboplugin" server_id "default" ) driver ( name "gazebo" provides ["position2d:0"] gz_id "robot::position_iface_0" ) driver ( name "sicklms200" provides ["laser:0"] gz_id "robot::laser_iface_0" ) ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
