Hello, I've a problem with gazebo 0.10 compilation, this is the error I get during make:
physics/bullet/libgazebo_physics_bullet.so: undefined reference to `btStaticPlaneShape::btStaticPlaneShape(btVector3 const&, double)' physics/bullet/libgazebo_physics_bullet.so: undefined reference to `btRigidBody::setMassProps(double, btVector3 const&)' physics/bullet/libgazebo_physics_bullet.so: undefined reference to `btRigidBody::setDamping(double, double)' When I run make for latest svn version (rev. 8556), I get similar errors: physics/bullet/libgazebo_physics_bullet.so: undefined reference to `btSimulationIslandManager::buildAndProcessIslands(btDispatcher*, btCollisionWorld*, btSimulationIslandManager::IslandCallback*)' physics/bullet/libgazebo_physics_bullet.so: undefined reference to `CProfileManager::Increment_Frame_Counter()' physics/bullet/libgazebo_physics_bullet.so: undefined reference to `btCollisionWorld::convexSweepTest(btConvexShape const*, btTransform const&, btTransform const&, btCollisionWorld::ConvexResultCallback&, float) const' physics/bullet/libgazebo_physics_bullet.so: undefined reference to `btCollisionObject::~btCollisionObject()' (and so on...) Cmake detects libbullet, but which version of this lib will be correct? I am using bullet 2.75. Is the lib bullet necessary, or optional? Thanks in advance, Kamil ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
