Hello, I no longer support gazebo 0.7.
Please try the latest version of gazebo. -nate On Sun, Mar 7, 2010 at 4:49 AM, redouane kachach <[email protected]> wrote: > Hi All, > > I would like to know if there's some way to simulate shadows on gazebo 0.7 . > I'm trying to simulate a highway and I'm > interested in getting vehicles cast-shadows. Right now I'm using the below > world file. Any help is more than welcome. > > <model:GroundPlane> > <id>ground1</id> > <color>1 1 1</color> > <textureFile>textureRoad4_v1.jpg</textureFile> > <textureSize>16.0 15.0 </textureSize> > </model:GroundPlane> > > <model:LightSource> > <id>1</id> > <xyz>0 14 4</xyz> > <rpy>90 -190 90</rpy> > <diffuseColor>10 10 10</diffuseColor> > <specularColor>1 0 0</specularColor> > <gravity>false</gravity> > <renderMethod>glx</renderMethod> > </model:LightSource> > > <model:SimpleSolid> > <id>car1</id> > <xyz>0 8 0</xyz> > <rpy>0.0 0.0 -30 </rpy> > <size>2 2 2</size> > <color>255 0 0</color> > </model:SimpleSolid> > > > <model:SonyVID30> > <id>camera1</id> > <xyz>0 0 6.5</xyz> > <rpy>0 38 90</rpy> > <gravity>false</gravity> > <renderMethod>glx</renderMethod> > </model:SonyVID30> > > Thanks in advance, > Redo. > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------------ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
