Hello, This is something that I've been meaning to do, but unfortunately it's not done yet. If you'd like to take a stab at it, I could guide you.
-nate On Tue, Jun 1, 2010 at 2:13 AM, Leonardo Scandolo <[email protected]> wrote: > Hello, > I'm trying to build a planning algorithm test scenario in gazebo, and I > would like to have humans in the simulation. Their actual physical > representation is not important but it would be nice to be able to display > an actual moving human model, not just a static mesh. I wasn't able to find > any information in gazebo pertaining this, or any kind of animation, and > building an actual human model (joints and all) is a bit cumbersome since it > is not my main aim. So basically my question is: is there any way to have an > animation as a visual representation of a simple object (box, cylinder, > etc.) in gazebo? Or maybe there's a humanoid robot model somewhere I could > use? > > Leonardo Scandolo > ------------------------------------------------------------------------------ > ThinkGeek and WIRED's GeekDad team up for the Ultimate > GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the > lucky parental unit. See the prize list and enter to win: > http://p.sf.net/sfu/thinkgeek-promo > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
