John B�ckstrand (programmer at E-game, Sweden)

> Ramon, I'm not arguing with you, cause I know your right.. But can you
> explain why a thread wouldn't work?  My assumption was that 
> the thread would
> get an equal amount of cpu time as the emulator thread, which 
> I would think
> would make is someone accurate.. maybe its just a brain block 
> on my part ;-)
> 
> Nick
> 

sorry for breaking in. but a thread would be _very_ inaccurate.
(10-20ms I would think with a "normal" scheduler)
the sole purpose for using RDTSC (as i see it) is its razorsharp
precision.

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