John B�ckstrand (programmer at E-game, Sweden)
> Ramon, I'm not arguing with you, cause I know your right.. But can you
> explain why a thread wouldn't work? My assumption was that
> the thread would
> get an equal amount of cpu time as the emulator thread, which
> I would think
> would make is someone accurate.. maybe its just a brain block
> on my part ;-)
>
> Nick
>
sorry for breaking in. but a thread would be _very_ inaccurate.
(10-20ms I would think with a "normal" scheduler)
the sole purpose for using RDTSC (as i see it) is its razorsharp
precision.